Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

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[EXPRESSO] Caught Stealing (2025) | Idles Hands

There some irony in a title like that for a filmmaker that already borrowed heavily from other, better directors, but i can’t deny i do like Arofonosky movies (The Whale was great), and i was surprised to see this new one, Caught Stealing, kinda sneak by into theathers.

So instead of taking “cues” from Satoshi Kon this time it goes for a more popular type of cinema, a crime caper set in New York, a 90s NY of people that can barely make rent but will proclaim their love for the San Francisco Giants, as it’s all framed with the titular baseball slang term i had to look up, as the protagonist, Hank, is a generally decent normal guy that could have been a baseball star if a car crash didn’t nip that in the bud.

Hanks calls his mother daily, has a semi-relationship with a nurse, and wants nothing to do with crime, but after accepting to take care of his punk neighbor’s cat while he’s away, he ends up unadvertly dragged into the seedy criminal underbelly due to some very bad luck and a series of absurd circumstances.

This time it feels like Arofonosky wanted to do a Cohen Brothers style crime caper (thought it’s based on a novel of the same name by Charlie Huston) while also retaining his usual style…. and it doesn’t really work until the last act, trying to be unpredictable and marrying very gritty violence with almost slapstick style comedy, coming off as kind of confused than anything, with its various ideas and tones having spent most of the movie fighting each other they do click the end, a little too late.

Terrific performances (especially by the supporting cast) help one wanting to see it through, and it’s not bad…. just kinda baffling.

Cyber Lip (Arcade Archives Neo Geo) NSWITCHDDL | Insain In The Main Brain

Before SNK dedicated itself to make a LOT of fighting games (with a lot of classics, admittely), their output included also action platformers, and run n gun, even before hitting the jackpot with their beloved Metal Slug series, which i’m a really tempted to do a retrospective on… again, since clearly modern SNK it’s more interested in F2P titles that often reuse a lot of assets from the golden age of the series.

So to quench my thirst i searched my Arcade Archives library on the ol’ Switch for some similar Neo Geo run n gun goodness… and noticed i had but didn’t actually play Cyber Lip yet.

It’s referred to as a Metal Slug “clone”, which is incorrect but there’s some truth to it, since Metal Slug itself was fashioned after Contra, so it makes sense a SNK pre-Metal Slug game in that vein does play like Contra, down to the latching into poles on ceilings and stuff, with a boss being a shameless rip-off, but i guess its fine since Contra Shattered Soldier later had a “giant eyed boss” you fight by hanging on a pipe like the one you fight here.

Poetry, indeed.

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