Avenzers: Italian Super Heroes (2023) [REVIEW] | Spaghetti-Fi: Endgame (ft. Anatar from the Anatar series)

Remember the bright minds behind the italian duck parody of Avatar, Anatar, one so stupid and cowardly it couldn’t even release before or close to the second Avatar movie it wanted to leech off?

No? Well, i did a review of Anatar, go read that. It’s definitely quite the something.

Today we’re talking shit. Super hero shit.

In one way, i can at least understand the idea of Anatar: it’s a mockbuster of a franchise that made gajillions and had a new movie coming out back then.

Tale as old as cinema itself.

This one is even more dead on arrival, it is when you do an Avengers parody, an Avengers Endgame parody after what feels like a decade since movie released, with Marvel still pumping them out to a public that notably was reasonably confused to see the sagas go on after something called “ENDGAME”, and reasonably tired of them trying to redo the same magic but cheaper, faster, taking for granted you just had to press the “redo button” to actually duplicate the success.

But it just fits, it’s that outdated, decades late to the party, or unaware that the building you rammed a tank through even had a party in it, that attitude defining most of the lowest fuckin italian media trash.

And like Anatar, Avenzers was outdated (moldy, even) the second it came out, and i still believe it actually releasing in theather is a psy-op of sorts, just gaslighting people into believing that it did receive a theathrical release, despite very few evidence to be found online, aside from an european theather chain, UCI Cinemas, advertising as it did with Anatar, and a report of it raking the miserable box office of 1.200 euros.

Which is so fuckin pathetic it ain’t even funny, just plain sad.

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Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

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