EXPRESSO movie reviews (kinda) coming back

Cinema-Paradiso-011

Yeah, against all odds, i won’t have to wait until dicember to get back into cinemas, as i happen to live near one of the few cinemas of the Uci Cinemas chain that will be re-opening next week (with obvious safety precautions, we’re not out of this yet here in Italy, despite what we would love to believe). Pure luck, as in many other cinema chains are staying closed, and even of this specific chain, just 4 cinemas in Italy are re-opening (but more are expected to follow suite).

The catch is that since the release schedule was never updated since the beginning of March, so it mostly old movies (some ones that debutted in theathers in January, or even older) but still, it’s great just to go back to the cinema experience. And i have some unfinished business exactly because of the closure due to the COVID-19.

So, if not anything else, expect an EXPRESSO review of The Grudge (2020).

Hopefully, more, but not that soon, i fear. 😦

[EXPRESSO] One Piece: Bon Bon Journey iOS | Match-3 Pirates

One Piece Bon Bon Journey iOS

There are many One Pieces videogames, even on smarthphones. This is another one, one that i actually pre-registrered for, but i didn’t noticed it released worlwide a couple of months ago.

For smarthphones we already had a One Piece lite RPG, a beat em up, a fighting game (among others never released outside of Japan, China or are defunct), so i guess it was time for a puzzle game, a match-3 with objectives (in the vein of that puzzle game that rimes with “baba yaga”), done in a chibi-esque style, with the numerous, regognizable and highly marketable cast of One Piece characters rendered as mini-sized round shaped head-dolls, like a cross between the actual “bon bons” pastry items and nicely decapited collectable figures.

And to my surprise, it’s actually fairly good, not original in any shape or form, but it actually retells the story from the beginning in a fairly decent manner (especially given the aesthetic choice), and finds ways to work the various scenes (even minor ones like the girl giving an onigiri to a tied Zoro in Shells Town) into the gameplay, with various goals and gimmicks to keep things interesting. This also means having a “toy on toy” style cutscenes for the more serious or epic scenes, like the ending of the Dracule Mihawk VS Zoro fight at the Baratie… which is a thing, not sure if good or bad though.

As far as the freemium economy goes… it’s nothing worthy of particular scorn, the usual free-to-play crap that is to be expected nowadays (shit as it is), with timers and gacha, but nothing out of the ordinary you haven’t already seen, and often done worst. Despite the usual freemium crap, here you can actually do some progress in a reasonable manner even in the later stages.

expresso-icona

[EXPRESSO] Helltaker STEAM | Best Grills

Helltaker STEAM

So, there’s this new game on Steam, describing itself as “a short game about sharply dressed demon girls”, with promise of anime harem (but again it points out “Suggestive clothing and poses. Don’t put your hopes too high though – it’s all tame.”), and it’s free. You can already see why it’s become somewhat of a sensation in the community. Which leads us to this question: are the demon girls cute? (YES)

As far as gameplay goes, it’s not what you might think given this premise, a puzzle game where you (as a sharply dressed and shades wearing badass) kick blocks, skeletons, get keys, avoid traps and proceed through Hell in a turn based fashion, with a turn limit to reach the end of the each level, where you meet a different demon girl in a visual novel-esque segment where you choose from a couple of replies and hope you charmed and/or convinced the hell cutie to join the harem. Otherwise they’ll stab you to death or give you a bad end of some kind.

Fairly good puzzles overall, but the game lets you skip them if you just want to get to the demon girls, with great character designs and very good music.

My main gripe isn’t the short lenght (you can finish it in 1, max 2 hours), is that the multi-stage boss fight at the end requires really fast reflexes and to keep moving around really fast… in a game that’s 90% turn based puzzle game without timers or urgency. It comes out of nowhere and feels more frustrating than it should, since the game doesn’t prepare you for that in any way. It’s like if at the end of a Dynasty Warriors battle you were forced to play a long RTS style map.

Still, quite good and quite the treat!

expresso-icona

[EXPRESSO] Sol Levante (2020) | 4K Anime Fireworks

Sol Levante 2020 poster

Ok, apparently this arrived at the beginning of April on Netflix (Netflix Exclusive), and more than wonder how i missed hearing anything about it despite being quarantined at home, this just shows how much i use Netflix overall. I never even saw even a mention of this one on social media, so i’m gonna do what i can to help.

And yes, this is more of an announcement than a review, because Sol Levante (italian for “rising sun”, despite being a japanese production) isn’t or wasn’t meant to create an interesting story or world, but to test what exactly can you do with animation designed for 4K and HDR displays, with detailed hand-drawn animation produced by Netflix in collaboration with Production I.G, directed and conceived by Akira Saitou.

So the plot is vague at best, concerning a young female warrior (with fantasy ninja outfit) on a quest to reach a sacred place that is said to fulfill any wish, but she has to fight off the mystical and magical guardians of the Sanctuary, who vary from magma dragons, magic trees, sea monsters, etc. It’s good the summary tells you that, because there is no dialogue or text to explain anything, because the budget was already astronomical and the workload (2 years of work) insane, so you don’t get any context, even if the narrative is mostly self-explanatory, despite being bland and barely there.

But – again- Sol Levant was made to be a huge technical exercise, and it delivers with great animation, really detailed and incredibly colorful visuals, spectacle at its finest. It is truly impressive, while it lasts, but even so, this 4 minute short does sells you on the idea that this could be a new starting point for the future of animation overall.

Definitely interesting and worth a watch, regardless.

decaffeinato-icona

[EXPRESSO] Zed Blade/Operation Ragnarok NSWDDL | Norsemech

Zed Blade NSWDDL.jpg

More Neo Geo titles on Switch? YES.

Like most offering in the Arcade Archives-ACA series by Hamster, the game has both the american/international release and the original japanese one, named Operation Ragnarok. Not that it matters, they took names from norse mythology, but you are still in the usual spaceships flying around, shooting mechs, insectoid robots n stuff, as one of three anime styled characters you can choose.

As for why, you’re up against the supercomputer-turned-rebellious spaceship Yggdrasil, not that you’re ever gonna find out if you don’t read the description in the store page or search wikia, because the game itself doesn’t tell you.

MHK’s game delivers a typical but satisfying 2D spaceship shooter, with an interesting feature, as you can (and must) customize the type of main shot, rear shot and missiles (all shot at the same time) at the start of the game, alongside one of the three characters, who determines the ship’s speed. There are power ups that improve each type of shot, alongisde the classic smart bombs, but you mostly gotta work with the loadout chosen at the beginning.

Graphics are nice, nothing impressive for the time, the music on the other hand definitely stands out, with EDM style tracks that i personally dig. Sadly, i don’t think it’s enough to overlook the generic nature and some balance issues, since your ship has a bigger sprite than it should, making it for some cheap deaths, but then again the smart bomb is a bit too powerful, and even without those, it’s an easier (and shoter) affair than usual for the genre.

Good game, still, definitely worth playing for fans of genre hungry for lesser known Neo Geo games, even if flawed and lacking distinguishing features in a sea of  more popular (and often better) shmups.

decaffeinato-icona

Cinemas Of The Christmas Future

IMG_4670.PNG

If you live in Italy, there’s a good chance you already know this (so skip ahead), but as of now, cinemas (and theathers) should re-open in december, so yeah, we didn’t see Onwards in theathers last month, as you can guess.

Which is a bummer, to say the least, especially since the last thing i saw in theathers before the shut-down was Cats, yeah, the 2019 movie.

I’m writing this also to say that’s basically the reason i didn’t do any new movie review for the EXPRESSO column. I could, but i have plenty to do for the following months, i resurrected Kaiju-A-Go-Go on Wise Cafe (the italian blog) for this month, and i miss the cinema experience. I really do.

Thankfully i invested in a projector and some stuff, but still.

(image is from Yuru Camp/Laid Back Camp, which i love)

[EXPRESSO] Ninja-Kid NSWDDL | Ninja In The Hood

Ninja-Kid NSWDDL.jpg

Yeah, why, not, with sales on Neo Geo and arcade titles on the Switch eShop, let’s talk about arcade platformer Ninja-Kid, developed by UPL and now emulated by Hamster, who also brought to Switch and PS4 many arcade classics, including In The Hunt.

And no, this isn’t the american version of that NES GeGeGe No Kitaro game, also called Ninja Kid (without hyphen) for the NA release.

This one isn’t exactly what i would call a “classic”, and i’m honestly glad i bought it on sale. Not because the game itself it’s bad, it’s just that the old god Chronos hasn’t been too kind on this action platformer from 1984, that feels a bit like Ice Climbers (while pre-dating the Nintendo game by 1 year), due to how you have to move to jump or double jump, otherwise you’ll drop to the platform below.

It’s a simple game where you can jump to stun enemies, throw shurikens to defeat them, move upwards the mountain/castle/stage and once you get rid of all the foes, you can proceed to the next level.

There are three backgrounds/stages (and a bonus stage if you collect “three strange balls” without dying), but while enemies become more varied and more dangerous each level, there isn’t any end, it just loops the levels/background and keeps going, but that’s basically it. There is some strategy with approaching the enemies, but still, there’s not much to it, nor there was supposed to be more to it, as this was meant to be played in an arcade in 10 minutes burst at max.

That said, it’s a fun arcade oldie, once you get around the responsive but odd jump controls, and there’s satisfaction if you wanna go for the high scores, with the usual extra modes found in Hamster arcade re-releases.

