[EXPRESSO] Splatoon Raiders NSWITCH2| The Machinist Of Joy

While Splatoon 2 was the only multiplayer competitive game i actually cared “getting gud” at for a while, i also loved the campaigns, as the single player challenges and obstacles kept reminding me of classic Ratchet & Clank games, so i hoped they would eventually do a single player focused spin-off (Splatoon 3 didn’t grab me as much and so i kinda stopped playing it on the regular after a while)… and last year they did announced it, and now here it is, with Splatoon Raiders, the first game of the series to be on Switch 2 (as a console exclusive).

It’s a Splatoon 3 spin-off that has the Deep Cut trio go to inspect a mysterious new island on Salmonoid territory in order to search for treasures, only for the helicopter to crash. They manage to survive on a rig, find a robot that sees tailored made to explore and loot the wilderness of this archipelago, so – with the help of the pilot – decide to keep searching for more treasures as benevolent thieves, hoping the booty will help pay out the immense debt Splatville has amassed.

Gameplay wise, it’s actually more than just them repurposing the Salmon Run mode from Splatoon 2 and 3, it uses that as base but eventually becomes its own thing, while keeping some “trials/challenges” testing-teaching how to use both old and new weapons and subweapons alike, which now can be combined and dual wielded depending on your playstile; plus it looks great, can be fairly challenging and there’s always something rewarding you, in terms of items, gear pieces, custom modifiers, materials for upgrading the base and obtaining new facilities.

Honestly this is exactly what i wanted and expected from a single player focused (though there is local and online co-op) Splatoon game.

Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It

This is a revised rewrite, but it has been so long since the old review that back then the Sequel Trilogy had just begun, and Disney wasn’t quite drowning people in Star Wars related projects and series up the wazoo, and to be honest while i still don’t consider myself a Star Wars fan… fuck if i know what a “Star Wars fan” actually means nowadays.

Nor i do care to properly find out.

I did like it casually enough to play some SW games like this and the sequel, and – as i said before – i would love a Star Wars Musou, which sadly will never happen, and in general i do like people fighting with lightsabers and magical space powers, i’m not above it, absolutely.

Also, while this isn’t the first hack n slash/beat em up based on the property (i remember the home consoles versions of the Episode III tie-in game being that and mostly well received), it was certainly one made because God Of War became popular, so Lucasarts wanted in, as everybody did.

Namco even resurrect their Splatterhouse series to get some of that violent 3D beat em up action.

Continua a leggere “Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It”

Wario Ware: Move It! NSWITCH [REVIEW] | Even Smoother Moves

To my delight, Nintendo decided to make more Wario Ware games after the welcome but kinda disappointing Wario Ware: Get It Together, and i gonna indulge myself, so the new installment, Wario Ware: Move It!, released very early last November, and it’s getting a full review as well, even if far, far later i originally planned, you can’t stop the garlic fueled madness after all.

So let’s WAH!

At least if you have either a normal Switch or its OLED revision, because Nintendo has decided this one you’re gonna play with the joycon detatched from the Switch, or you’re not gonna play at all.

So yeah, don’t bother with this one if you have a Switch Lite, you won’t be able to play this one at all, it straight up ain’t compatible…. except it is, kinda, you’ll have to buy or own extra Joy-Cons and use the screen of the console in “table mode”, which also means the multiplayer modes are completely off as they require the console to go into TV mode, which the Switch Lite can’t do.

And i don’t see them patching some kind of buttons and analogic control scheme later, because this is basically a follow up to the Wii iteration of the series, Wario Ware: Smooth Moves, as it built and depends upon motion controls, heck, it even forces to put the switch straps on the Joy-Cons as some minigames actually have you deliberately drop, place them on a surface or have them hanging around your wrist…. so yeah, this will rightfully enrage a lot of people.

Continua a leggere “Wario Ware: Move It! NSWITCH [REVIEW] | Even Smoother Moves”