[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.

Pokemon Scarlet/Violet DLC: Treasures Of The Area Zero (Indigo Mask and Indigo DISK) NSWITCH [REVIEW] | Ogremaxxin

Figured i’ve write down my thoughts on the DLC for Pokemon Scarlet/Violet, i said it would take me a while because i wanted to wait for patches before even considering paying for the expansion pass, alongside any news on Pokemon Legends ZA, which i will cover in an EXPRESSO review soon enough and will do a full lenght review at my own leisure.

I’m gonna do a single review because unlike with Pokemon Sword/Shield, the DLC content is actually structured to be two parts that follow up on each other, instead of unrelated new locations in the map with their contained story and actitivities, but i’m gonna split the review in two, for the sake of argument and critique more than utilitarian observation that – once again – it not like you can pick and choose to buy either part; if there is DLC for a Pokemon game, you either buy it all or none, this has been the recent trend for the Game Freak developed mainline titles so far.

Before that, i will comment that i honestly i barely notice whatever the patches have done, aside from less crashes and weird glitches, but i was already lucky on that regard, and i haven’t revisited thouroghly the main base game world and its locations to notice any big change or fix, apparently there are less NPCs in some hub areas or cities now in order to improve framerate, which is pathetic. It is.

Continua a leggere “Pokemon Scarlet/Violet DLC: Treasures Of The Area Zero (Indigo Mask and Indigo DISK) NSWITCH [REVIEW] | Ogremaxxin”

Pokemon Scarlet/Violet is broken again, so its’ DLC review might arrive quite late

(the scheduled review for Giant Monster March will arrive tomorrow due to complications)

Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.

But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.

Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.

And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).

But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.

So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?

Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it

Pokemon Scarlet/Violet NSWITCH [REVIEW] | Out Of The Pokéoven

My first review of a new Pokemon mainline title here, yay!

Felt like i had to since i didn’t do so for Legends: Arceus or the Diamond/Pearl remake (as i previously explained), and we do need to talk about this one. Sternly, too.

I only wanna preface i won’t be considering the competitive aspect or balance there of as i honestly never cared too much for that even decades ago, less so today, meaning i can’t and won’t be giving a throughout evisceration of the meta, so to speak.

Fair warned be thee.

The first titles of Pokemon 9th generation, Scarlet/Violet take place in the Paldea region, heavily inspired by the Iberian peninsula, so if you felt the spanish and portoguese vibes from the trailers, you were correct. The story starts off with you reaching the school’s annual Treasure Hunt event in time to encounter your rival/friend (aka the pokemon rival equivalent of Son Goku from Dragon Ball), but interestingly (and as advertised) this lead to three story routes you can follow, which also include the regular old fashioned fights against Gym Leaders for badges leading to fight that region’s Elite Four equivalent and then the Champion.

The other ones involve a region-wide quest for mystics herbs protected by giant Pokemons, and the storyline that pits against an antagonistic team of trainers, in this case rebellious students that form a gang called Team Star, spread in various bases with a respective Leader ruling it.

Continua a leggere “Pokemon Scarlet/Violet NSWITCH [REVIEW] | Out Of The Pokéoven”

Dinosaurs and Snakes Of June (plus some Violet / Scarlet Pokeposting)

First, the EXPRESSO review of Jurassic World Dominion is coming a little later than expected, for personal reasons, basically. Wanna see it leasurely and shit.

Second, a full lenght review of GITS SAC 2045’s second season is coming.

Second, June will feature a decent number of snake movies’ reviews, as it will lead into what usually is Shark Month, but this year will be a “double feature” in terms of theme, for the hell of it. You’ll see.

Lastly, i feel like i should say something about the newly revealed gameplay trailer for Pokemon Scarlet/Violet, as i did post my musings on the Pearl/Diamond remake and Legends Arceus.

Maybe it’s because i’m old enough to have done this dance over and over, i’m kinda mild over what was shown. I like the “tribal vs technology” theme, the legendaries look like Yu Gi Oh 5DX bikes, and i’m happy there’s gonna be more emphasis on multiplayer.

The very few new pokemons shown really don’t do it for me in terms of designs, i do like the Spain-inspired look of the setting (and the player character with that spanish catholic schoolboy/girl vibe), and as i literally just happened to beat Pokemon Legends Arceus, i’m sure this will expand the formula, as Arceus’ open world template it’s not complex but it’s actually fun and well executed, exactly the good change of pace the series has needed since a while ago.

Maybe as we’ll get to see and learn more how the open world will be “more open” than in Arceus, what features will be returning and what new stuff will be added… i’ll most likely warm up to this new mainline game. We’ll see.

Didn’t help that it was announced very quickly after Legends Arceus launched, way earlier than anyone expected, i mean, come on Nintendo, it will sell zillions even if you slated this to release in early january 2023.

Guess they couldn’t wait even for december this time around. Geeze.

Don’t expect a Pokemon Legend Arceus review in a timely manner

Yeah, one more from the beloved series of “Don’t Expect Anything”, i wouldn’t wanna spoil you too much least you forget the cold, disappointing and cruel embrace of reality.

Gloom aside, the reason for today “episode-ramble” is that i simply haven’t preordered Pokemon Legends Arceus, and so far i’m kinda glad i didn’t, since there are rumors and various leaks about the game’s performance being crap enough to noticeably affect the exploration of the full-on open world this Pokemon game goes for.

To be honest, it looks not worse than Sword and Shield from the official gameplay trailer released some days ago, but also not as good as you would expect since Game Freak didn’t do double duty on this and the Pearl/Diamond remake, i guess they really haven’t got the memo that they can/should make technically polished titles, since they’re not developing for handheld consoles anymore.

And they really can’t pull off “first proper new Pokemon gen game on the system” excuse.

Still, since the game comes out at the end of this month, a day one patch (and most likely more following that) could fix the issue… to some degree. I mean, the game launches in 2 week and 1/2, so it’s simply absurd to expect the situation to be easily dealt with via patches, regardless of how many they will be, for obvious reasons.

Do i still look forward to eventually playing the game itself? Sure, but i’m not going down the mine this time, i’m still bummed by pre-ording Ultrasun/moon, so i will wait to see how the situation evolves over the months, i’m not offering myself as proverbial canary this time. Really tired of that.

That sure was a Pokemon ramble, see ya!