Decent!

decaffeinato-icona

[EXPRESSO] Mass For The Dead iOS | Bossing Lich Mobile

Mass For The Dead iOS logo.PNG

Anime licensing is often weird as hell when applied to videogames (see the Attack On Titan or My Hero Academia releases for recent examples), but like that Overlord themed Picross game, previously release as “Lords Of Nazarick”… it was kinda necessary, since this popular light novel/anime/manga isekai series has one of the most generic titles ever, and there already was a a videogame series called Overlord (beloved if fairly forgotten nowadays).

Despite this, this new adaptation it’s well presented, with even an original animated opening by MADHOUSE and a track by MYTH & ROID to make it feel like the anime, with redrawn background, some good Live 2D sprites and decent 3D in-game models. The game start off with the general premise of the protagonist, that find itself stuck in the fantasy world of the VRMMORPG he was playing as his lich avatar, but offers an original story with some new characters.

Gameplay wise, it’s a RPG, fittingly so, but more like a proper turn based rpg, with some convenient options (and a mostly useless autobattle function) AND some actual tactical nuance for when enemies become more powerful than a fly…. which will take a while, and even so, you will be a bit too prepared for the boss battles, until they start using way specific “almost instakill” moves. Then you grind or just use premium currency.

To be honest, i arrived at the second part of the story just for the sake of review, it’s kinda boring, and doesn’t have any peculiar “hook” to make you come back to it (outside the usual ones, anyway), the gacha differentiates between paid and free/in-game earned premium currency, there’s VIP/battle pass equivalent, etc.

It’s.. alright, ok, honestly.

It’s something for Overlord fans to do until the 4th season of the anime, at least.

americano-icona

[EXPRESSO] Coffee Crisis NSWDDL | Bronco Blend

Coffee Crisis NSWDDL

I’m doing an Expresso review of this one because it doesn’t deserve a full review.

Coffee Crisis is retro brawler/beat em up inspired by 16-bit classics, as so proudly says in the marketing and description, and sports all the mandatory “indie quirks”, from mediodre-decent pixel graphics, a throwaway story so we can weaponize it as “joke” despite being a lazy and unfunny mish mash of overdone references and cringey exchanges regardless, so bad the writers should tar themselves, but clearly no one is vaguely ashamed.

I mean, we have to shoehorne appearences from Youtubers AlphaOmegaSin and MetalJesusRock (and somehow the legendary band Nile), need something to bait Twitch viewers in, clearly the plot about baristas fighting aliens that want to steal our heavy metal isn’t enough random “for the lulz” by itself.
Thankfully you can skip dialogues by pressing B.

Gameplay wise, it’s so faithful to its ispirations it’s downright obtuse, a prime example of not understanding the very genre you’re trying to serenade, not evolving or improving the combat system, and even badly aping them, with finnicky hit detection making most of the extra weapon useless, blows that don’t stop enemies so they power through your attacks, when they don’t snipe you with projectiles from outside the screen. Most of the difficulty is obtained via cheap bullshit, and it’s unbalanced as well, with boss fights that are usually piss easy and just annoying.

Its main selling point, the random modifiers, are such a liability the game improves when you deactivate them. Sadly you can’t turn off or ignore the password system as the sole mean to continue, and the game also quickly outstay its welcome, continuing on and on instead of ending.

At least the music is decent-good… but 30 years later, Bad Dudes it’s a way better game.

Still.

fondo-di-caffc3a8-icona1

[EXPRESSO] Bleach: Immortal Soul iOS | Soul Whales

Bleach Immortal Soul iOS

As you may know, Bleach is coming back, with serialized and animated versions of the one-shot Burn The Witch, created by Tite Kubo and taking place in the Bleach universe, and the anime returning with the adaptation of the final arc, The Thousand Year War, expected for early 2021.

So time to milk this renewed interest in the franchise as soon as possible, like with a mobile free-to-play gacha game live service. Another one, Bleach Brave Souls (which is still going) was a hack n slash, this is one of those extremely basic kind of anime rpg for smarthphones, turn based, with most of the challenge and “strategy” being on timing attack to create combos… until the game itself points out the auto-battle function.

Then it becomes just a matter of upgrading stats and letting the way too efficient auto-battle do its thing, since the usual“rock-paper-scissors” system of types weaknesses and strenghts works only on paper, and the repetitive battles lack any depth, so they just become a formality, like how you can technically decide where to proceed in story stages… despite being no reason to do so.

All made worse by overly busy menus bursting full of things to “engage” with, in the hope of making you spend actual money on this cheaply cobbled together cash grab, that on top of recycling frames from the anime series and – somehow – managing to have typos on dialogue cribbed word for word, has laughably cheap and amauterish scene transitions.

At least it serves as a decent cliffnotes refresher for Bleach’s story from the beginning, but even so, a lot of the manga it’s available for free on the Shonen Jump app.
Complete waste of time and data.

I do hope we get a new proper Bleach videogame later, a musou, maybe?

fondo-di-caffc3a8-icona1