So, a “few” words about that Samurai Warriors 5.

While i won’t have a review for the game out anytime soon (as explained in a previous post earlier this month), i want to say a few things about Samurai Warriors 5, after getting the Treasure Box edition (because i’m a sucker for artbook and CDs) and clocking in 32hours (which include finishing the story mode, of course) into it, as a last piece before i give the blog (and myself, to some extent) some rest.

I have like 5 pages of text and notes written about it, but i’ll try to be “brief” here.

It’s better than Dynasty Warriors 9?

Yes, it would have been quite hard to do even worse than that.

But it’s amazing how Omega Force still kinda held unto some of the crappier design choices from that shit title, leading to some old problems of the Warriors series coming back in new, unexpected and baffling ways.

Continua a leggere “So, a “few” words about that Samurai Warriors 5.”

Hyrule Warriors: Definitive Edition NSWITCH [REVIEW]

This is like the 4th time i review Hyrule Warriors overall (and the second i review the Definitive Edition), but it IS the first time in english, and it IS Hyrule Warriors, so….

Since i also wanted to review Age Of Calamity, might as well do the previous iteration of “Zelda Musou”, one that was conceived as most Dynasty Warriors crossovers with other IP are, as in this is just a spin-off where we have an original story made pretty much to have most character from said license/series/brand appear together and fight in a hack n slash manner through opposing armies, through the power of the usual convenient “dimensional portals”.

Still, even there Nintendo was involved in the project more than previous companies “crossing” their properties with Koei’s trademark style of hack n slash, even Team Ninja (which survived the Itagaki exodus better than Itagaki’s career) helped in the development alongside ol’ Omega Force.

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