[EXPRESSO] Ninjala NSWITCHDDL | Not Squids, Ninja Kids, Now

Ninjala NSWITCHDDL.jpg

GungHo Online Entertaiment’s ninja themed free-to-play answer to Splatoon, announced years ago, then delayed but now available.

Gameplay-wise….. it’s basically Splatoon, but built as a melee based score deathmatch affair (with respawns), with the ink gimmick replaced by the Ninja Gum, essential as you can throw it, use it to dash mid-air, to transform into an object, or to fashion a stronger version of your weapon. If you can get enough “gum energy” from the drones, that is, which can also be used to activate a super move, alongside regular abilities with cooldowns.

Given this is melee combat only, weapon clashes are frequent – if not constant – so it’s not good that despite tutorials with Youtube videos baked in, trying to gain the upper hand always feels messy. No wonder, since it basically boils down to a QTE guessing game. There is more to Ninjala, there are abilities and complexities to learn (like wall running), but after a confusing first impression (made worse by a completely unbalanced matchmaking), where you either keep winning or losing without knowing WHY, you realize there the cool ideas and mechanics are flawed regardless.

On top of that, there are only 2 maps available right now, two modes (battle royale or team deathmatch), but the game is already bursting with freemium bullshit: various currencies, gacha, battle passes, cosmetic stuff like hats. And a story mode..10 bucks/5 eurobucks for chapter. ALSO, there are consumable weapon skins.

Art direction obviously apes Splatoon and it’s pretty good (ditto for the audio department), but technically speaking is just alright, though fairly stable in my experience.Mind you, it’s fun, despite the messy gameplay (some really messy design choices) and lack of content at the moment.

I’d just buy Splatoon 2 instead, to be blunt, but it’s worth try as it’s “nominally free”.

decaffeinato-icona

[EXPRESSO] Pokemon Café Mix iOS | Got Milc?

Pokemon Cafe Mix iOS.PNG

Another Pokemon puzzle game, another free-to-play (or more correctly, “free-to-start”, as Nintendo themselves likes to call these games) for mobile and Switch, this time with a cutesy pastel cafè aesthetic, as you manage a Pokemon cafè, operated by and for Pokemon, alongside a human girl, who acts as a general assistant-tutorial figure.

This is done via puzzle challenges, thankfully not of the “match 3” kind (we already had plenty of those with a Pokemon license), nor or the Panel The Pon/Puzzle League variety, but in turn based grid-less form, with the objective of linking together chains of pokemons, in order to activate an ability, destroy special blocks, or because of a stage requiring a certain quota of Pokemon pieces/icons to be matched.

Each pokemon has a specific ability, a specialization for a certain kind of dish (drinks, sandwiches, desserts, etc.), and as you progress you unlock more critters but also more recipes and new expansions for the cafè, which in turn introduce new elements and stage objectives, with some random chances of increasing the friendship level with a certain pokemon, who will join the staff.

The gameplay is decent, but the more free-form, grid-less style of level design makes it too reliant on abilities and consumable objects, a bit too helpful in this case, especially because you can also activate them during the stage, not just before. All to push you into buying the premium currency, which happens a bit too fast, it won’t take long to realize so with the limited energy system, timers and the extra turns costing a lot of “gems”.

While i’ve seen worse monetization schemes and freemium economies, there’s also the fact i’ve seen and played way better puzzles game. This is a very cute distraction (with a tad manipulative freemium economy), but not much else.

decaffeinato-icona

[EXPRESSO] Helltaker STEAM | Best Grills

Helltaker STEAM

So, there’s this new game on Steam, describing itself as “a short game about sharply dressed demon girls”, with promise of anime harem (but again it points out “Suggestive clothing and poses. Don’t put your hopes too high though – it’s all tame.”), and it’s free. You can already see why it’s become somewhat of a sensation in the community. Which leads us to this question: are the demon girls cute? (YES)

As far as gameplay goes, it’s not what you might think given this premise, a puzzle game where you (as a sharply dressed and shades wearing badass) kick blocks, skeletons, get keys, avoid traps and proceed through Hell in a turn based fashion, with a turn limit to reach the end of the each level, where you meet a different demon girl in a visual novel-esque segment where you choose from a couple of replies and hope you charmed and/or convinced the hell cutie to join the harem. Otherwise they’ll stab you to death or give you a bad end of some kind.

Fairly good puzzles overall, but the game lets you skip them if you just want to get to the demon girls, with great character designs and very good music.

My main gripe isn’t the short lenght (you can finish it in 1, max 2 hours), is that the multi-stage boss fight at the end requires really fast reflexes and to keep moving around really fast… in a game that’s 90% turn based puzzle game without timers or urgency. It comes out of nowhere and feels more frustrating than it should, since the game doesn’t prepare you for that in any way. It’s like if at the end of a Dynasty Warriors battle you were forced to play a long RTS style map.

