Like it often happens with tie-in games, if the first movie doesn’t have a branded videogame out in time, the sequel will. Though it took quite some time to see a follow up to Zombieland, enough time for tie-in videogames released as retail, proper videogames to feel almost fresh again, opposed to a very cheap freemium game for smarthphones or as promotional events into gacha garbage.
While it’s named after the sequel, Zombieland – Double Tap, and its main characters, the game has its own story set in between the two films, and it captures the spirit and humour of the series pretty well, even if it’s clearly a budget tie-in job, not only from in terms of looks, but as the cast from the movie didn’t provide their voices for the game, leaving other voice actors to do impressions… bad impressions, but i’m not angry as the Harrelson/Tallahassee’s and Eisenberg/Columbus impressions are so bad i find them hilarious and kinda charming, especially the Harrelson one. XD
Continua a leggere “Zombieland – Double Tap: Roadtrip PS4 [REVIEW] | Now without zombie idols”
After becoming “the world only and truest hero” in the first game (as in her fantasy videogame world), Wryn sat around playing videogames and all was well with the world. Until the usual gaggle of old rivals, new villains and alien invaders (some of them robotic) attack The City, for the usual reasons that this is a videogame and we need to shoot a lot of baddies. Not that it matters in any way, it is a videogame.
What has improved is the gameplay (graphics not so much), which was already good but has been refined, with better controls and a better control over the jump and dash manouver, and a new found emphasis on deflecting back projectiles and countering boss attack thank to the katana, already available in the fist BLEED, but now given as the standard melee weapon to compliment the usual twin pistols, making for faster, tougher and more satisfying encounters and ways to control the flow of battle.
Even the campaign levels are paced and flow better into each other, while also providing more variety, ticking all the classic arcade clichès, like riding and moving around rockets shot by the enemy airship, standing on moving cars while fighting in the highway, levating into the alien mothership, etc.
It’s still a short experience, but this one improves on replayability thank to the better gameplay, as it lends more to speed-runs or the Arcade “1 life only” run, but it also has more varied and interesting characters to unlock (including the Clawgirl from They Bleed Pixels), mutators and a mode that offers a set of 5 randomized levels. The Challenge mode is back unchanged, but at least they just outright say “it’s totally unbalanced”.
Short but quite sweet, i’d recommended getting the series bundle when it’s on sale.
You’re not a hero. You’re a girl with magenta hair, Wryn, and you do have pen and paper, so it’s time to write and draw yourself into a story where heroes aren’t relevant anymore, and you twin-stick shoot your way through the random cabal of ex-heroes, from the alien defender, the “Astrogirlie” robot, the dragon, etc. so you can indict yourself to the Hall Of Heroes in the story you insert youself in. And maybe think what would Travis Touchdown would do.
The story is non-sensical meta-narration there just to “excuse” the kitchen sink approach to enemies and bosses, complete with passable 2D retro style graphics and characters that remind one of early 2000’s webcomics. Here it’s cute because it doesn’t hide itself under some “high pretense”, and because it focuses on what it wants, gameplay, and to be honest it delivers, combining side scrolling action in a twin stick shooter style,with emphasis on style, since you’ll have to master the triple jump dash and a bullet time bar to avoid the fairly challenging patterns of enemies and bosses.
Controls fairly well, shooting is satisfying, it’s quite challenging even on the standard setting without feeling impossible and so becoming just pure frustration. It’s good fun, but it’s fairly short lived fun, by design drawing in from the arcade era with just 6 stages. This isn’t necessary an issue, since it is a small indie title sold for relatively cheap, but i can’t say it has as much replayability as it parades, as aside from harder difficulties and trophies/achievements, the extra modes are kinda lousy, and there isn’t much that much to unlock or upgrade.
I’d still recommend pickin it up for fans of the twin stick shooters and sidescrollers, especially when it’s bundled on sale with the sequel, Bleed 2.
Quietly put out as a sequel to the 2016 Ghostbusters movie (the mediocre one people went on harassment campaigns for), this is a budget release through and through, but it’s Activision publishing it, so of course they sold for 60 bucks as its MRSP. Must squeeze all the money out of this licensed cash grab shit-turnip as we can before people notice or stop caring about Ghostbusters.
Or until we release a remaster of the WAAY better (flawed, but still WAY better) Ghostbusters game on PS3/X360/PC. Which just happens to be free on the Epic Store, i didn’t even plan this, but at the time of posting, it’s still given away for free on that platform/store, so i’d recommend nabbing it.
Continua a leggere “Ghostbusters PS4 [REVIEW] | Bustin’ One Out”
The story of Demon’s Crystals (related in half-assed text scrolls at the very beginning and end) is some evil monsters arrived and changed everyone into monsters, strange since you control half-dragon half human characters, but whatever, kill them all and reclaim your crystals back using magical guns, because it’s a twin stick shooter.
The hordes making up a stage will require you to collect a set number of crystals, kill a set number of enemies, or do both under the time limit, but besides that, it’s very typical of the genre. You get a good array of power ups with time limited usage, a very simple level up system (which makes you take and dish more damage) but there’s not loadout or any sort of customization or depth,
It would be a decent game of this genre, more on the “budget” side (not helped by the “halloween store” aesthetic), simple but fun, with a decent difficulty curve. Shame that the camera is a weird – and bad – compromise between isometric and “bird’s eye”, and in heated moments it becomes hard to tell which are your bullet or the enemy’s (when they don’t get accidentally camouflaged by the level), if you manage to see them coming at all, who knows what specific part of the stage will bother to block them.
This is especially noticeable during the few boss fights, especially the final one, which – on top of being cheap and frustrating – may obscure half the screen, when its routines don’t bug or glitch out.
When the game doesn’t randomly crash at the continue screen, which it loves to do – a LOT – at the final boss. Lovely.
You have local co-op, some competitive online modes and a survival mode, but… yeah, play Ruiner or anything by Housemarque, instead.