[EXPRESSO] Umamusume: Pretty Derby iOS | Equus Focus

Finally, the horsing can begin on global scale, with the worlwide release of Umamusume: Pretty Derby, the original smarthphone free-to-play game (though it launched here alongside the PC version on Steam) that launched this popular anime multimedia franchise.

The deal is “simple”: horse girls exists, inheriting funny names from famous racing horses of our real world, and they compete in specific footrace championships…. and since it’s a japanese anime multimedia niche franchise, they also do idol show performances, because why not?

It’s a “pretty derby”, after all.

The game itself it’s – fitting enough – basically an idol-athlete raising simulator, where you act as a Trainer and manage an Umamusume career, gameplay being a lot of micromanaging of the talent in order to have her prepared/fit to run and win races, with story and events (affected by the selection of support cards) playing out VN style, and specific set goals to achieve within the given amount of turns, otherwise you fail the career …though that will just happen, and it’s kinda necessary since you can pass down “legacy boosts” by selecting characters that already attempted (or completed) a career.

Suprisingly, the game doesn’t pester you into the gacha to have you favourite umasumume improve and eventually win, so it’s pretty generous, even though some of the characters…are just better, which will matter for the competitive scene long term, for now the PvP consists of a single asyncronous mode.

It looks pretty dang good, the soundtrack is great, the micromanaging is not too overcomplicated, the races themselves are actually pretty fun to watch, and it remains engaging even if the gameplay loop is repetitive and so are the way events/scenarios shuffle during the career/story, thanks to the fun characters and the well written mix of slice of life and sports drama.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Halloween: Match Made In Horror iOS | Realtor Squallor

One day, i get an email of recommended apps from the Apple algorhythm… and among the endless anime gacha games, i saw his face. Or his mask, in this case, as the app icon for something called Halloween: Match Made In Horror.

I shouldn’t be surprised, since we even got a match-3 puzzle game to promote Godzilla 2014 and there’s even shit like WWE Champions, but still, i was stunned by the creative entropy on display, ensnared by the utter audacity of it all i did end up downloading, playing it more than necessary and making this review, because if i have to know this is a thing, now you have too.

And no, it’s was not meant to advertise the David Gordon Green legacy sequel to Halloween (which would become a pointless trilogy), it’s just based around the first movie, and beyond the Halloween licensed skin, it’s just another match-3 puzzle game, a shitty free-to-play one too, with the semblance of progression provided by spending the stars collected by finishing levels on renovating the various houses seen in the film, like the Stroude house, because when i think Michael Myers i think of the cut-throat world of real estate.

Just the more barebones generic and non-descript viable product you can squeeze out of your bumcheeks, with some of the more desperate window dressing i’ve ever seen, and it look like ass in very conceivable way, even still images of the franchise characters look like they were sculpted out of expired bootleg butter, and the “animated” cutscenes that either are too brief to make any sense, try to recreate various shots from the 1975 film, or some weird meta shit like the one where we get the POV of someone playing this very game and then briefly sees Michael Myers.