Python (2000) [REVIEW] | ….and all i got was this lousy t-shirt

There was a time before we got for granted monster movies about giant hybrid animals, but still after the 70s and 80s brought along any kind of killer animal, even slugs.

It was the new millenium, the 90s just ended and what that meant for b-movies is that now it’s fairly cheaper thanks to computer graphics, not that it’s necessarily that easier, but for the cheapo companies that banked on pumping out crappy monster movies for the TV or home video markets, it meant not having to bother anymore with animatronics or puppets or that much more in the way of practical effects for the monster or animal you wanna make the movie about.

Not that you couldn’t use both practical AND digital effects for the creature, but it was never much of a concern anyway for movies like these and the companies that made them, which – let’s be honest about this – gladly welcomed the new, cheaper tools now available, as they meant larger profits to be made.

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[EXPRESSO] Godzilla VS Kong (2021) | MONSTERS, FIGHT!

This review is out only now because we didn’t fuckin get the movie (officially, anyway) here in Italy until now. Streaming only, due to cinemas just now preparing to re-open in some capacity.

So, after some delays and a wait that consumed me, the monster RE-match of the millennium has finally happened, as part of Legendary’s Monsterverse.

And it delivers, it does, even though there are caveats, ones that most people already know and are willing to ignore, especially because Godzilla II: King of The Monsters already had these issues.

Plot sees Godzilla rampage in New York for unknown reasons, and the Monarch company is basically engaged to use Kong as a guide to reach his ancestral home located inside the “Hollow Earth”, supposedly common origin to all the giant monsters. This because they sensed a huge energy source there and plan to use it in order to power up a weapon capable of stopping Godzilla.

The effects are top notch, the monster fights incredibly satisfying, there’s actually a bit of personality to the monsters (even if Godzilla – by Toho’s strict decree – doesn’t talk in any way) the Hollow Earth scenario is actually quite a spectacle and interesting, even if the plot is a bit there to justify the monster fighting and not the other way around, combined with the human characters really being… just kinda there to be there, mostly coming off as annoying, stupid or a bit douchy.

And i’m “sorry”, but we spend a lot of time with them as well, they’re played by good actors, we can have better scripts and better human characters for monster movies, even by just looking at MonsterVerse’s own Kong: Skull Island.

Could have been better, but overall it’s still a blast to see, especially on the big screen.

It’s Alive (1969) [REVIEW] | Farmers and Fishmen

Enough with the regular kind of crappy B-movies, let’s crank it up to uber shlock, with the misleadingly titled It’s Alive, not a Frankenstein style crap-fest like The Body Shop, it’s actually more a 50s style B-movie about a couple that runs out of gas in a remote rural town, and stumbles upon a crazy farmer, his imprisoned “wife” and his private zoo, which also includes a Gillman style monster.

I did watch it on Amazon Prime Video, which has the 2020 restored version, i can only imagine how worse the more common prints of the movie are. I truly can, it’s a cheap made for TV monster movie that seems to stem from a 50s script, but was clearly shot in late 60s /early 70s. Dat film grain, though.

Now, the question is: how bad does the monster look? Like the mermen with mouth-tentacles that look more like hot dogs from Horror At Party Beach?

Worse than Monster Of Piedras Blancas?

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The Giant Gila Monster (1959) [REVIEW] | Knee Deep On The Box

In a way i really had to do this one, after tackling The Killer Shrews, it’s only fair i review The Giant Gila Monster, to complete the Ray Kellogg double-feature, and they do feel cut from the same cloth, down to the similar – but very typical of the genre – intros.

And if anything, this sounds less of a joke, compared to the concept of “killer shrews”, just your regular 50s B-movie drive-in fair with giant reptiles, small town sheriffs and white bread teens played by people in their 30s, with a touch of rock n roll… incredibly regional, white rock n roll, but still, that penchant for music that will carry over into the 60s is typical and they even advertised some tracks on the poster itself, without irony, as that was a genuine selling point at the time.

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The Killer Shrews (1959) [REVIEW] | Dogs & Rugs

Since i’ve more than mentioned this movie during the review of Deadly Eyes/Night Eyes, what the hell, let’s pay some respects to what it’s now a cult classic, especially for the more seasoned cinema buffs from the U.S. Side, as the movie was featured on Mistery Science Theather 3000 (alongside his double-feature debut companion, The Giant Gila Monster, also directed by Ray Kellogg), becoming one of the favorite episodes from the fans, and it can’t be denied this movie had some impact, as it was also featured or referenced in some way in other shows about bad movies.

