[EXPRESSO] The Monkey (2025) | FAQING MONKY

After bringing about a Manson-esque supernatural horror with Longlegs, Oz Perkins is back with an adaptation of Stephen King’s short story The Monkey, about – indeed – a cursed mechanical wind-up toy monkey (no cimbals, but a good ol’ drum & stick set) that is able kill off people via convenient incidents, found by a couple of brothers as it belonged to their father, who ran off home years ago. They find out there’s something about the monkey toy and the deaths that seem to happened with eerie timing, so they decide to hide it away.

25 years later, mysterious deaths start happening again in the brother’s hometown of Casco, Maine (ah yes, the inland, Jessica Fletcher-free part of it), forcing the two siblings, whom has grown strangers to each other, to settle that dark secret from their past….

And boy is this one a good time, as it goes for a deliberately over the top comedy horror tone, which works splendidly with the very blasè existentialist dark humour, and doesn’t waste time trying to make more complex or apply “logic” to a concept that defies it, because the idea of a djinn/genie that can basically dish out death without having to twist around the words of the people making the wishes doesn’t make sense either.

The toy monkey won’t care what you think (or want) either way.

The characters and exchanges are delightfully over the top in some way or another (while reserving some time for more serious, emotional moments), as are the many gory deaths, as gruesome as they are funny, with people exploding into pieces, torn apart by lawnmowers, being brutally impaled via a series of absurd little accidents, the effects are great too, and it doesn’t overstays its welcome by padding itself out.

Quite fun, recommended.

[EXPRESSO] Kirby Tilt N Tumble GBC | Gyro Kirby

Yep, Nintendo remembered it has the NSO console applications on the Switch, so a new dripfeed, which includes Kirby Tilt N Tumble, a Kirby game that might as well be new to European gamers, as its original GBC release was never brought in PAL territories (probably for the same stupid reasons we never got Drill Dozer or Wario Ware Twisted, BUT Yoshi’s Universal Gravitation, we did got that), it was never released on any Virtual Console iterations, most likely as it one requires gyroscopic controls… and the Wii U VC did have only GBA titles.

So, the idea is that Kirby Tilt N Tumble it’s an action puzzle game where you control Kirby in its ball form, collecting stars, entering holes, smashing against pinball-style bumpers, etc, all with gyroscopic controls, meaning it’s like one of those analogic marble games where you tilted the wooden table/plank to direct a silver ball into a goal.

I’m so old i’ve actual memories of playing that.

Plus you can make Kirby jump by shaking/jolting the console…. which is where you can tell this worked fine when played on a Game Boy, less so with the Switch in handheld mode, as you might need time to work out how to make Kirby jump and actually control it mid-air.

This might have been mitigated with an optional “Tate mode”, if the game didn’t use A and B to activate some contraptions and the game menus.

BUT it can be played in docked mode with a Pro Controller (and non-Nintendo branded equivalents), i guess), which helps remedy this otherwise kinda unfixable, unexpected issue, because the game itself it’s quite fun, gimmicky but with a well executed, fun gimmick at its core, and with plenty of fun minigames, showing the kind of quality you’d expect from Hal Laboratory.

[EXPRESSO] Licorice Pizza (2021) | Arcadia Of Our Youth

About damn time.

I wondered if it was even worth making this review, as i’m not here to be contrarian for the sake of it, i love P.T. Anderson works, and this one it’s no exception.

What are you reading now it’s essentially just to tally up the word count, not that you can give a well deserved anylisis of a movie like Licorice Pizza in 300 word or less.

The short version: absolutely recommended, without a doubt in my heart, excellent work, might even be a new masterpiece. GO SEE IT NOW.

Soldiering on with the “facade”, it’s very typical in many ways for the director: the San Fernando Valley circa mid-1970s’ scenario, the ensemble cast, etc.

And compared to his previous movie, The Phantom Thread, Licorice Pizza goes for a much simpler set up, as in a coming of age love story, girls meets boy, but aside from the shared trait of the notable age gap between the two, this stands as a complete opposite, as love it’s not sweet poison laced prison of the desire, but it’s the youthful, energic love of life itself.

