One might wonder why review Jump Force now, as it got “internet spanked” quite enough when it came out in 2019. Aside the fact i don’t need a reason to do so… Namco Bandai gave me a big one, by announcing they would remove the game from digital storefronts, alongside the 2 season passes, the DLCs characters and content by february 8th 2022, with online functionalities and features shutting down entirely by August 24th 2022, this on all platforms.
Now, i know this would be reason for joy to many, but i’m an archivist at heart, and while i won’t miss the microtransaction laden bullshit, i find it silly that they didn’t even managed to make a complete edition of it with all the content on disc, only the Deluxe Edition on Switch with the Season Pass 1 content baked in the cart.
So years in the future you won’t be able to play the Season Pass 2 characters at all, which isn’t exactly a loss given the game wasn’t good to begin with, but it’s even more soon-to-be legally lost content. The loss of the online functionalities was inevitable, to a point, but the rest not so much.
The first Ken’s Rage sold relatively well, and it’s Koei, so we got a sequel 3 years later.
Which would be fine, until you realize what it actually implies in this case, and i don’t mean it simply being released to coincide with the series 30th anniversary.
That is something else entirely that ultimately condemns Ken’s Rage 2, but the main issue is that you just can’t do what Dynasty Warriors does with Romance Of The Three Kingdoms, as the source material for that leaves it open to the real historical characters being reinvented or changed, on what of the many events (historical or pure fiction like the many uses of magic) focus more the narrative, while keeping focus on the essential battles and significant achievements of the warring factions, and their part in the path to the unification of China after the fall of the Han dynasty.
You can’t just re-imagine Kenshiro, his friends and foes, as they have all distinct personalities, distinct character designs, signature moves and Fist Of The North Star’s popularity never really waned in 30 and plus years, so people still are quite well aware of it. On the other hand, you could hardly justify making a sequel when the first game stopped at the end of the Raoh’s story arc.
I’ve been wanting to revisit the Ken’s Rage series for a while, especially because it seems like a no-brainer to make a Warriors style game about one of the most beloved shonen series of the 80s, Fist Of The North Star, with Kenshiro and his cast of powerful, larger than life foes, with more post-apocalyptic muscle mountains and the array of martial arts that explode people from the inside, cure them from all ailments, and do whatever insane mystical, awesome bullshit they do.
Not that Fist Of The North Star lacks videogames based upon it, but aside from the first NES game (released without the FOTNS license as Black Belt), most of them never left Japan, or did reworked due to licensing into something else. In either case, here in Europe we almost got nothing of that for decades, so Ken’s Rage was actually a nice treat for starving fans that wanted to experience Kenshiro’s post-apocaliptic odyssey in videogame form on their modern consoles.
Sorry to “interrupt” Dino Dicember, but i wanna talk a bit about Koei’s musou series based on Fist Of The North Star, dubbed Ken’s Rage. If you follow any gaming news site, you’ve might already know of this, but since we do have some preview footage running around, i feel the time it’s right to talk about what Koei did to celebrate the 10th year anniversary of Ken’s Rage.
For the upcoming release of Pirate Warriors 4 (which i though wasn’t gonna happen until it was revealed in the summer of 2019), i’m gonna review all the previous Pirate Warriors titles before it reaches Europe on the 27th of March, so here we go! Continua a leggere “One Piece: Pirate Warriors PS3 [REVIEW]”