Asterix & Obelix: Slap Them All! 2 PS4 [REVIEW] | Fist Of The Roman Star: Ceasar’s Rage 2

As i said in the review of the first Slap Them All, they quickly made a follow up game 2 years later (as in 2022 Mr. Nutz Studio released that awful Joe & Mac port-remake), simply titled Asterix & Obelix: Slap Em All! 2, and while i was planning to review this next year… by coincidence i ended up playing it and finishing it far earlier than planned, so

Sure, that will leave Mission Babylon as the only new Asterix & Obelix game by Microids to review next year, but whatever,

This time around the plot is original, and concerns the theft of an important Roman insigna, the Aquila (literally “Eagle”, a golden eagle insigna), which is blamed on Lutetian friends of the Gaul duo, and so Asterix & Obelix venture to find out who actually stole the Aquila and why, before they execute the entire Lutetian village as retribution, so important is the Aquila in political leverage terms for the Roman Empire than losing it is seen as a great public shame for the reigning emperor.

It’s not a bad plot, it’s fine, and at least it’s not just Ceasar once again throwing a scheme to finally conquer those pesky Gaul villagers.

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Asterix & Obelix: Slap Them All! PS4 [REVIEW] | Rock Em & Sock Em Romans

Because i’m slowly turning April into the “Asterix & Obelix” month, and due to a new CGI animated film, Asterix & Obelix: The Kingdom Of Nubia, releasing this October, we’re doing more of the Microids published Asterix titles.

Since we did all the titles in the XXL subseries of Asterix & Obelix games, we’re now tackling a retro styled 2D beat em up, the fittingly titled Asterix & Obelix: Slap Them All!

The story is based on 5 classic Asterix & Obelix stories, plus an original final act, so if you were hoping for an original story, you aren’t getting that here, but the picks are indeed some of the more recognizable and beloved stories from the comic book series, like Asterix and The Normans, Asterix In Spain and Asterix & Cleopatra.

The game is fuckin gorgeous, to the point i believe they blew their entire budget on the hand-drawn style graphics, as the cutscenes are just cheap character sprites/portraits talking at each other while the portraits just fade in an out, and while the art style it’s loyal to the comic strips, it means there also some sadly fitting “ethnic stereotypes” brought over as is from the decade olds comics, like the poor black guy that is the sightseeing dude on the pirate ship and is routinely knocked over when Asterix & Obelix casually terrorize them when traveling, or the random “asian pirate with nunchuks” mid-tier enemies that might as well have “Mickey Rooney doing yellowface” masks on.

Speaking of the cutscenes, at least they voiced these, can’t say the same for Asterix & Obelix XXXL: The Ram From Hibernia… but in similar fashion to that they cheaped out and didn’t bother to dub it in italian as well, despite the franchise being really popular here still.

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Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

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