[EXPRESSO] Wolf Man (2025) | “Get away you weirdo monkey man!!”

Leigh Whannell continues his “remake rumpus” of the classic monsters following up his 2020 releaed The Invisible Man (and the whole Dark Universe failure) with his take on the Wolf Man.

The story revolves around a family on vacation in a house in the woods of Oregon, with the father trying to use the unfortunate circumstances that brought them there in order to mend his strained family situation, then being bitten by a strange animal while protecting his wife and daughter, and gradually transforming into a beastly creature…

The themes of “sins of the father/parental neglect-abuse” are interesting for a werewolf film, as it the idea to opt for body horror, to focus on the slow transformation to parallel the father’s descent into the brutal, alienated and alienating monster that once walked the skin of a man, and i’d never felt like the idea didn’t work or the script didn’t quite click, nor like there was some “filler”.

Nothing like that.

Honestly, it’s far from bad, but it also frustates me as being so close to being straight up a good, because it’s quite decent but it’s bogged down by feeling honestly uneven, starting good, delivering on the tension, on the claustrophobic atmosphere, even managing to make you care more than you’d wager about these characters that at a first glance feel generic… and honestly never proper bloom, despite the good acting, especially by Christopher Abbott (yes, funnily enough) as the father.

That combined with some questionable special effects, some retreads on cliches, the movie never achieves the emotional depth it soughts to, so it ends up feeling incomplete, like something is plain missing, uneven in execution and underdeveloped where it counts in spite of clear effort.

Not bad, at all, just… kinda disappointing, especially considering the talent involved.

Pity.

Seven Samurai 20XX PS2 [REVIEW] #meleemay

Technically this is a re-write, because i did review this game years and years ago in italian, but time gave me the distance needed to realize i could actually write an entirely new review from scratch for Seven Samurai 20XX still based on my experience of like 7 plus years ago, since the hatred i felt for this one never actually went away, and i guess festered on the back of my mind.

But i did replay it, and i can futher confirm that there are indeed many reasons to istinctually hate it, if nothing else for the fact it had the brass balls of being the closest to an actual videogame adaptation of Kurosawa’s seminal samurai film, as it actually had the rights by the Kurosawa production, and i wanna make it clear it also has Moebius (yes, THAT Moebius) as the character designer and music by another legend, the late Ryuichi Sakamoto.

So yeah, it’s kinda impressive how Sammy (an arcade publisher that by the early 2000s fused with Sega in order to enter the home console videogame market, which i will always associate with my beloved Metal Slug clone called Dolphin Blue) got permits from the film studios, rounded up people of incredible caliber from different industries, and then managed to deliver such an obvious, steaming turd that was destined to haunt the 5 bucks bargain bins for a good decade.

So much for a product meant to celebrate the movie’s 50th anniversary, as it did the anime series Samurai Seven, both curiously fiddling with sci-fi re-imaginings of the film but actually unrelated to each other besides both meant to attract younger audiences to Kurosawa’s story.

Continua a leggere “Seven Samurai 20XX PS2 [REVIEW] #meleemay”