[EXPRESSO] Splatoon Raiders NSWITCH2| The Machinist Of Joy

While Splatoon 2 was the only multiplayer competitive game i actually cared “getting gud” at for a while, i also loved the campaigns, as the single player challenges and obstacles kept reminding me of classic Ratchet & Clank games, so i hoped they would eventually do a single player focused spin-off (Splatoon 3 didn’t grab me as much and so i kinda stopped playing it on the regular after a while)… and last year they did announced it, and now here it is, with Splatoon Raiders, the first game of the series to be on Switch 2 (as a console exclusive).

It’s a Splatoon 3 spin-off that has the Deep Cut trio go to inspect a mysterious new island on Salmonoid territory in order to search for treasures, only for the helicopter to crash. They manage to survive on a rig, find a robot that sees tailored made to explore and loot the wilderness of this archipelago, so – with the help of the pilot – decide to keep searching for more treasures as benevolent thieves, hoping the booty will help pay out the immense debt Splatville has amassed.

Gameplay wise, it’s actually more than just them repurposing the Salmon Run mode from Splatoon 2 and 3, it uses that as base but eventually becomes its own thing, while keeping some “trials/challenges” testing-teaching how to use both old and new weapons and subweapons alike, which now can be combined and dual wielded depending on your playstile; plus it looks great, can be fairly challenging and there’s always something rewarding you, in terms of items, gear pieces, custom modifiers, materials for upgrading the base and obtaining new facilities.

Honestly this is exactly what i wanted and expected from a single player focused (though there is local and online co-op) Splatoon game.

[EXPRESSO] Yoshi and The Mysterious Book NSWITCH2 | Creature Comforts

Yoshi games nowadays seem to have a bad rap and this subseries has definitely struggled to forge its own identity while people (allegedly) just wanted a “proper” Yoshi’s Island 2, and struggled to co-exist with another less challenging Nintendo platformer series, Kirby, somewhere above that but below the average 2D Mario in terms of difficulty.

Yoshi and The Mysterious Book more than Crafted World (also developed by Good Feel) looks back at the long time maligned N64 entry, Yoshi’s Story, in terms of taking risks and skewing the old classic formula for something a bit different, while building on the old gameplay basics that do make a Yoshi 2D platformer.

With the premise of helping a mysterious illustrated talking encyclopedia, Mr. E, we go inside his pages to basically play a saurian Mr. Attenbourough, as it ain’t much about reaching a level “exit” but researching the mysterious odd creatures (which you can then rename) that dwell inside the mustached tome, by interacting with them, which also means using the new gimmick of tailswiping a creature-enemy on your back and using its abilites, which range from spreading spores, blooming flowers, creating bubbles, exploding, etc.

It focuses so much on exploration and a puzzle-like usage of how the various critters interact with the enviroment that while there are some platforming challenges and fail states objectives in the various levels, there’s no real health bar or deaths per sé, which is undeniably a radical choice in addressing the often lamented low difficulty of Yoshi games.

Honestly, i think it works because it’s still a joy to explore the levels, find all collectables, and the creature usage isn’t a cheap gimmick, since it helps in keeping every level full of new little surprises and creative ideas, though it’s a bit on the short side.

[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.