[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)

“Funny” story: this is actually the second RE movie i watched, and the only one i ever watched in theathers. I wasn’t that interested at the time in the film series, so i just picked up on DVD years later the first Resident Evil movie, but didn’t bother with the sequels.

But since it was gonna be the final installment, i was a bit curious, so i went to see at one of my local cinemas, and turns out it wouldn’t have really mattered much if you saw all the sequels or none at all, because The Final Chapter will forever remain in my head as one of the most embarassing final bouts for a film series, or movies that somehow end up being distributed to big cinema chains.

An istance where i could realistically see people asking for their money back at the end of the movie, where i would agree with their anger and supplement them with rotten vegetables, so they could aim for the distributors and anyone involved outside of the poor employees, because it’s not their fault, so instead of littering the floors, give them a rotten leek so we can all stick it up Sony’s picture (via their Screen Gems’ hole, specifically), or throw a tomato at the HQ of Costantine Films.

Jesting aside, i’d be embarassed to release a movie like this, personally, even if – truth to be told – it’s not as bad as i remember it being, not “if your eyes could puke” bad, it’s still incredibly badly edited, so choppy that it’s a miracle you can actually tell what’s going on in almost half of the action scenes that involve melee fights (and some others too), where you can barely see things happening, mostly thanks to some occasional slow mo, but still, it’s almost a “blink and you missed it” type of deal, so badly edited is more than a good 40 % of the action scenes.

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[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)

Its 2002. The latest mainline Resident Evil games are RE Zero and Code Veronica (plus Gun Survivor 2 released the previous year), and the remake of the first RE game was coming a week later, but something else related debuts, and it’s the first feature lenght, live action film adaptation of the franchise, produced by Constantin Films via Sony’s Screen Gems label, with direction and script by Paul W.S. Anderson, previously known for the 1995 live action Mortal Kombat movie, and cult sci fi horror film Event Horizon.

So he already dabbled in the early wave of videogames films for the big screen, and fittingly enough the Resident Evil live action film would be his legacy, for the most part anyway, enough that eventually Capcom would collaborate with him again to make another film based on one of their IP, in this case one that started as a niche title but launched the popularity of “hunting games” and eventually became one of their biggest franchises, Monster Hunter.

But back to the zombies with what is now the first of the Resident Evil live action film series, and not even the only RE film series, as we looked upon the CG animated one some years ago.

In terms of what “Resident Evil 2002” it plucks from the games…. let’s consider the first one for reference, and it clearly a case where people from Capcom had a list of things that had to be in the movie to make it Resident Evil”, but never specified how and why these things should exist in this new continuity, because Paul W.S. Anderson clearly had little interest in making faithful adaptations of the games’ plot, and did its own thing, playing fairly loose with the videogame canon, which was reviled as it’s often now but was less lamented upon, at least compared to modern standards of backlash, “outrage” and rampant reactions from the internets.

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Alice: Madness Returns PS3 [REVIEW] | Swimming The Seas Of Sanity Lost

11 years later, American MacGee brought back his flawed cult game for a direct sequel with Alice: Madness Returns, and as EA (and other publishers) were big on fighting the used game market with the “online passes”, this time they wanted to discourage from buying the game used by inserting in new copies a code to redeem the original American McGee’s Alice, basically treated as DLC.

Thankfully now the older game is free DLC on both PSN and the X-Box store, you still need a copy of Madness Returns to access it, but still, better than on PC, now available only through Origin (it was on Steam as well but got delisted), it doesn’t seem to include the original American MacGee’s Alice game. At least not anymore. I’m not throwing cash away to find out for sure.

A re-release of both titles might be in order, i guess as soon as MacGee can buy back the rights from EA or when we’ll have some news about that hypotetical Alice: Asylum, who had a tentative date of 31 October 2021… but in 3 years we didn’t hear anything aside from the fact that the title is in pre-production, meaning clearly that release date is not gonna be final, so for the meantime these are the options to visit (or revisit) the series.

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