[EXPRESSO] Savage House (2026) | Duke It Out in YKS

18th Centhury England, the country is swept by smallpox and Jacobin revolts, not that matters much to Chauncey Savage and Lady Savage, as they get their chance to rehabilitate the fallen house of Savage and its luster when they get news the Duke and Duchess will visit their house, rushing to host a perfect dinner night no matter what it takes.

I do find Savage House a delectable decadent period piece indeed, i think it’s a pretty solid film, yet i feel it does come off a bit short of what it sets out to be.

Aside from the narration that could have been cut almost entirely as it just explains the obvious, it’s kinda funny how the movie presents itself and starts off as a period black comedy ready to depict the decadence of the period in sordid detail…. yet it kinda forgets halfway through and it becomes a fairly typical Victorian era-set period drama about these horrible people being entertaining horrible people with their own schemes and goals.

Yes, occasionally we’ll get people interrupted mid-coitus or performing a rim-job, we’ll see the shit und piss, but – and i can’t believe i’m saying this – i feel the movie could-should have been way more nasty, the acting is good but it kinda goes into more typical period drama machinations and backstabbing with an occasional surreal flair that also isn’t strong or emphasized, like they wanted an arthouse-ish vibe but couldn’t actually committ to that or being peculiary weird or out-there.

It still remain grotesque enough to be interesting, but i feel it kinda loses itself at one point and could have been even better, or less “tame”.

It’s not quite The Favourite, but its a decent, solid effort that i do recommend seeing if you have the chance.

Final Verdict: Decaf

Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

Continua a leggere “Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind”