Ghost In The Shell: Stand Alone Complex 2045 – Season 1 (2020) [REVIEW] | Neural Netflix Interface (UPDATED)

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Last year we got two anthological multi-authorial Ghost In The Shell volumes (Ghost In The Shell Comic Tribute and Ghost In The Shell: Global Neural Network, each with many artists and writer tributing the Masamune Shirow’s manga in their own way.

Now we finally got a new anime series, Stand Alone Complex 2045, streaming exclusively on Netflix, with the first season being available from the 23th of April, and the second one planned but with no certain release window, though it will arrive for sure, not just because it’s confirmed, but because the original Stand Alone Complex series had 2 seasons as well, and this is set-up as a continuation of sorts.

In the meantime, let’s look at the first season, directed by Kenji Kamiyama (Shinji Aramaki is set to direct the second season). Continua a leggere “Ghost In The Shell: Stand Alone Complex 2045 – Season 1 (2020) [REVIEW] | Neural Netflix Interface (UPDATED)”

[EXPRESSO] Mass For The Dead iOS | Bossing Lich Mobile

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Anime licensing is often weird as hell when applied to videogames (see the Attack On Titan or My Hero Academia releases for recent examples), but like that Overlord themed Picross game, previously release as “Lords Of Nazarick”… it was kinda necessary, since this popular light novel/anime/manga isekai series has one of the most generic titles ever, and there already was a a videogame series called Overlord (beloved if fairly forgotten nowadays).

Despite this, this new adaptation it’s well presented, with even an original animated opening by MADHOUSE and a track by MYTH & ROID to make it feel like the anime, with redrawn background, some good Live 2D sprites and decent 3D in-game models. The game start off with the general premise of the protagonist, that find itself stuck in the fantasy world of the VRMMORPG he was playing as his lich avatar, but offers an original story with some new characters.

Gameplay wise, it’s a RPG, fittingly so, but more like a proper turn based rpg, with some convenient options (and a mostly useless autobattle function) AND some actual tactical nuance for when enemies become more powerful than a fly…. which will take a while, and even so, you will be a bit too prepared for the boss battles, until they start using way specific “almost instakill” moves. Then you grind or just use premium currency.

To be honest, i arrived at the second part of the story just for the sake of review, it’s kinda boring, and doesn’t have any peculiar “hook” to make you come back to it (outside the usual ones, anyway), the gacha differentiates between paid and free/in-game earned premium currency, there’s VIP/battle pass equivalent, etc.

It’s.. alright, ok, honestly.

It’s something for Overlord fans to do until the 4th season of the anime, at least.

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[EXPRESSO] Bleach: Immortal Soul iOS | Soul Whales

Bleach Immortal Soul iOS

As you may know, Bleach is coming back, with serialized and animated versions of the one-shot Burn The Witch, created by Tite Kubo and taking place in the Bleach universe, and the anime returning with the adaptation of the final arc, The Thousand Year War, expected for early 2021.

So time to milk this renewed interest in the franchise as soon as possible, like with a mobile free-to-play gacha game live service. Another one, Bleach Brave Souls (which is still going) was a hack n slash, this is one of those extremely basic kind of anime rpg for smarthphones, turn based, with most of the challenge and “strategy” being on timing attack to create combos… until the game itself points out the auto-battle function.

Then it becomes just a matter of upgrading stats and letting the way too efficient auto-battle do its thing, since the usual“rock-paper-scissors” system of types weaknesses and strenghts works only on paper, and the repetitive battles lack any depth, so they just become a formality, like how you can technically decide where to proceed in story stages… despite being no reason to do so.

All made worse by overly busy menus bursting full of things to “engage” with, in the hope of making you spend actual money on this cheaply cobbled together cash grab, that on top of recycling frames from the anime series and – somehow – managing to have typos on dialogue cribbed word for word, has laughably cheap and amauterish scene transitions.

At least it serves as a decent cliffnotes refresher for Bleach’s story from the beginning, but even so, a lot of the manga it’s available for free on the Shonen Jump app.
Complete waste of time and data.

I do hope we get a new proper Bleach videogame later, a musou, maybe?

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Azur Lane The Animation 2019-20 [REVIEW] | The Bone Of My Boat

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Ah yes, one more for the evergrowing subgenre of “shipgirls military slice of life”, less Arpeggio of Blue Steel, and more Kancolle/Kantai Collection, which is obvious as hell as Azur Lane (by chinese companies Manju and Yongshi) came out to fight Kadokawa’s browser game, but actually bothered to give it more actual gameplay, implement less taxing gacha elements (which is akin to say “less rusty gambling hooks piercing my flesh”), and actually made it easier to access worlwide without any need to know japanese, use google translate constantly or set a VPN, just released an app for smarthphones.

And given it performed quite well (even in Japan), it was just a matter of time to see an anime adaptation of sorts, which came out in late 2019…not fully, as two last episodes were postponed to march 2020 after concerns on animation quality. I thought it was due to fans expressing criticisms on social media, but it seems it was mostly the staff itself’s decision in order to deliver a better and satisfying ending to the series instead of rushing it, which is commendable, and gave me time to catch up. Continua a leggere “Azur Lane The Animation 2019-20 [REVIEW] | The Bone Of My Boat”

One Piece: Pirate Warriors 3 PS4 [REVIEW]

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After the “Dream Log” scenario of Pirate Warriors 2, Koei did what it usually does, as it basically starts from scratch in order to have a more faithful and complete recreation of Eiichiro Oda’s pirate world, in the name of canon… and so you wouldn’t need to have played the two previous Pirate Warriors titles, because this was released on all Playstation platforms at the time, and Steam as well.

There’s also a Deluxe Edition for Switch that came later with all DLC already on the cart, and it’s not bad performance wise, worth considering. Continua a leggere “One Piece: Pirate Warriors 3 PS4 [REVIEW]”

One Piece: Pirate Warriors PS3 [REVIEW]

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For the upcoming release of Pirate Warriors 4 (which i though wasn’t gonna happen until it was revealed in the summer of 2019), i’m gonna review all the previous Pirate Warriors titles before it reaches Europe on the 27th of March, so here we go! Continua a leggere “One Piece: Pirate Warriors PS3 [REVIEW]”

Dorohedoro 8-Bit Game ~Living Dead Day Survivor (Browser) [REVIEW]

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So yeah, we have a Dorohedoro videogame, finally…. kinda.

It’s a free browser game available on the official site for a limited time, and it’s a basically a NES style beat em up taking place – as the title explicits – during the Living Dead Day (recently depicted in the third episode of the anime series), an annual event in Dorohedoro’s world where the dead rise, and people kill them to obtain plates that can be exchanged for prizes, with food stands and stuff like it’s a festival.

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Being it basically just an ad for the series (one with impending disappearance), i’m not gonna complain about it being basically a 5 minutes affair, but the pixel art and chiptune theme are well done, gameplay is what you’d expect from old school beat em up: never let enemies gang on you from both sides, use items, master the jumping kick, etc. You can play as either Cayman or Nikaido (they control and fight the same), and there’s local multiplayer, even if you’d have to huddle around the same keyboard.

The website and instructions are in japanese, but you can easily figure controls out anyway, so i’d recommend you try it before it vanishes from the web. I still haven’t seen the anime series (besides a couple clips), but i strongly recommend Dorohedoro anyway, one of my favourite series of all time.

 

The Island Of Giant Insects OVA (2019) [REVIEW] | Garbage Island Recut

The Island Of Giant Insects 2019 OVA

After being delayed and ultimately coming out last year, The Island Of Giant Insects it’s finally available as a movie on Crunchyroll, even in my region, i’ve heard it’s terrible, so yeah, i’m in, let’s review it… not yet.

Honestly, i kinda forgot this was a thing, i red announcements of this series coming soon in 2018, but i forgot and i didn’t knew they actually released it in 2019… as an OVA, guess that “series” plan fell through along the way, and they ultimately went with an OVA and now a full lenght feature.

I would have skipped it, but in response to criticism, the producer said it’s basically the prologue for a feauture length anime film project… it was a lie, i found out just before publishing that it’s just the movie edited to 22 minutes, i should have trusted my gut and avoid it all together, but since the review was already finished (and this new info doesn’t really change any of my complaints) i did some minor edits, and here it goes!
Continua a leggere “The Island Of Giant Insects OVA (2019) [REVIEW] | Garbage Island Recut”

About that redesigned Sonic The Hedgehog…

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So yes, as announced after the huge (and in retrospect, highly predictable) backlash the original design shown in the first trailer, they scrapped that eldritch thing, and came back today with a new trailer, which shows some new scenes, and a new redesigned Sonic that’s a fuckton more pleasing to look at.

As i said before, i was kinda against this, for two reasons. Continua a leggere “About that redesigned Sonic The Hedgehog…”