Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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Shark! AKA Samuel Fuller’s Shark AKA 4 Bastardi Per Un Posto All’Inferno (1969) [REVIEW] | #thesharksix

You can hardly get any more basic with a title like “Shark!” (shouted, of course), so it’s no wonder it got mostly forgotten in time, its status as a pre-Jaws shark film not helping, hence leave it to the italian home video market to release under the title of “4 Bastards For A Place In Hell” (4 Bastardi Per Un Posto All’Inferno), far more eye-catching and way fuckin better than just “Shark (exclamation mark)” though making one expect to see a spaghetti western, because deception and bullshit was always the name of the game when localizing titles of movies here in Italy.

Though it also can be summed up as “the shark movie with Burt Reynolds in it”, as we have basically a shark-laden style “Treasure Of The Sierra Madre” plot as well, with the protagonist being a gunrunner that loses its cargo near a Sudanese harbor town, making him stuck there, until he’s hired by a woman to help a scientist raid a sunken ship in shark-infested waters for some.. “valuables”.

Pity is, he faces competition from other people hired to do the very same thing..

Not to be confused with 1975’s Shark Treasure by Cornel Wilde, also about a sunken treasure and criminals, and one that also publicized itself on the realism of the sharks in it, because… minds think alike, especially when you’re gonna cash into Jaws’ success.

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