That Old Gray Mare: Pretty Derby

Remember Uma Musume? Yeah, ironically the anime version, which is usually used to prop up the main attraction of the media franchise… almost managed to have 2 entire seasons (and a chibiesque mini-anime) out before the game released just a few weeks ago (and today the PC version released via DMM, japan only of course), at least in Japan and i guess other asian countries.

I really should have covered the anime series (given i’ve already covered almost all Azur Lane anime iterations), but at the moment my schedule is full, so probably later this autumn. I would like to give the game itself a shot and make an EXPRESSO review eventually, but i can wait for an eventual western release of the app.

I wouldn’t expect an official western release anytime soon, considered the game was supposed to launch in 2018, but it’s Cygames and we did eventually get Princess Connect Re; Dive (which i didn’t like, but whatever), so it’s possible.

So that’s that, back to Giant Monster March!

Princess Connect RE: Dive iOS [EXPRESSO] | Idle Moe Mediocrity

Now that “Priconne” has gone global, let’s give it a look.

Ok, story. You start in the usual “media res battle you lose”, then wake up as your generic male fantasy anime protagonist, now amnesiac but apparently a prince-knight known by everyone else in the world, so alongside your girl retainer and various battle princesses you go on a quest to scale Sol Tower and get a wish granted.

At least it’s not an isekai (?).

Combat is automated with interaction restricted to activate special skills when charged up… that’s it. There’s no complicated system to power up characters, so it’s not confusing but it’s also lacking any real depth, it just a matter of upgrading enough the characters and choosing the party composition, especially the latter i can see being important when you’re in deep with the harder levels.

Not that i will be reaching that point, but still, i don’t consider “the game really playing itself” a plus, even in a game like this where gameplay is vestigial to the “idle waifu collecting” activities.

One filled with lots of just….incredibly generic fantasy anime moe designs. There are some exceptions like the Alpaca Princess, but not many interesting or good designs. This is to make the rarer characters more desirable and con you into buying premium currency for the gacha.

While the F2P elements aren’t abrasive, the game is relatively generous in giving out gems/crystals and doesn’t gate features with insane grinding… it’s manipulative generousity, there’s always a catch.

The games uses clips from the anime series (which look good), production values are high, it’s harmless, inoffensive, but i just find Priconne to be very disposable and uninteresting, if i didn’t force myself to do some decent progress before writing this review i would have dropped it on day 2.

That’s the sound of 10 years of Ken’s Rage

Sorry to “interrupt” Dino Dicember, but i wanna talk a bit about Koei’s musou series based on Fist Of The North Star, dubbed Ken’s Rage. If you follow any gaming news site, you’ve might already know of this, but since we do have some preview footage running around, i feel the time it’s right to talk about what Koei did to celebrate the 10th year anniversary of Ken’s Rage.

(images taken from Siliconera)

Continua a leggere “That’s the sound of 10 years of Ken’s Rage”

Musings on Animal Crossing New Horizons “live service” model

So, i was gonna write this editorial this summer, when the July update for the game reintroduced scuba diving (seen before in AC: New Leaf), but i held off on publishing, waiting to see if it the issues i had with the game had any legs… and now i feel they do.

It’s worth noting i bought the game and played it since launch day, and i have spent like 300 hours on AC New Leaf alone, and a lot on the original AC on Gamecube, not to brag (i’m pretty sure there are a lot of way more dedicated AC players), but to give what i’m about to say some confidence. As in, i know what i’m talking about. Continua a leggere “Musings on Animal Crossing New Horizons “live service” model”

[EXPRESSO] Goblin Sword NSWDDL | Good Mobile Sorcery

Mobile games get a bad wrap, and while the industry itself is guilty as hell for it…eventually you get a mobile game that actually wants to be just a game, made for enjoyment instead of retention (followed by the game testing your resolve against your wallet)… which you probably didn’t even knew exist until it gets a PC and/or console port.

Yeah, Goblin Sword is a mobile game that found its way to the Switch’s eShop earlier this year, and despite some asset flips (and similar crap from malingering homunculi) from Steam starting to surface here as well, you can still get proper esposure on it, especially since it’s a 2D retro styled Metroidvania-sidescroller hybrid……lacking the random ass rape in the beginning, now we have to warn people of that due to a certain series with “goblin” in the title.

Then again, there isn’t much of a plot, it’s basically you against an evil wizard that wants the titular “goblin sword”. And… that’s it. Gameplay itself it’s a basic sidescroller with a Metroidvania twist, as in you get power-up needed to reach previously unaccessible areas, but progressing in the levels it’s done in a traditional side-scroller gameplay, go right until you reach the end of the level, with double jump being the fancier ability available, and collect all treasure chests and crystals you can.

Gelato Games (oddly not an indie italian videogame studios, despite the name) did cook up a good sidescroller, with a pleasant but a bit generic art direction, and you can still kinda tell this was made for mobile first, but you’ll soon forget that, thank to good level design, the tight controls, the great difficulty curve, a good amount of content and replayability.

I’m glad this one was ported to Switch, because it deserves more attention.

