Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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[EXPRESSO] Knights Of The Zodiac (2023) | Saint Seiya Evolution

It feels like its the late 2000s again with a production like this, as if Dragon Ball Evolution never released, or it did but nobody learn shit from it, just by gazing upon this brand new live action adaptation of the popular manga/anime series Knights Of The Zodiac, better known as Saint Seiya.

IF you knew this was coming at all, in the US the series never really “took off”, and even in countries like Italy where it still has a lot of nostalgic value for older generations, it has been barely marketed at all and released as 3 days special event thingie, kinda telling.

Honestly, i was never much into Saint Seiya, but just from the trailer i recognized the whiff of another Dragon Ball Evolution. Though this one is SLIGHTLY better.

Just because the effects and visuals are a bit better, and the fights could be worse.

But it’s still a terrible, lousy adaptation that’s so 2000s and it’s a total crapfest anyway, as it checks ALL the negative boxes.

Wildly miscast actors that either half-ass it or are just pure pine, a script trying to squeeze a saga worth of info into a 2 hours runtime, a narration with no focus continuously jumping from scene to scene without context, that is when the stereotypes (there are no actual characters in this movie) aren’t vomiting torrents of exposition.

Even worse, it’s also a BORING mess, and it’s that kind of adaptation that it invents his own plot, one that has barely anything to do with the series’ premise, and – for good measure – it’s stupid, boring, threadbare and utterly tiresome on its own, managing not only to disappoint long time fans, but also alienate general audiences.

Not that it stops this movie sequel baiting into the void.

The Iced Hunter (2018) [REVIEW] | Mozgus Chaser

Welcome to another installment of “no, you never heard of this one before, and i haven’t either”, with The Iced Hunter, an italian horror fantasy action film directed by Davide Cancila and about the titular “iced hunter” (you can tell his namesake was never intended to be translated in english, because it sounds like a fancy non-IBA approved cocktail or a Blooborne collaboration cafè item), a mysterious non-human warrior with fittingly mysterious origins and with memories not of his own, being trailed by the “Domini Lupi” sect, hellbent of getting rid of him at any cost.

Does this feel like a werewolf spiced live action “redo/reinterpretation” of the “Holy Iron Chain Order” arc in Berserk?

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Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

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