[EXPRESSO] Send Help (2026) | Triangle of Sodness

Sam Raimi is back to cinemas with Send Help, which tells the tale of Linda Liddle.

Linda works as strategist for her company, and has been promised a vice-president role by the late CEO and father of the current one, Bradley, but she is shunned and humiliated by him when it becomes known he will put his incompetent friend, Donovan, in charge.

He still decides to invite her to a corporate flight as a gesture before axing her, but fate has is that the plane crashes, and only Linda and Bradley survive it, finding themselves stranded on a deserted island. Linda isn’t too fazed, as she also knewn a lot of survivalist tactics and skills (enough to try her hand at competing in a survival reality show), as even back in the office she was the actual employee holding the company together with their ability to actually get shit done, much to the disgust of the nepo baby that is Bradley.

The two end up having to work together, and put together their mutual hatred in order to survive and eventually get rescued…. or not.

While the plot it’s basically a mixture of familiar beats you’ve seen before, mostly Cast Away and stuff like Triangle Of Sadness, but mashed together very well, tackling the overdone “eat the rich” angle of late (alongside the obvious themes of workplace toxicity and corporate misoginy) but with a clever and funny script, many twists and some terrific performances by Rachel McAdams and Dylan O’Brien.

It’s also so very a Raimi movie, full of his sensibilities, which include a lot of projectile vomiting, ropes of blood shooting everywhere (to name the tamer ones), and his comedic horror sensibilites are full on display and recognizable as ever, great to have him back in full form.

Recommended!

Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

Continua a leggere “Platformation Time Again #7: Wario World NGC/SWITCH2”