[EXPRESSO] Pokemon Masters EX iOS | The Rolling Girls (& Boys)

Pokemon Masters EX iOS.PNG

I usually don’t re-review smarthphone games (i did an Expresso review of the game in italian soon after launch one year ago), but since i didn’t really touch the game after spending time on it for the review, i actually enjoyed it enough, and Nintendo feels the update is so big to warrant a title “upgrade” (hence the “EX”), i will indulge this time.

As one would expect, in time they added more extra modes and stuff to do, even Pokemon eggs (alongside the stuff added as part of the anniversary update, which brought also a new interface)… but they also added freemium elements that weren’t in the game at launch, like the “energy meter”, and of course more stuff for the gacha, and this game is one of those that differentiates between premium currency gotten in-game and paid. Still, they didn’t add lootboxes or more monetization system, and admittely the game launched a little bare on content, not broken or unfinished, but DENA clearly underestimated how ravenous gamers can beat in days what was intended to be consumed in weeks or months.

And i feel bad that ultimately Pokemon Masters is so reliant in the gacha to really lure you back in, because the gameplay itself is (and was) fairly solid, as it’s basically the classic Pokemon combat formula but as a 3 vs 3 affair, with some semplification to accomodate it not being turn based, and a slightly revised system of types’ compatibility. Along with new passive abilities for defense, it’s the closest we have to a proper Pokemon game on smarthphones/mobile, and it’s the better one we got yet. Surely better than that Pokemon Rumble Rush (RIP?).

Still, a fairly good mobile game i don’t really care to play with any sort of frequency.
Or give money to, honestly.

expresso-icona

[EXPRESSO] Onward (2020) | Dad Quest

Onward 2020 poster.jpg

Yeah, due to the COVID-19 lockdown, this was delayed… until theathers reopened yesterday in Italy, pretty much. For U.S. moviegoers, this will old hat, as the movie debutted there in march, but eh, what you gonna do?

After the fun but kinda pointless rethread of Toy Story 4, Pixar here treats us to a story about two brothers in a quest for an artifact to make their deceased father exist – completely, that is – for one more day, all set in a fantasy suburbia world of elfs, cyclops, goblins, station wagons, smarthphones and convenience stores, as technology advanced and made magic basically obselete over the millennia. Yes, still a better modernized fantasy world than Bright, let’s just get that out right away.

And there’s a token minor LGBT character (a cyclops cop), so token it’s made so by a single line, not bad or offensive, the character isn’t completely pointless to the plot, to be fair, it’s just….yeah, nothing to really brag about, given it’s ancillary status, but Pixar needed some social media icons for Pride Month, so…

That aside, it’s good mix of family drama and road movie, with some fun characters design, likeable characters (even if it’s another tale of getting over feelings of inadequacies, this time exploring brothers and fathers relationship), funny spins on fantasy and GDR clichès leading to some pretty good visual jokes, pacing is perfect, the moral becomes obvious but still feels earned (and the lesson at the end actually gels together with the themes), there’s even some action with swords and dragons and stuff.

Definitely a step up from Toy Story 4, and better than one would reasonably expect from Dan Scanlon, who previously directed that Cars supernatural-ish spin-off short…. and Monster University (the only review i still regret writing). Good one.

expresso-icona

One Piece: Film Gold (Episode 0) (2016) [REVIEW]

One Piece Film Gold Episode 0 OVA 2016.png

Director: unknown
Writer: unknown

Going back to the case of a One Piece movie having more than one prologue or preamble, since Film Gold also had a TV special that tie into it, Heart Of Gold, but – as a memory jog – we’re just covering featurettes and OVA this time.

And this actually takes place after that special but before the events of Film Gold itself, like Film Z’s Glorious Island OVA it was also released on smarthphones, and it really doesn’t tie into the movie it’s supposed to, it’s just so happens that the Straw Hats are on their way to the Gran Tesoro ship-city. Continua a leggere “One Piece: Film Gold (Episode 0) (2016) [REVIEW]”

One Piece: Glorious Island OVA (2012) [REVIEW]

One Piece Glorious Island OVA 2012.png

Director: unknown
Writer: Eiichiro Oda

Going really into obscure territory here, since this is the prologue to One Piece Film Z, but it wasn’t released as a limited edition disc in a specific chain of theathers or shops, that would be too easy: instead it was originally released in 2 parts (6 minutes each) on smartphones as part of collaboration with Docomo’s then new mobile TV format-service, NOTTV, and later compiled in the japanese Blu-Ray release of One Piece Film Z.

Yeah, it’s basically an “Episode 0” of sorts, but instead of setting up more clearly the events of the movie and giving more info on the villain (like the following OVA prequel/episodes 0 for Strong World and Film Gold would do), this is a direct prologue that leads into the actual beginning of Film Z. Not that it matters because this is so detatched from the movie (you don’t see any of the movie villains in any shape, for example) it might as well be a random featurette, it would make more sense that way.

Sure, with the release format and the very nature of this OVA, you would reasonably guess whatever happens in it can’t be that important to the plot of the actual movie…..and you’d be correct, let’s not dance around it. Continua a leggere “One Piece: Glorious Island OVA (2012) [REVIEW]”