Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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Konga TNT (2020) [REVIEW] | #giantmonstermarch

Since the sequel to the Asylum’s “Godzilla VS Kong” mockbuster from 2020, Ape VS Mecha Ape, is not gonna officially be released here in time for the rubric (or at all, who can sah for certain), let’s dig through some other “based on comic book series you never knewn existed” garbage, we did the Fred Olen Ray produced Reptisaurus film, so here another Konga film, called Konga TNT.

Not based on the 1971 film with Michael Goeff, but on the Charlton Comics produced comic book series that spawned because of the movie, and how you’d like if Konga was basically remade from the director/producer behind Oujia Shark, Brett Kelly?

Because that’s what we’re getting, a homegrown no-budget knock off of a King Kong knock off.

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[EXPRESSO] Spanky’s Quest SNES | Darling please

As Nintendo’s own Nintendo Switch Online retrogaming offering continues to baffle and disappoint everyone, i decided to pick from this pathetically tiny new serving of small, back catalogues titles most people don’t really care about… well, Spanky’s Quest, from Natsume.

Don’t be fooled by the cheeky title, because a very Kirby-esque (albeit shitty, as it doesn’t actually explain even the basic premise) cutscene will introduce the titular simian, Spanky, trapped in a tower by a witch and now in a quest has to escape while watching out for enemy fruit homunculi.

It’s the kind of game that if i played back when i was a kid, i would have most likely dropped after the first few levels, not in frustration more as not being that interested. Doesn’t help that there’s no tutorial of sorts, since the way you attack isn’t obvious, nor the game tells you can bounce the bubble you launch to power it up multiple times, and then use the bubble button again to pop it for a bigger, more powerful projectile attack.

Once you figure this out, you realize this is a fairly straighforward puzzle platformer, where in each level you need all the keys (hold by the enemies) to open the door leading to the next stage, albeit made a bit more challenging by the fairly unique method of indirect attack by throwing – and juggling – bubbles like actual spherical objects, and NOT the way Bubble Bobble does it.

To my surprise, it’s actually a decent little title, and while it’s not too long (just 50 short stages, even without the save states and rewind features it’s not that hard or time consuming), it has some charm and depth to it. Just a decent, but cute little puzzle platformer from the era. Nice music, too.

Zoombies (2016) [REVIEW] | A Friend That’s Good With The Dead

Even with a title like this, you wouldn’t expect the movie to basically shit itself in the first scene, which happens to be a fictitious commercial for an endangered species zoo called “Eden Wildlife Zoo”, an advertisment that looks it was made in Windows Movie Maker… in the early 2000’s, by people that barely knew what a computer was.

I can’t stress how childish and amauterish this is, even for The Asylum, who in this case must have allocated 100 bucks for editing and production, combined, given how much animal footage seems just ripped from free libraries or used what one of the employee recorded when it took a family trip to the zoo. It looks like they’re playing a joke, but they’re not, and in the first 2 minutes they already shit down their own pants. But fear not, the CG monkeys you seen in the first 5 minutes are somehow worse, i – almost – can’t believe it. I’ve seen snippets from Primal Park, so i can’t really call it “the worst”, but still, it’s really shitty regardless, almost impressively so.

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