[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.