
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
Played in the Konami Arcade Classic Anniversary Collection on PS4.
In this fairly good collection (thankfully Konami tasked the Arcade Archives team to do this one, and this one has a regular Arcade Archives release as well), there is something that will stick out from the many old shoot em ups that make up this collection, and that made Konami a premier videogame company, once upon a very long time ago.
Is the spooktacular arcade version… kinda of the original Castlevania title on NES, released in the west as “Haunted Castle”. And when i mean “arcade version”, i mean this isn’t a conversion, but a completely different game that uses different hardware and graphics, but still adapts the first Castlevania in gameplay and premise, the stages being original but also drawing comparisons to the NES game. To make things even odder, this isn’t even the first title in the series to do that.
Continua a leggere “Haunted Castle PSN [REVIEW] | That Dastardly Dracula”
Quietly put out as a sequel to the 2016 Ghostbusters movie (the mediocre one people went on harassment campaigns for), this is a budget release through and through, but it’s Activision publishing it, so of course they sold for 60 bucks as its MRSP. Must squeeze all the money out of this licensed cash grab shit-turnip as we can before people notice or stop caring about Ghostbusters.
Or until we release a remaster of the WAAY better (flawed, but still WAY better) Ghostbusters game on PS3/X360/PC. Which just happens to be free on the Epic Store, i didn’t even plan this, but at the time of posting, it’s still given away for free on that platform/store, so i’d recommend nabbing it.
Continua a leggere “Ghostbusters PS4 [REVIEW] | Bustin’ One Out”
Today Oneechanbara Origins, the remake of the first two titles in the series, launches officially on PS4 and Steam, so let’s rivisit that spin-off of sorts Tamsoft made in 2017, branded as “Zombie Panic Shooting Action”, happening in the Oneechanbara universe. Kinda. Maybe.
Yes, the retail PAL version does exist, i have it!
But it’s also available digital for PS4 and Steam.
Continua a leggere “School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD”
I wasn’t planning on reviewing the DLC packs as well, but then again Namco and/or Koei silence on eventual stuff one would expect for a 30 bucks Season Pass…. made me feel apprehensive, and it worth keep banging on these issues, they won’t go away if you get bored of hearing about them, quite the contrary.
So you get both a review of the first DLC Pack for Pirate Warriors and a small digest of Koei’s DLC bullshit (just this once, i’m not gonna do that for the following DLC packs’ reviews), far from comprenhensive, but fear not, i could easily make an essay on this subject. If you’re already familiar (or WAY too familiar) with the subject, please just skip to the review of the DLC pack itself below. Continua a leggere “One Piece Pirate Warriors 4 – DLC Pack 1 PS4 [REVIEW + RAMBLE]”

Moments of crisis are what unites us, especially in exterminating space bees and shouting “ EDF ! EDF! EDF! EDF! EDF!” from the safety of our own homes and away from something worse than bouncing giant spiders and ETs with laser guns!
Time to review Earth Defence Force 5, the latest in the main EDF series! Continua a leggere “Earth Defense Force 5 [PS4] REVIEW | Frogs From Planet Space”

Yeah, an actual videogame devoid of the gacha free-to-play trappings, based after the “Kancolle Killer” smartphone title that basically positioned itself as a Kantai Collection clone (not quite, but it’s obviously aimed at the same demographic), one easily available pretty much worlwide instead of a japan only browser game requiring VPN and troublesome hoops to jump through and compatibility errors if you want to play it.
It’s an odd concept to have a proper videogame that you pay to own as a spin-off of a free-to-play estabilished/borne series, almost emblematic of the state of the market and this “era” of gaming, but it’s interesting from a conceptual standpoint, and now you don’t have to import it from Playasia, as it came out, even in physical retail form, in Europe and the States. Still kinda surprised by that.
I preordered the “super duper hyper” edition with all the tat and OST and artbook, but maybe i’ll eventually review the Limited Edition contents by themselves, they don’t factor into the actual PS4 videogame at all. Continua a leggere “Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat”

The story of Demon’s Crystals (related in half-assed text scrolls at the very beginning and end) is some evil monsters arrived and changed everyone into monsters, strange since you control half-dragon half human characters, but whatever, kill them all and reclaim your crystals back using magical guns, because it’s a twin stick shooter.
The hordes making up a stage will require you to collect a set number of crystals, kill a set number of enemies, or do both under the time limit, but besides that, it’s very typical of the genre. You get a good array of power ups with time limited usage, a very simple level up system (which makes you take and dish more damage) but there’s not loadout or any sort of customization or depth,
It would be a decent game of this genre, more on the “budget” side (not helped by the “halloween store” aesthetic), simple but fun, with a decent difficulty curve. Shame that the camera is a weird – and bad – compromise between isometric and “bird’s eye”, and in heated moments it becomes hard to tell which are your bullet or the enemy’s (when they don’t get accidentally camouflaged by the level), if you manage to see them coming at all, who knows what specific part of the stage will bother to block them.
This is especially noticeable during the few boss fights, especially the final one, which – on top of being cheap and frustrating – may obscure half the screen, when its routines don’t bug or glitch out.
When the game doesn’t randomly crash at the continue screen, which it loves to do – a LOT – at the final boss. Lovely.
You have local co-op, some competitive online modes and a survival mode, but… yeah, play Ruiner or anything by Housemarque, instead.
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Copy Purchased
Platform: PS4
Developed By: Natsume Atari
Players: 1 – 4 (online multiplayer only)
Yeah, the one that spawned the “Godzilla is approaching the generator!” meme, as popularized by “Angry” Joe Vargas.
And keeping that in mind, is worth noting that the obnoxiously repeated observation is also pointless, because you can check the “health” of the generator just by looking at how many of the spinnings parts of it are red and unmoving.
Just so you know this is shit from the start.
Bring your shovel, there’s a lot of whatsit to plow through. Continua a leggere “Godzilla PS4 [REVIEW] | King Of The Dumpsters”

If you like Zuma, you’ll probably enjoy Sparkle 2, i assume sequel to “Sparkle”, if this wasn’t given as one of PS Plus monthly “free” games, i wouldn’t even know it exists.
Yeah, it’s a “Zuma clone”, which isn’t a bad thing at all, as we aren’t (or ever were) exactly drowning in them, and unlike the original Zuma, this one doesn’t become frustrating and obscenely difficult towards the end, punishing you for just wishing to beat the game. This is a lot better, since it actually cares a lot more about being fun to play than being difficult for the sake of it.
To differentiate itself a bit, Sparkle 2 lets you equip passive abilities for the orb slinger, which – besides being more numerous than expected – are just unlocked as you go, and can be quite useful. The presentation is simple but nice, even if the story amount to you being in a fantasy place on a quest to obtain 5 keys that will unlock.. something, with “screensaver cutscenes” accompanied by a good (albeit not exactly ecstatic) narrating voice.
While i appreciate that it’s really trying to give me more “bang for my buck” (it also has a Challenge Mode and Survival Mode, leaderboards, harder difficulties), in the long run i wish Sparkle 2 campaign was shorter, it boasts 92 levels, sure, but after a while they start to repeat themselves (and so do the nice music and backgrounds), just harder with faster moving orbs and more colors to match.
Even if i wish they didn’t try to make so many levels when they clearly couldn’t (hence the “need” to recycle them for filler purposes), i found myself getting back to it time after time and i gladly played it to the end.
Overall, a more than decent “Zuma clone”, and a fun one.
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