[EXPRESSO] Awaria STEAM | Ghostsmoochers Inc.

After taking the internet by storm with “Johnny Bravo goes to hell for a demon girl harem” AKA Helltaker, vanripper is back with a new game on Steam, Awaria, sporting a new original soundtrack by Mittsies, and being more of a bullet hell- action puzzle game thing “about working in a haunted maintance tunnel”, which yes, means ghost girls to talk, interact and sometimes kiss, though, the Steam page content warning makes it clear by saying “it’s all tame”. It is. Pretty cute designs, still.

It also has the same business model as Helltaker, as in it’s free, but to support the developer you can buy the optional DLC as a “thank you”, which also nets you a digital artbook and a Babezki (a kind of Polish muffin) recipe, but again, you can also unlock the same content in the in-game gallery.

Gameplay is pretty frantic, and has you move your character about to collect items, activate item printers and interact with broken generators, requiring certain items to be fixed in a limited time, while avoiding the ghost girls attacking you, as you die in one hit, a drone will take a hit for you and respawn every 10 seconds, which are lot more than they sound given you’ll need to be constantly zipping around the level.

It’s a 2 hours affair, a bit more if you want to finish the game on Hard difficulty and unlock everything, but it’s quite intense, the gameplay is easy to learn but actually challenging and rewarding, the final boss levels this time around are better designed (as is the game overall compared to Helltaker), Mittsies soundtrack is another banger, pity for the sometimes laggy performance, but it maybe be my old rig.

Once again, i highly recommend playing it and supporting everyone involved.

Godzilla GB [REVIEW] | Chibizilla Made A Maze

the lesser known but far funnier PAL cover of the game.

Yep, the one you might remember as part of the AVGN Godzilla episode, with the Godzilla chibi sprites, Puzzle Bubble-esque music, we’re doing this Godzilla game this Giant Monster March, because why not after downing shitty licensed affair such as – but not limited to – the PS3-PS4 Godzilla game?

Curiously, this isn’t an entirely random game, per sé, as this Game Boy title is actually a port of the MSX title Godzilla-kun by Compile (yes, the same company that would become Compile Heart and crank out Neptunia titles by the dozens), done by Compile themselves, and the game in turn was based on Godzilland’s merchandise line that had chibi versions of Big G and the various kaijus.

The only differences between the original japanese GB release and the localized American & European ones is the rescue target, as in the original japanese version various monsters kidnap Godzilla’s girlfriend, Bijira (which was apparently a thing), and the western one they kidnapped his son, Minilla, and trapped him in a maze.

Continua a leggere “Godzilla GB [REVIEW] | Chibizilla Made A Maze”

[EXPRESSO] Kirby Tilt N Tumble GBC | Gyro Kirby

Yep, Nintendo remembered it has the NSO console applications on the Switch, so a new dripfeed, which includes Kirby Tilt N Tumble, a Kirby game that might as well be new to European gamers, as its original GBC release was never brought in PAL territories (probably for the same stupid reasons we never got Drill Dozer or Wario Ware Twisted, BUT Yoshi’s Universal Gravitation, we did got that), it was never released on any Virtual Console iterations, most likely as it one requires gyroscopic controls… and the Wii U VC did have only GBA titles.

So, the idea is that Kirby Tilt N Tumble it’s an action puzzle game where you control Kirby in its ball form, collecting stars, entering holes, smashing against pinball-style bumpers, etc, all with gyroscopic controls, meaning it’s like one of those analogic marble games where you tilted the wooden table/plank to direct a silver ball into a goal.

I’m so old i’ve actual memories of playing that.

Plus you can make Kirby jump by shaking/jolting the console…. which is where you can tell this worked fine when played on a Game Boy, less so with the Switch in handheld mode, as you might need time to work out how to make Kirby jump and actually control it mid-air.

This might have been mitigated with an optional “Tate mode”, if the game didn’t use A and B to activate some contraptions and the game menus.

BUT it can be played in docked mode with a Pro Controller (and non-Nintendo branded equivalents), i guess), which helps remedy this otherwise kinda unfixable, unexpected issue, because the game itself it’s quite fun, gimmicky but with a well executed, fun gimmick at its core, and with plenty of fun minigames, showing the kind of quality you’d expect from Hal Laboratory.