12 Days Of Dino Dicember #36: A Sound Of Thunder (2005)

Since we’ve looked at a LOT of low-to-no budget dinosaur films this year (maybe even more than usual), let’s end with something that actually released in most english-speaking cinemas, had some actual movie studios and actually known industry faces attached to it, with A Sound Of Thunder.

Based on a short story of the same name by Ray Bradbury and set in the still “distant” future of 2055, it tells the story of a company, Time Safari, that offers to rich customers the possibility to travel back in time and hunt dinosaurs.

Due to the huge risks involved with the “space-time fabric and whatnot”, the company regulates the safari by hunting species of dinosaurs that would have eventually died anyway of natural causes and keeps the clients from stepping off the designated path of the safari experience.

While on a hunt, a gun malfunctions, forcing the team to scatter and flee from an Allosaurus, and even if they eventually regroup, when they come back to their time with no harm done… they soon find out their actions had consequences, like a sudden increase in global temperature and the over-night instant, abudant growth of plant life, with further trips resulting in even more messing with the space-time continuum and endangering the existence of humanity as a whole…

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Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again

It’s the spooky-ooky season, so it means nothing but it’s a good enough excuse to review some shitty videogame of fecal magnitude, or ones that were so bad they made many “worst of year” lists, and come with some depressing and-or absurd history to them. For indeed, “the horror!”.

And Devil’s Third definitely fits the bill, being one of the many titles that confirmed once again that sometimes you should just quit when you’re ahead, or before tarnishing your own legacy due to boneheaded behaviour in mismanaging projects that languish for years due to an accolade of deals falling through, changing engines and platform targets, only to eventually release and make one realize that maybe you can actually lose talent over time.

And as they do, stories like this just highlight how even successfully rebooting the Ninja Gaiden franchise for the original X-Box… won’t stop your career from having a “Tommy Wiseau of The Room” moment, highlighting that sometimes these legendary creators might have actually needed the company they supposedly left to do whatever they wanted, not the other way around.

Especially when the finished game had to basically receive a “pity publishing” deal from Nintendo, as no one else wanted to publish this one for years (including Nintendo Of America), so it became a Wii U exclusive because we were already in the death years of the system, and i guess Nintendo could use an action game that look like it could be on PS3 or 360. Or a game, stat.

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