Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat

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Yeah, an actual videogame devoid of the gacha free-to-play trappings, based after the “Kancolle Killer” smartphone title that basically positioned itself as a Kantai Collection clone (not quite, but it’s obviously aimed at the same demographic), one easily available pretty much worlwide instead of a japan only browser game requiring VPN and troublesome hoops to jump through and compatibility errors if you want to play it.

It’s an odd concept to have a proper videogame that you pay to own as a spin-off of a free-to-play estabilished/borne series, almost emblematic of the state of the market and this “era” of gaming, but it’s interesting from a conceptual standpoint, and now you don’t have to import it from Playasia, as it came out, even in physical retail form, in Europe and the States. Still kinda surprised by that.

I preordered the “super duper hyper” edition with all the tat and OST and artbook, but maybe i’ll eventually review the Limited Edition contents by themselves, they don’t factor into the actual PS4 videogame at all. Continua a leggere “Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat”

One Piece: Pirate Warriors PS3 [REVIEW]

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For the upcoming release of Pirate Warriors 4 (which i though wasn’t gonna happen until it was revealed in the summer of 2019), i’m gonna review all the previous Pirate Warriors titles before it reaches Europe on the 27th of March, so here we go! Continua a leggere “One Piece: Pirate Warriors PS3 [REVIEW]”

Warriors Orochi 4: Ultimate (Overprice)

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Remember this one?

A quick rant, since Koei continues to takes the piss hard with their business policies,  because even now that they don’t have to necessarily physically reprint a game for the expanded/upgraded… they still charge obscene prices, pretty much making more sense to wait for a price drop on the physical edition of the upgrade/expanded game.

Except that they are strong-harming you to still buy DLC, regardless if you bought digital or physical. Continua a leggere “Warriors Orochi 4: Ultimate (Overprice)”

[EXPRESSO] Sonic The Hedgehog (2020) | Amish Paradise

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So after Sega decided to let the internet hivemind make artistic decisions for its Hollywood blockbuster movie based on its most iconic franchise, after that FX studio fixed the ghastly design Paramount was originally gonne use for Sonic (and got axed, as proof that karma is a phantom under capitalism), after the delays from late 2019 to now, the live-action Sonic The Hedgehog movie hit theathers.

The premise here sees Sonic as an alien who escaped to Earth from his home planet after being hunted for his powers, and hides for years in a little town in Montana called Green Hills, until he accidentaly causes a power outage, prompting the authorities to send the eccentric genius known as Dr. Robotnik, and Sonic has to run for its life, helped by Tom, the local cop who accidentaly discovers him, in a quest to recover the lost magical rings.

I was skeptic and waiting for this one to be a regression after the Detective Pikachu movie, and it’s Sonic, there are legitimate reasons why the series has this sketcky (at best) reputation nowadays outside of the 2D style releases. … and sadly i wasn’t too far off. Mind you, it actually fairly good as an adaptation, with pretty much all elements associated with Sonic displayed or worked into the plot, but it’s also a very formulaic kids movie at heart (no “liar reveal”, thankfully).

And while having Jim Carrey back to chewing the scenery with mighty gusto like he did before is nice, he isn’t given very funny lines, and it all feeds into the 90 nostalgia this movie leans heavily on without trying much on anything else.

It’s not bad, at all, but i’m not gonna say it’s decent just because we are trained to expect weird baffling shit from Sonic as a brand.

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Dorohedoro 8-Bit Game ~Living Dead Day Survivor (Browser) [REVIEW]

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So yeah, we have a Dorohedoro videogame, finally…. kinda.

It’s a free browser game available on the official site for a limited time, and it’s a basically a NES style beat em up taking place – as the title explicits – during the Living Dead Day (recently depicted in the third episode of the anime series), an annual event in Dorohedoro’s world where the dead rise, and people kill them to obtain plates that can be exchanged for prizes, with food stands and stuff like it’s a festival.

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Being it basically just an ad for the series (one with impending disappearance), i’m not gonna complain about it being basically a 5 minutes affair, but the pixel art and chiptune theme are well done, gameplay is what you’d expect from old school beat em up: never let enemies gang on you from both sides, use items, master the jumping kick, etc. You can play as either Cayman or Nikaido (they control and fight the same), and there’s local multiplayer, even if you’d have to huddle around the same keyboard.

The website and instructions are in japanese, but you can easily figure controls out anyway, so i’d recommend you try it before it vanishes from the web. I still haven’t seen the anime series (besides a couple clips), but i strongly recommend Dorohedoro anyway, one of my favourite series of all time.

 

The Island Of Giant Insects OVA (2019) [REVIEW] | Garbage Island Recut

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After being delayed and ultimately coming out last year, The Island Of Giant Insects it’s finally available as a movie on Crunchyroll, even in my region, i’ve heard it’s terrible, so yeah, i’m in, let’s review it… not yet.

Honestly, i kinda forgot this was a thing, i red announcements of this series coming soon in 2018, but i forgot and i didn’t knew they actually released it in 2019… as an OVA, guess that “series” plan fell through along the way, and they ultimately went with an OVA and now a full lenght feature.

I would have skipped it, but in response to criticism, the producer said it’s basically the prologue for a feauture length anime film project… it was a lie, i found out just before publishing that it’s just the movie edited to 22 minutes, i should have trusted my gut and avoid it all together, but since the review was already finished (and this new info doesn’t really change any of my complaints) i did some minor edits, and here it goes!
Continua a leggere “The Island Of Giant Insects OVA (2019) [REVIEW] | Garbage Island Recut”

Oneechanbara 2 / Zombie Hunters 2 PS2 [REVIEW] | Exploitation Time Again

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As promised, to celebrate the release of Oneechanbara Origins this 5th of December, here’s the review of the second Oneechanbara title, specifically the revision/upgrade The Oneechampon: The Onechan 2 Special Chapter, released in Europe as Zombie Hunters 2 (Zombie Hunters being the upgraded/revised version of the first Oneechanbara game), the vanilla version of Oneechanbara 2 never left Japan at all.

Yeah, once again, it was never released in the U.S., was released in PAL territories under a budget label, but there aren’t many copies around, so nowadays commands quite a lot of cash on the second hand market, not as rare and pricey as Kuon for PS2, but still, 60/70 bucks for this (i found it at a convention booth for 15 bucks, otherwise i wouldn’t have bothered) is a frigging lot, so much it’s a lot cheaper to just buy the japanese version. Or just emulate it, that’s an option. Continua a leggere “Oneechanbara 2 / Zombie Hunters 2 PS2 [REVIEW] | Exploitation Time Again”

Oneechanbara/Zombie Zone PS2 [REVIEW] | Blood Boobs Celebration

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This 5th of december D3 Publisher has released Oneechanbara Origins, a remake of the first two Oneechanbara games, for PS4. In Japan, at least, but for the occasion i will review the original PS2 games, using their rare european releases, because of course i own them (why wouldn’t i?).

Let’s start with – what else – Oneechanbara, the first one, released in Europe as Zombie Zone, and for it’s upgraded version, The Oneechanpuru – The Onechan Special Chapter, released as Zombie Hunters in Europe (yet again). I will cover that in a separate article, when i can i find a working copy and i have some extra, extra cash. Continua a leggere “Oneechanbara/Zombie Zone PS2 [REVIEW] | Blood Boobs Celebration”

About that redesigned Sonic The Hedgehog…

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So yes, as announced after the huge (and in retrospect, highly predictable) backlash the original design shown in the first trailer, they scrapped that eldritch thing, and came back today with a new trailer, which shows some new scenes, and a new redesigned Sonic that’s a fuckton more pleasing to look at.

As i said before, i was kinda against this, for two reasons. Continua a leggere “About that redesigned Sonic The Hedgehog…”

[EXPRESSO] Asterix & Friends iOS | SPQR

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While it isn’t very popular in the U.S. (or anywhere outside Europe, i guess), the Asterix & Obelix comic series its fondly remembered here in Italy, and it’s definitely one of the best things to come out of the “Italy VS France” senseless rivarly, as it focuses on a small Gaul village resisting the Roman Empire conquest with the titular heroes and a magic potion of superstrenght.

Many adaptations were made, as animated and live-action movies (the last one came out in 2018), and of course, videogames, from Atari 2600 onwards, and since 2019 marks the 60th anniversary of the series (i guess this the reason), we got a remastered port of 2006 Asterix & Obelix XXL 2: Mission Las Vegum, with an upcoming third game.

And in 2016, Namco Bandai released… this for smarthphones.

I stalled talking about it because there’s really nothing to say. You’ve played any of those Facebook/browser games where you run a farm or something? You’ve played this. You click on things to get resources, you use them to build facilities in the village, you collect characters to stack as fighting fodder in the mindless battles (represented as classic cartoon “scuffle clouds”), use said resources to power them, and fend off the always encroaching roman assaults, which keep happening even if you’re not playing.

Because the timed events, the trifecta of currencies, daily log-in bonuses aren’t enough, let’s really force the hand of “retention” upon the players, either you play this forever every day or fuck you with a rusty menhir. No middle ground.

And to do that you mostly wait out timers or cough up the green, with aggressive in-game ads to boot. At the very least the cartoony graphic style is in tone with the works of Renè Goscinny (RIP) and Albert Udenzo.

Go read those, instead, i highly recommend it!

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