Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

Continua a leggere “Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4”

So (not so) few words about Donkey Kong Country Returns HD

Planned to do this earlier but i got carried away and basically i’ve almost finished the game (most likely i’ve already did by the time this gets out), but i’m gonna chime in now, as there’s no planned full lenght review for this release of Donkey Kong Country Returns.. not a regular one, i’m preparing a full on Platformation Time Again piece but i would love to revisit at least the original SNES DKC trilogy before on that rubric (we can cover the Donkey Kong Land subseries later).

So here we go.

First, i’m glad we’re finally having a version of Donkey Kong Country Returns freed of the fuckin mandatory motion controls and not stuck on 3DS, as make no mistake, DKC Returns was and still is an amazing platformer and a worthy heir of DKC heritage/legacy, surpassed only by its sequel, Tropical Freeze, so damn good it almost make me ok with Retro not making a third one.

Also because, motion controls being optional this time around, the game is the same in terms of content (while incorporating the extra levels made for the 3DS port)…and the port mostly is ok.

Continua a leggere “So (not so) few words about Donkey Kong Country Returns HD”

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.