Still, quite good and quite the treat!

expresso-icona

[EXPRESSO] Mass For The Dead iOS | Bossing Lich Mobile

Mass For The Dead iOS logo.PNG

Anime licensing is often weird as hell when applied to videogames (see the Attack On Titan or My Hero Academia releases for recent examples), but like that Overlord themed Picross game, previously release as “Lords Of Nazarick”… it was kinda necessary, since this popular light novel/anime/manga isekai series has one of the most generic titles ever, and there already was a a videogame series called Overlord (beloved if fairly forgotten nowadays).

Despite this, this new adaptation it’s well presented, with even an original animated opening by MADHOUSE and a track by MYTH & ROID to make it feel like the anime, with redrawn background, some good Live 2D sprites and decent 3D in-game models. The game start off with the general premise of the protagonist, that find itself stuck in the fantasy world of the VRMMORPG he was playing as his lich avatar, but offers an original story with some new characters.

Gameplay wise, it’s a RPG, fittingly so, but more like a proper turn based rpg, with some convenient options (and a mostly useless autobattle function) AND some actual tactical nuance for when enemies become more powerful than a fly…. which will take a while, and even so, you will be a bit too prepared for the boss battles, until they start using way specific “almost instakill” moves. Then you grind or just use premium currency.

To be honest, i arrived at the second part of the story just for the sake of review, it’s kinda boring, and doesn’t have any peculiar “hook” to make you come back to it (outside the usual ones, anyway), the gacha differentiates between paid and free/in-game earned premium currency, there’s VIP/battle pass equivalent, etc.

It’s.. alright, ok, honestly.

It’s something for Overlord fans to do until the 4th season of the anime, at least.

americano-icona

[EXPRESSO] Bleach: Immortal Soul iOS | Soul Whales

Bleach Immortal Soul iOS

As you may know, Bleach is coming back, with serialized and animated versions of the one-shot Burn The Witch, created by Tite Kubo and taking place in the Bleach universe, and the anime returning with the adaptation of the final arc, The Thousand Year War, expected for early 2021.

So time to milk this renewed interest in the franchise as soon as possible, like with a mobile free-to-play gacha game live service. Another one, Bleach Brave Souls (which is still going) was a hack n slash, this is one of those extremely basic kind of anime rpg for smarthphones, turn based, with most of the challenge and “strategy” being on timing attack to create combos… until the game itself points out the auto-battle function.

Then it becomes just a matter of upgrading stats and letting the way too efficient auto-battle do its thing, since the usual“rock-paper-scissors” system of types weaknesses and strenghts works only on paper, and the repetitive battles lack any depth, so they just become a formality, like how you can technically decide where to proceed in story stages… despite being no reason to do so.

All made worse by overly busy menus bursting full of things to “engage” with, in the hope of making you spend actual money on this cheaply cobbled together cash grab, that on top of recycling frames from the anime series and – somehow – managing to have typos on dialogue cribbed word for word, has laughably cheap and amauterish scene transitions.

At least it serves as a decent cliffnotes refresher for Bleach’s story from the beginning, but even so, a lot of the manga it’s available for free on the Shonen Jump app.
Complete waste of time and data.

I do hope we get a new proper Bleach videogame later, a musou, maybe?

fondo-di-caffc3a8-icona1

Azur Lane The Animation 2019-20 [REVIEW] | The Bone Of My Boat

Azur Lane The Animation 2019-20.png

Ah yes, one more for the evergrowing subgenre of “shipgirls military slice of life”, less Arpeggio of Blue Steel, and more Kancolle/Kantai Collection, which is obvious as hell as Azur Lane (by chinese companies Manju and Yongshi) came out to fight Kadokawa’s browser game, but actually bothered to give it more actual gameplay, implement less taxing gacha elements (which is akin to say “less rusty gambling hooks piercing my flesh”), and actually made it easier to access worlwide without any need to know japanese, use google translate constantly or set a VPN, just released an app for smarthphones.

And given it performed quite well (even in Japan), it was just a matter of time to see an anime adaptation of sorts, which came out in late 2019…not fully, as two last episodes were postponed to march 2020 after concerns on animation quality. I thought it was due to fans expressing criticisms on social media, but it seems it was mostly the staff itself’s decision in order to deliver a better and satisfying ending to the series instead of rushing it, which is commendable, and gave me time to catch up. Continua a leggere “Azur Lane The Animation 2019-20 [REVIEW] | The Bone Of My Boat”

[EXPRESSO] World Beast War iOS | Kaiju Klicker

World Beast War iOS

Sometimes i kinda miss the early days of mobile games on smarthphones, when the free-to-play plague hadn’t become the standard, the banal evil, and the market wasn’t infested with endless clones of what’s popular, insanely overpriced ports, a satured mess with extremely rare gems like Onion Hotel.

But still, once i a while i search or stumble upon some title on the App Store, and i give them a whirl. This one is about big ass monsters going on a non-trademarked rampage, all done in the cheap and frankly cliched “faux 8-bit” aesthetic, but whatever, the idea of combining monsters together to make new ones is always nice, and the main attractive.

