Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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[EXPRESSO] 007: No Time To Die (2021) | Next, on The Venture Bros…

I was almost not gonna review this new 007 film, i usually enjoy them, but they’re not exactly my favourite type of movie, and i haven’t see one in theathers (or at all) since Casino Royale, but i’d figured we could use a break from the horror stuff, and i trust Cary Fukunaga.

Before tackling the plot, let me say i like Daniel Craig as Bond, but i won’t lie, i did like the idea-rumor of casting Idris Elba as the secret agent himself that was floating around when the movie was announced, but i guess we’ll have to wait for the next one.

Sure as hell they want it to feel like a big comeback, since it has been 6 years since the last one, Spectre, which wasn’t that well received, and this also being the last time Craig will play the character…. i guess explains how (and partially “why”) it’s almost 3 hours.

Plot is about James Bond being recruited by the CIA (after he resigned from the MI6) to rescue a kidnapped scientist, but things lead to thing and eventually to a showdown between Bond and a powerful villain (played by Rami Malek) with a nefarious plan…

Maybe it’s because i literally haven’t seen a Bond film in more than a decade, but honestly this actually hits all the right and expected notes from a 007 flick, it embraces the style of the series and plays it just right, without trying to ape other spy flicks, cynically chasing modern trends or – on the flipside – stubbornly trenching itself in the old shit just to spite modernity.

It’s a consolidated, familiar formula, here well executed, with likeable characters, spectacular action setpieces, a stellar cast. Arguably a bit longer than one would expected (or want), but far from slow moving, good overall, i’d say.