[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.

[EXPRESSO] Awaria STEAM | Ghostsmoochers Inc.

After taking the internet by storm with “Johnny Bravo goes to hell for a demon girl harem” AKA Helltaker, vanripper is back with a new game on Steam, Awaria, sporting a new original soundtrack by Mittsies, and being more of a bullet hell- action puzzle game thing “about working in a haunted maintance tunnel”, which yes, means ghost girls to talk, interact and sometimes kiss, though, the Steam page content warning makes it clear by saying “it’s all tame”. It is. Pretty cute designs, still.

It also has the same business model as Helltaker, as in it’s free, but to support the developer you can buy the optional DLC as a “thank you”, which also nets you a digital artbook and a Babezki (a kind of Polish muffin) recipe, but again, you can also unlock the same content in the in-game gallery.

Gameplay is pretty frantic, and has you move your character about to collect items, activate item printers and interact with broken generators, requiring certain items to be fixed in a limited time, while avoiding the ghost girls attacking you, as you die in one hit, a drone will take a hit for you and respawn every 10 seconds, which are lot more than they sound given you’ll need to be constantly zipping around the level.

It’s a 2 hours affair, a bit more if you want to finish the game on Hard difficulty and unlock everything, but it’s quite intense, the gameplay is easy to learn but actually challenging and rewarding, the final boss levels this time around are better designed (as is the game overall compared to Helltaker), Mittsies soundtrack is another banger, pity for the sometimes laggy performance, but it maybe be my old rig.

Once again, i highly recommend playing it and supporting everyone involved.

[EXPRESSO] Vampire Survivors iOS | Italian Belmonts On The Go

I am a little quite late on this, since i didn’t know Vampire Survivors was ever gonna see a port on mobile platforms, but it did at the end of last December, and i DID want to see for myself if this iOS (and Android) port was any good.

I don’t really think i need to introduce the game itself, since it has been one of the ever-so-rare Steam success stories, especially since it launched at a really budget price, but the deal is that Vampire Survivors struck a new combination by basically having a roguelite RPG- “reverse” bullet hell using a “legally distinct Castlevania” vibe, with your character attacking automatically in the direction it’s facing, but still needing to be manually manouvered through the increasingly thick hordes of enemies homing onto you, while collecting exp drops, levelling up, getting new weapons or upgrades to the arsenal of auto-attacks, learning what to keep and use in order to survive longer.

It’s incredibly simple but also very addictive, and honestly this is a nearly perfect port, as the controls just require moving your character via a virtual joypad, so it’s easy to get into on a whim but also to keep going at for prolonged sessions/runs.

Here on smarthphones it has been released as a free-to-play title, but thankfully the developers at Poncle decided to actually care, so it’s a benign case of watching ads for extra gold or a revive when dead, at the time of writing it’s seriously devoid of any microtransactions or way to spend real money on anything.

Obviously this version is currently not up to date with the Steam release, and most likely will remain “behind” for a while, but even so free Vampire Survivors on smarthphones it’s a match made in italian vampire hunters’ heaven.