The problem is even the “monster merging” is too basic to hold any interest even in the “short run”, because you can’t spawn the more advanced ones in the “lab area”, even if unlocked: you must spawn the very basic one and keep merging them manually. There is an auto-merge function, but it’s inefficient, and even seeing what monster you’ll get next gets boring and moot, because you just put them to automatically thrudge through dozens of identical levels.

Because this is actually a clicker game, the store page describes it clearly as an “idle rpg”, so it’s not fraudolent advertising, it’s just that even with more to it than just clicking on stats to upgrade so you can earn more money to upgrade stats some more, it’s boring and lacking any “hook”. Ironically, the fact that there is more to it IS an issue, as there isn’t enough depth added to make you overlook its nature, but enough to inadvertently expose the pointless “gameplay” loop at the core.

Even as a timewaster on the toilet it gets old too quickly, and bootleg Rocket Raccoon just isn’t enough.

fondo-di-caffc3a8-icona1

[EXPRESSO] Arknights iOS | Medicated Nation

Arknights ios splash screen.PNG

So yeah, Yostar’s new gacha game, looks a lot more like Girls Frontline (or an anime take on The Division) than Azur Lane but isn’t any of that, it’s a tower defense thingie with people befitted of the ever popular animal ears, because. The vague plot sees you as the amnesiac leader of pharmaceutical-commando company Rhodes Island, in a world afflicted by Catastrophes, bringing destruction and the precious mineral known as Originium, which infects people with the mysterious disease of “Oripathy” ( awakening powers but also being lethal in the long run), and you fight the other factions at play, the cultish Reunion and the military force of the city of Chernobog.

Plot is decent, character design good for this type of game, and gameplay wise – as i said -, it’s a tower defense affair: you put units on the available grid spaces to stop the enemy units from entering through the gate/s at the end. If anything, the surprisingly long tutorial-prologue will get you up to speed to the basics and Arknight’s minor but nice additions to the formula. The usual free-to-play bullshit isn’t that bad either, as the game gives you useful items to start with (not just crap), but of course wants you to roll the gacha for characters with an alluring design by using real money.

Aside from some inusual design choices, like characters who don’t receive exp directly from fights (instead you gotta use xp item received as rewards to level them up), Studio Montagne’s game is fairly good in itself, with a good introduction of new enemy types and objects to keep things interesting, using actual gameplay to keep you coming back, instead of just using the typical psychological hooks to make you log in something way repetitive  that basically plays itself (hi, Azur Lane).

expresso-icona

Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat

Azur Lane Crosswave PS4.jpg

Yeah, an actual videogame devoid of the gacha free-to-play trappings, based after the “Kancolle Killer” smartphone title that basically positioned itself as a Kantai Collection clone (not quite, but it’s obviously aimed at the same demographic), one easily available pretty much worlwide instead of a japan only browser game requiring VPN and troublesome hoops to jump through and compatibility errors if you want to play it.

It’s an odd concept to have a proper videogame that you pay to own as a spin-off of a free-to-play estabilished/borne series, almost emblematic of the state of the market and this “era” of gaming, but it’s interesting from a conceptual standpoint, and now you don’t have to import it from Playasia, as it came out, even in physical retail form, in Europe and the States. Still kinda surprised by that.

I preordered the “super duper hyper” edition with all the tat and OST and artbook, but maybe i’ll eventually review the Limited Edition contents by themselves, they don’t factor into the actual PS4 videogame at all. Continua a leggere “Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat”

[EXPRESSO] Asterix & Friends iOS | SPQR

Asterix & Friends iOS.PNG

While it isn’t very popular in the U.S. (or anywhere outside Europe, i guess), the Asterix & Obelix comic series its fondly remembered here in Italy, and it’s definitely one of the best things to come out of the “Italy VS France” senseless rivarly, as it focuses on a small Gaul village resisting the Roman Empire conquest with the titular heroes and a magic potion of superstrenght.

Many adaptations were made, as animated and live-action movies (the last one came out in 2018), and of course, videogames, from Atari 2600 onwards, and since 2019 marks the 60th anniversary of the series (i guess this the reason), we got a remastered port of 2006 Asterix & Obelix XXL 2: Mission Las Vegum, with an upcoming third game.

And in 2016, Namco Bandai released… this for smarthphones.

I stalled talking about it because there’s really nothing to say. You’ve played any of those Facebook/browser games where you run a farm or something? You’ve played this. You click on things to get resources, you use them to build facilities in the village, you collect characters to stack as fighting fodder in the mindless battles (represented as classic cartoon “scuffle clouds”), use said resources to power them, and fend off the always encroaching roman assaults, which keep happening even if you’re not playing.

Because the timed events, the trifecta of currencies, daily log-in bonuses aren’t enough, let’s really force the hand of “retention” upon the players, either you play this forever every day or fuck you with a rusty menhir. No middle ground.

And to do that you mostly wait out timers or cough up the green, with aggressive in-game ads to boot. At the very least the cartoony graphic style is in tone with the works of Renè Goscinny (RIP) and Albert Udenzo.

Go read those, instead, i highly recommend it!

fondo-di-caffc3a8-icona1