Disgaea 6 saved me 500 bucks

Sorry for the kinda clickbaity title.

I was gonna write a quick article about the PS5 showcase… that didn’t really give out many important info, but i was so un-interested about the reveals and the launch of a next-gen coming soon. I was gonna write i would probably get a PS5 (the model with disc slot) mid-2021, that i was not gonna put on much interest or any pre-order until we hear more and see the things in action.

I’ve lived through 2 console generational changes, i’ve done and seen this song and dance before, and i’m at the point that with such a huge backlog of games to tend to, not much money and not much time… i’m gonna practice the waiting game harder than before. I could have changed my mind when Disgaea 6 dropped for the PS5… but it was just revealed properly in today’s Nintendo Direct Mini, and it’s gonna be a Switch exclusive when it launches in Summer 2021.

At least this first version is gonna be, i fully expected a “complete” or “revised” edition coming to PS5 and PC eventually, but whatever, i have been waiting forever to hear about the new main Disgaea installment, and since i have a Switch already, i will sit by the river and see how it will go down before investing in the “new gen”.

I kinda envy people that are genuinely excited about it, i sure don’t feel the “hype”.

Review of Super Mario 3D All Stars coming later

I secured a physical copy of the collection, had to move fast, because i’ve been in this hobby long enough to have seen this happen before with my own very eyes, and i didn’t want to give money to Ebay scalpers. Which are already selling copies of the game for 120 bucks. As one could expected.

Still, the fact that even the digital version is priced 60 bucks and has an expiration date of 6 months it’s fuckin absurd. Only Nintendo could pull shit like this and get away with it. I understand those who decided not to bother with this All Stars collection, given the manifactured scarcity (if this doesn’t make that abundantly clear, nothing will), all the bullshit that follows in second hand marketplaces, the price, and the absurd lack of Super Mario Galaxy 2, which i would argue was even better than the first.

I guess that for another All Stars 3D Collection containing 3 games for 60 bucks, or a full priced port-remaster-thingie with extra content like for Super Mario 3D World.

I did want the collection as a physical cartridge, so i managed to pre-order it, and i will write a review once i got my hands on the game next week, and i play for a decent amount of times the games themselves. It will be one for the books, as in most of the people who have pre-ordered it are either collectors, people who already played the games on their original console releases and want to have them on Switch as well (because it’s easier than dusting off the Wii or Gamecube, even if you still have them at hand and working), and in general the “already converted”, so to say.

Putting this out now because i would like to focus on the collection itself more than the bullshit surrouding it, which of course i will address anyway.

[EXPRESSO] Pokemon Café Mix iOS | Got Milc?

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Another Pokemon puzzle game, another free-to-play (or more correctly, “free-to-start”, as Nintendo themselves likes to call these games) for mobile and Switch, this time with a cutesy pastel cafè aesthetic, as you manage a Pokemon cafè, operated by and for Pokemon, alongside a human girl, who acts as a general assistant-tutorial figure.

This is done via puzzle challenges, thankfully not of the “match 3” kind (we already had plenty of those with a Pokemon license), nor or the Panel The Pon/Puzzle League variety, but in turn based grid-less form, with the objective of linking together chains of pokemons, in order to activate an ability, destroy special blocks, or because of a stage requiring a certain quota of Pokemon pieces/icons to be matched.

Each pokemon has a specific ability, a specialization for a certain kind of dish (drinks, sandwiches, desserts, etc.), and as you progress you unlock more critters but also more recipes and new expansions for the cafè, which in turn introduce new elements and stage objectives, with some random chances of increasing the friendship level with a certain pokemon, who will join the staff.

The gameplay is decent, but the more free-form, grid-less style of level design makes it too reliant on abilities and consumable objects, a bit too helpful in this case, especially because you can also activate them during the stage, not just before. All to push you into buying the premium currency, which happens a bit too fast, it won’t take long to realize so with the limited energy system, timers and the extra turns costing a lot of “gems”.

While i’ve seen worse monetization schemes and freemium economies, there’s also the fact i’ve seen and played way better puzzles game. This is a very cute distraction (with a tad manipulative freemium economy), but not much else.

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[EXPRESSO] Ninja-Kid NSWDDL | Ninja In The Hood

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Yeah, why, not, with sales on Neo Geo and arcade titles on the Switch eShop, let’s talk about arcade platformer Ninja-Kid, developed by UPL and now emulated by Hamster, who also brought to Switch and PS4 many arcade classics, including In The Hunt.

And no, this isn’t the american version of that NES GeGeGe No Kitaro game, also called Ninja Kid (without hyphen) for the NA release.

This one isn’t exactly what i would call a “classic”, and i’m honestly glad i bought it on sale. Not because the game itself it’s bad, it’s just that the old god Chronos hasn’t been too kind on this action platformer from 1984, that feels a bit like Ice Climbers (while pre-dating the Nintendo game by 1 year), due to how you have to move to jump or double jump, otherwise you’ll drop to the platform below.

It’s a simple game where you can jump to stun enemies, throw shurikens to defeat them, move upwards the mountain/castle/stage and once you get rid of all the foes, you can proceed to the next level.

There are three backgrounds/stages (and a bonus stage if you collect “three strange balls” without dying), but while enemies become more varied and more dangerous each level, there isn’t any end, it just loops the levels/background and keeps going, but that’s basically it. There is some strategy with approaching the enemies, but still, there’s not much to it, nor there was supposed to be more to it, as this was meant to be played in an arcade in 10 minutes burst at max.

That said, it’s a fun arcade oldie, once you get around the responsive but odd jump controls, and there’s satisfaction if you wanna go for the high scores, with the usual extra modes found in Hamster arcade re-releases.

Decent!

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[EXPRESSO] Coffee Crisis NSWDDL | Bronco Blend

Coffee Crisis NSWDDL

I’m doing an Expresso review of this one because it doesn’t deserve a full review.

Coffee Crisis is retro brawler/beat em up inspired by 16-bit classics, as so proudly says in the marketing and description, and sports all the mandatory “indie quirks”, from mediodre-decent pixel graphics, a throwaway story so we can weaponize it as “joke” despite being a lazy and unfunny mish mash of overdone references and cringey exchanges regardless, so bad the writers should tar themselves, but clearly no one is vaguely ashamed.

I mean, we have to shoehorne appearences from Youtubers AlphaOmegaSin and MetalJesusRock (and somehow the legendary band Nile), need something to bait Twitch viewers in, clearly the plot about baristas fighting aliens that want to steal our heavy metal isn’t enough random “for the lulz” by itself.
Thankfully you can skip dialogues by pressing B.

Gameplay wise, it’s so faithful to its ispirations it’s downright obtuse, a prime example of not understanding the very genre you’re trying to serenade, not evolving or improving the combat system, and even badly aping them, with finnicky hit detection making most of the extra weapon useless, blows that don’t stop enemies so they power through your attacks, when they don’t snipe you with projectiles from outside the screen. Most of the difficulty is obtained via cheap bullshit, and it’s unbalanced as well, with boss fights that are usually piss easy and just annoying.

Its main selling point, the random modifiers, are such a liability the game improves when you deactivate them. Sadly you can’t turn off or ignore the password system as the sole mean to continue, and the game also quickly outstay its welcome, continuing on and on instead of ending.

At least the music is decent-good… but 30 years later, Bad Dudes it’s a way better game.

Still.

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