[EXPRESSO] Super Mario 35 NSWDDL | Mario Royale

Ah, the Mario battle royale game nobody asked for, but it’s here regardless to celebrate the series 35th anniversary, and like the Super Mario 3D All Stars collection, it will be only available until the 31th of March 2021.

That’s… a way to make people excited about investing time in a thing it will die by design in 6 months. Also, it’s an exclusive for Nintendo Switch Online subscribers, available for “free” in the same way Tetris 99 was.

And the game it structured in a similar fashion, just applying it to 35 players with the gameplay of Super Mario Bros on the NES, so everyone starts from a SMB stage with 35 seconds on the timer and can hinder the other players by defeating enemies, which get you extra seconds and sends the defeated goons to appear and try to hamper the other players. Coins can be stored and used to purchase power-ups before, or get power-ups from a “?” block if you get at least 20 coins on that run.

There are timed special challenges, a training mode and a standard ranking system that give you more icons for the profile, but not much else.

And it’s… ok, i guess? I don’t hate it, but it’s not that compelling either, after some matches you feel kinda done already, frankly. There is something to it, not that much, and while it’s clear players that already have amassed enough coins can use that to keep an advantage, you can still win and use some strategies like in Tetris 99, especially when you unlock the later levels (with tougher enemies) of SMB.

Cute idea to celebrate the 35th Mario anniversary, yes, but it won’t keep your attention up for long, almost by design, given it will become useless in 6 months.

[EXPRESSO] Pokemon Masters EX iOS | The Rolling Girls (& Boys)

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I usually don’t re-review smarthphone games (i did an Expresso review of the game in italian soon after launch one year ago), but since i didn’t really touch the game after spending time on it for the review, i actually enjoyed it enough, and Nintendo feels the update is so big to warrant a title “upgrade” (hence the “EX”), i will indulge this time.

As one would expect, in time they added more extra modes and stuff to do, even Pokemon eggs (alongside the stuff added as part of the anniversary update, which brought also a new interface)… but they also added freemium elements that weren’t in the game at launch, like the “energy meter”, and of course more stuff for the gacha, and this game is one of those that differentiates between premium currency gotten in-game and paid. Still, they didn’t add lootboxes or more monetization system, and admittely the game launched a little bare on content, not broken or unfinished, but DENA clearly underestimated how ravenous gamers can beat in days what was intended to be consumed in weeks or months.

And i feel bad that ultimately Pokemon Masters is so reliant in the gacha to really lure you back in, because the gameplay itself is (and was) fairly solid, as it’s basically the classic Pokemon combat formula but as a 3 vs 3 affair, with some semplification to accomodate it not being turn based, and a slightly revised system of types’ compatibility. Along with new passive abilities for defense, it’s the closest we have to a proper Pokemon game on smarthphones/mobile, and it’s the better one we got yet. Surely better than that Pokemon Rumble Rush (RIP?).

Still, a fairly good mobile game i don’t really care to play with any sort of frequency.
Or give money to, honestly.

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[EXPRESSO] Pokemon Café Mix iOS | Got Milc?

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Another Pokemon puzzle game, another free-to-play (or more correctly, “free-to-start”, as Nintendo themselves likes to call these games) for mobile and Switch, this time with a cutesy pastel cafè aesthetic, as you manage a Pokemon cafè, operated by and for Pokemon, alongside a human girl, who acts as a general assistant-tutorial figure.

This is done via puzzle challenges, thankfully not of the “match 3” kind (we already had plenty of those with a Pokemon license), nor or the Panel The Pon/Puzzle League variety, but in turn based grid-less form, with the objective of linking together chains of pokemons, in order to activate an ability, destroy special blocks, or because of a stage requiring a certain quota of Pokemon pieces/icons to be matched.

Each pokemon has a specific ability, a specialization for a certain kind of dish (drinks, sandwiches, desserts, etc.), and as you progress you unlock more critters but also more recipes and new expansions for the cafè, which in turn introduce new elements and stage objectives, with some random chances of increasing the friendship level with a certain pokemon, who will join the staff.

The gameplay is decent, but the more free-form, grid-less style of level design makes it too reliant on abilities and consumable objects, a bit too helpful in this case, especially because you can also activate them during the stage, not just before. All to push you into buying the premium currency, which happens a bit too fast, it won’t take long to realize so with the limited energy system, timers and the extra turns costing a lot of “gems”.

While i’ve seen worse monetization schemes and freemium economies, there’s also the fact i’ve seen and played way better puzzles game. This is a very cute distraction (with a tad manipulative freemium economy), but not much else.

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