Of course there is more to the plot than “girl meets boy, they fall in love”, as the high school aged boy, Gary Valentine, it’s actually a very young actor meet this far older girl, Alana Kane, with the two forming a strong friendship, to the point she becomes involved with Gary’s new water bed selling business, among other odd adventures.

It also confirms P.T. Anderson ability to craft a very different movie than its usual output, going for a very energetic, loving, positive tale of youth and love that packs a lot of laughs, incredible writing, excellent performances, while also not compromising on the director’s vision, style or substance for that matter.

[EXPRESSO] World Flipper iOS | Pinball Isekai RPG Action

“Flipper” it’s a short-term for pinball outside of America, FIY.

And i’m fairly sure we didn’t have a pinball RPG gacha game before, i remember there was a spin-off of FF XV of sorts for smart devices, but whatever, it’s a far more alluring proposition in a overly satured market of idle games, mild rpgs, and everything in the middle.

The plot it’s basically an isekai tropes salad, but the faux 8 bit graphics are nice enough, presentation is decent, and doesn’t bombard you with too much plot or terminology right away.

Gameplay is a bit different than expected, as it’s not set up as a traditional pinball affair, with the heroes acting as single “ball” but also able to dash while launched to attack the nearest enemy, and launch skills with a pretty typical but pretty good control scheme for touch devices.

There is a bit of depth, with enemies exposing weak points at certain times, the more combos you get in a row powering up your shot to make the team spring a stronger attack, there’s Fever Mode, and overall there’s quite enough to keep it easy to play in short bursts but not mindless.

Of course, this comes with the inevitable free-to-play trappings, events, upgrade trees/maps, but the less annoying ones, just energy consumption and gacha for characters using the main premium crystals/gems, one with gacha advantages for using gems obtained by poning up cash.

But still, it’s not that bad, and honestly it’s good, good fun, way more captivating than expected, even disregarding the obvious methods to try hook you in, World Flipper it’s one of those free-to-play games that you end up back into because you actually wanna play it.

A rare sight, even aside it delivering to the underserved niche of pinball games.

[EXPRESSO] Jurassic Pinball NSWITCHDDL |Triassic Bore

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I do know i wasn’t expecting much when i picked this up on sale for like a buck and seventy cents.

I mean, if you see what other titles Enjoy Up Games publishes, you really won’t expect much from a single pinball table. Yeah, instead of the Pinball Fx/Pinball Arcade/Zen Pinball business model of a free client from where to try, see and get what table you like from their selection, Enjoy Up Games just sold the table for cheap as stand alone download.

Which it’s odd and makes me feel like i’m pickin on a small child, but i don’t feel that bad because this rotten kid is hurling obscenities and throwing shit at me because i dared to exist there and then.

Budget game, yeah, but i expect some competence from a modern release. Jurassic Pinball instead does even less than old compilation on GBA or PS2 did, not bothering to even have a small info section on the missions, the criteria to win or activate them. Just play and aim at the blinky things, eventually you’ll trigger a mission, in most cases by pure chance, because the physics are dung.

Balls either move up at absurd speed giving you no time to use the crap tilt function, or just suddendly lose all momentum in the very middle of the table, because they feel like it. I’ve played old pinball games that require you to get used to the physics, but even old Game Boy pinball games give you a better sense of control, here you always feel in the sclerotic manos of fate.

So, in a way, it won’t matter than the mission are very pedestrian and random, and that there’s literally nothing besides leaderboards. Not even a two player mode.

Don’t bother. Not even on sale.

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Akira Psycho Ball PS2 [REVIEW] | Capsules Multiball Run

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Copy Purchased

Platform: Playstation 2
Developed by: KAZe
Players: 1-2 (local)

Akira has actually received more videogame adaptations than expected, but this is most well known, since the visual novel for the Famicom never left Japan, the Super Nintendo/Genesis/Jaguar version ended up cancelled and only the Amiga (and Amiga CD 32) version eventually came out in 1994.

Hell, even this game is kinda baffling in itself, not just for the choice of genre, but for the reason it was made: to coincide with the 2002 japanese remastered DVD release of the movie. Not exactly a labour of love made to celebrate the movie in grand fashion, but then again, it’s a game about of a (then) 14 year old movie, it’s quite odd anyway. Continua a leggere “Akira Psycho Ball PS2 [REVIEW] | Capsules Multiball Run”