The final piece of Age Of Calamity DLC is here, and as usual i’m giddy at the prospect of more good musou content, as a remainder Omega Force can actually deliver when it cares (or when it feels it has to).
And this second (and final) piece of the game’s Expansion/Season Pass was easily the more appetizing to look forward, as it would add brand new story stages, alongside new abilities for existing characters, and new playable characters.
Regarding the latter, it was later revealed we would be getting Pruna and Rovely as a two-in-one playable warrior, and another one not revealed, nor hinted at in any way.
Continua a leggere “Hyrule Warriors: Age Of Calamity – Expansion Pass PART 2 [REVIEW]”
I did it for Pirate Warriors 4, might as well do it for Age Of Calamity, since it’s also structured in two part as the Season/Expansion Pass for Breath of The Wild was… and since Nintendo itself didn’t really promote it in anyway, revealed this thing was gonna exist and when to expect the content of the pass to arrive, the price, just a couple of images and text. ….Kinda odd.
As promised in the announcement bullet points, this first part of the Expansion Pass won’t add stories or story content, but new types of weapons, new playable characters, and intriguingly new enemies. Alongside the pass immediate bonus of a new costume and weapon (NOT a new weapon type) for Link, which it’s just them giving you something for buying the whole expansion.
Continua a leggere “Hyrule Warriors: Age Of Calamity – Expansion Pass PART 1 [REVIEW]”
After the success of the first Hyrule Warriors, it’s no surprise Nintendo become more involved in this seconda Zelda X Warriors crossover project when the idea came about. Actually, even more than expected, the choice to make Age Of Calamity a story prequel to Breath Of The Wild is bold, as in most Warriors crossovers of series like this are non-canonical excuses to get many characters from the franchise together and let them fight in huge hack n slash battles.
Now that i’ve played the base Breath Of The Wild game (so i could give a better assessment) and i know the story enough, i can get to talk about Age Of Calamity and address the first, big question, as in, do you need to have played BOTW before playing this prequel? And it is really a prequel?
“Not really” for both is the answer.
Continua a leggere “Hyrule Warriors: Age Of Calamity NSWITCH [REVIEW]”
This is like the 4th time i review Hyrule Warriors overall (and the second i review the Definitive Edition), but it IS the first time in english, and it IS Hyrule Warriors, so….
Since i also wanted to review Age Of Calamity, might as well do the previous iteration of “Zelda Musou”, one that was conceived as most Dynasty Warriors crossovers with other IP are, as in this is just a spin-off where we have an original story made pretty much to have most character from said license/series/brand appear together and fight in a hack n slash manner through opposing armies, through the power of the usual convenient “dimensional portals”.
Still, even there Nintendo was involved in the project more than previous companies “crossing” their properties with Koei’s trademark style of hack n slash, even Team Ninja (which survived the Itagaki exodus better than Itagaki’s career) helped in the development alongside ol’ Omega Force.
Continua a leggere “Hyrule Warriors: Definitive Edition NSWITCH [REVIEW]”
As much as i loved the demo of the game to bits, as much as i frigging love Hyrule Warriors… i’m not gonna review it just after launch. It’s not that i couldn’t, more a combination of “budget constraints” hitting hard this month (as for many, given the circumstances) and… the fact i really got around to get and play Breath Of The Wild in the last months (i held off for years hoping in a GOTY re-release of sorts), and i took my time with it, quite, so much i clearly won’t be able to finish it in time to review Age Of Calamity at the end of november. I just won’t.
Doesn’t help this has been clearly designed as a prequel instead of a spin-off where the story is the usual “portal bonanza” so we can have multiple characters and locations from different installments (and/or different timelines) of a series in Warriors style hack n slash format, and be enjoyed on its own, like Fire Emblem Warriors… even if that did casually drop some spoilers from FE Awakening. Just saying.
And even less reason to pre-order it since this time they didn’t bother to make any sort of Limited Edition with some tat. Boggles the mind why don’t bother to bring the Treasure Box limited edition outside of Japan, they did it before, hell, not even a nerfed version with just the scarf like we got with the first Hyrule Warriors in PAL territories.
So… have fun if you pre-ordered or are gonna get it on launch, the demo i feel it’s telling of the complete base game, we will soon find out!
It’s on my priority list, rest assured, i’m always planning more Warriors and musou games reviews, and something special is coming next month, so… look forward to it!
So yeah, this demo dropped kinda out of nowhere (i say “kinda” because a listing on a Soutch Corean site basically gave it away) during yesterday’s Mini Nintendo Direct, and since i’m clamoring to play a new Hyrule Warriors, you bet i’m gonna sink me teeth into it, and write a quick hands-on.
The demo is basically the first chapter of the game, and it will let you use the saved data in the full game. So already it sounds a bit more meaty than the demo they put out for the 3DS port-expansion Hyrule Warriors Legends. And it is.
Continua a leggere “Hyrule Warriors: Age Of Calamity (DEMO) NSWITCH [Hands-On]”