It also managed to spawn a direct sequel in 2012 (63 years after the original came out), Return Of The Killer Shrews later with James Best reprising the role of Thorne Sherman, and a remake/parody in 2016, Attack Of The Killer Shrews. A lot for a movie made on a very low budget and serving as a perfect example of the decline of the “nuclear era” monster movies, because even for the time the idea sounded silly, and showcased how desperate you must have been to go with “shrew” as the scary mutant killer animal for your monster movie.

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Deadly Eyes (1982) [REVIEW] | Game Of Rats

I would like to thank Canada for asking the question: can we remake The Killer Shrews and make it less crap, despite also making it about rats?

I mean, especially if you’re a fan of MST3K it’s hard not to think of that, not because the mutated animals are shrews, but because they did the same trick of dressing up dogs (daschunds here) with special effects to make the rats, alongside some puppet props.

To be fair, of course this movie was bound to have a bigger budget and be better given how notoriusly low the budget was for The Killer Shrews, how it was pretty much a “regional” drive-in flick with actors that were hard to understand due to the accents and dialect… and it’s a better movie all around. The old trick of using dogs masquerading as rats actually works here, because they do have better budgets for the effects, instead of just putting moss and bad wigs on the poor canines, so you don’t really notice they’re dogs while watching, and the rats puppets and props are actually decent-to-good in quality, so the answer to the question posed at the beginning is already “yes”.

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Shockwave A.K.A. I.A. Assault (2006) [REVIEW] | Wynorski’s War Of The Worlds

I didn’t plan to do a Jim Wynorski-A-Thon when i accidentally started watching movies in my saved list that would soon abandon Amazon Prime Video (or gate themselves beyond another paywall), and i’m tired having to preface this already, but i can’t say i really wanted to see this movie that much.

Then again, i did put in the “watch for later” list because the robots in the thumbnail looked like the martian war machines in H.G. Wells’ War Of The Worlds.

Plot is sadly not as interesting, with a couple of experimental robots sporting advanced IA being carried on a plane over a desert Pacific island, plane crashes, and Navy Seals (because the OSI is busy learning not to plug the entire mainframe into a single wall socket) are sent in to recapture the robots, as they turned against the humans, and they’re getting smarter and smarter….

Script convenient criminals also happen to be arrive on the island, as they manage to get the helicopter stuck there after robbing 2 milions from a passenger cruise, but then again, the Navy (Such As) Seals might as well bring nerf guns, despite knowing the “supah” robots can be harmed only by a specific weapon. And they know because the scientist’s daughter, also a scientist and carrying on her father’s work, told me it is so.

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Fire Serpent (2007) [REVIEW] | … Of Known Origin

Now available for the Sega CD 32X

Another one for the ever increasing pile of movies i saved for later on Amazon Prime Video and ended up watching & reviewing before they get taken off or gated off another subscription service.

And yes, it’s a TV movie for Sci-Fi Channel, from before they just rebranded themselves as “SYFY”, but yeah, we’re going back yet again to the neverending well of trash, always flowing, always bursting and ripe for the picking by the cynical, the bored, and the masochist. And people like me, i guess.

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[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

[EXPRESSO] Run Godzilla iOS | Tamakaiju

Toho plans to release not one, not two, but THREE Godzilla mobile games this year worlwide, and the first one is the already available Run Godzilla, which isn’t an endless runner (despite the title kinda implying it), but more a simulator-raising game where you take care of your very own kaiju in order to… make it run like a horse.

I’ve seen people describe it as basically Uma Musume but with kaijus instead of horse girls… and it’s not that far off. And by that i mean it’s basically a stat building game where you increase the stats of the monster before taking on races, where you can just tap a button to encourage the monster to go faster, but that’s about it, you don’t control the kaiju directly.

Strenghtening the monster is done via a typical idle game setup, as you juggle resources to have enough people praying for the monster to grow, extend the time they will stay in the group, pick up apples and gems to recruit more people, and change weather to influence the growth of a some stats over others. The kaiju itself has an “expiration date” which can’t be extended, but the following generation/monster will inherit some experience points, and the loop repeats.

It’s more complex to look at than to actually play, just a thing you’re supposed to tinker with on a somewhat regular base, as timers keep running regardless, so you might come back to find the your digital “pet kaiju” (one you don’t have to feed or “poopscoop”) already dead/expired.

It’s a thing to thinker with more than play, and while it’s very honest about it, outside of the initial novelty it’s hard to care for long if you have at least another free-to-play game/app you keep coming back to regularly.