Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

Summer Of EDF: Checking In, Metal Slug Tactics and the Promise Of Deer

Just a quick post to inform you i plan to have an EXPRESSO review of EDF 6 somewhere in late July/early August (the game comes out westward July 19th), i’m finalizing my thoughts on the Metal Slug Tactics demo that was made available on Steam, and also that i’m aware of that “girl deer hybrid” anime that has spread the brainrot meme animedance of the moment, i’m actually gonna cover it, if nothing else because the marketing team did a bang up job at making it a viral sensation months ahead of its actual broadcast.

And it might actually live up to the Nichijou vibes it gives off.

I also have an announcement for August… but i’ll reveal it later in July, maybe mid-July.

The Summer Of EDF & The Shark Six

So, to celebrate EDF 6 finally releasing westward in late July, we are gonna have ourselves a little Earth Defense Force retrospective, covering all the games yet not reviewed here (EDF 5, EDF Iron Rain and EDF World Brothers – alongside the PAL release of the first game in the series – have already been covered, FIY), mostly mainline ones, with 4 reviews spread across June and July.

This was already planned as such before D3 finally put down an actual release day (after the delay from spring 2024 to summer 2024), and since those months will have the now regular weekly release/cadence for articles/reviews, i’m also bringing back the sharks with 6 selected films about these poor animals, with 3 reviews per month.

August will be a surprise. For now.

Also, an expresso review of Furiosa – A Mad Max Saga is coming up next.

Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought

As we wait for the western release date of EDF 6 (which came out in Japan last August), let’s go all the way back to the beginning, with the original Earth Defense Force on PS2.

Unlike EDF 2 which got an enhanced port on PS Vita, the original Earth Defense Force still remains a PS2 only game, one that americans didn’t get, as the first EDF was only localized in PAL territories as Monster Attack and distributed by Agetec in… lets say limited numbers, since today finding an original copy can be fairly pricey, if you find a PAL copy to begin with, instead of the many cheaper japanese PS2 copies floating around the net.

I did manage to get a used PAL copy under 30 bucks, but one could suggest it’s better to just emulate the thing, if you’re really curious to see how EDF started as a fan of the series, otherwise there’s really no point to simply recommend you play EDF 4.1 or 5 nowadays.

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Earth Defense Force: World Brothers PS4 [REVIEW] | BROTHERS EVERYWHERE-

While we wait for EDF 6 to come out this august in Japan, the previous spin-off finally went on proper sale on the PSN some time ago, so i finally got to play (bought the Deluxe Edition on sale, so complete of all Season Pass content, FIY) and review Earth Defense Force: World Brothers, another spin-off of D3 Publisher’s beloved cult series about space ants and giant robots, handled by Yuke’s, which did previously develop another EDF spin-off the year before, the quite solid EDF: Iron Rain.

The story it’s actually a more comedical take, with the aliens invaders from all previous EDF game scoming back (with a mothership each) under the guise of the new villain, just called Dark Tyrant, destroying “voxel earth” into many pieces in a single shot, so what’s left of the EDF has to find a way to put it back the pieces together and repel the invaders, one mothership at the time.

Instead of going for the serious faced ridiculousness played totally straight seen in the mainline titles and even the previous EDF Iron Rain, World Brothers just revels in the sea of clichès, deliberately having a voice acting that’s so ridiculous or “old fashioned cringe” for the also ridiculous as hell dialogues, here more on the zany side, which is further reinforced by the stylistical choice of going “voxel” in terms of graphics.

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