Varan The Giant Monster/ Varan The Unbelievable (1958) [REVIEW] | Kaiju In The Middle

Sorry, i wasn’t able to find a copy that didn’t have the hardsubbed american title.

Godzilla is, has been and probably will be in secula secularum the greatest legacy of Toho and its empire of weird monsters. But of course, if the Big G sits at the top of “kaiju mountain”, and other monsters from their own movies have become inscindible part of the Godzilla series, some of them don’t dine at the court at all, and just get called back as jesters for the big monster mashes.

Varan is sadly one of them, and it’s a bit sad when they decide a frigging giant shrimph like Ebirah was worth doing new effects when Godzilla Final Wars came around, instead of just re-using old footage from Destroy All Monsters, like they did for Varan’s (among others) cameo, just happy to be there and cheer from the sidelines, even when Minilla is frigging more useful. Poor Varan.

But of course he did debut in its own movie, Varan The Giant Monster, and yes i’m talking about the original version, not the americanized one that does go under the title of Varan The Unbelievable, and alters the plot to include the american army… because America, that’s the reason. Sighs

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Frankenstein VS Baragon / Frankenstein Conquers The World (1965) [REVIEW] | Atom Heart Monster

Strange as it may sound, you really can’t talk about King Kong and Godzilla beating each other up without talking about the Frankenstein’s monster, but we already talked about the backstory of the original “Monkey VS Nuclear Dinosaur” kaiju flick in its review, so let’s just say that this movie is actually Toho bringing back the partially scrapped idea of having Kong fight a monster created by Frankenstein for King Kong VS Godzilla, which would itself spawn a follow up a year later, with War Of The Gargantuas. And of course, tasking yet again Ishiro Honda to direct it.

Also, this one introduces a monster that would eventually cross into the Godzilla franchise, Baragon, not be confused with another, completely different but – for pure coincidence – very similar looking (at a glance) monster from the Gamera franchise, Barugon, with a “u”. A minor monster, brought back just for the giant monster brawls installments of the Godzilla series (where pretty much every frigging Toho kaiju was invited for a quick cameo), but here the main antagonist to the “Frankenstein” monster, as the original japanese title makes it abudantly clear.

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Reptilicus (1961) [REVIEW] | Danish Dragons

Denmark gave the world many things, despite what Shakespear told us, many influential painters and artists, many metal bands like King Diamond, Manticora, etc.

But you don’t exactly think Denmark when you think giant monster movies, and the only that still comes to mind is the old Reptilicus, a danish-american coproduction, with two existing versions, one completely shot in danish and the international release that was cut and changed by the screenwriters to make it more marketable (and american) by good ol’ American International Pictures.

While the movie it’s available in DVD fairly easy (and i do own it), i’ll mostly refer to a fansubbed copy of the original danish version. The international release, aside from a complete redub due to the cast very thick danish accent (kinda dumb how AIP didn’t expect that since the cast IS danish), cuts the scenes where Reptilicus flies… because the effects aren’t that great, but added the special effect of green poisonous saliva shooting out when the monster opens its jaw.

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A*P*E (1976) [REVIEW] | Flipping Kongs

Sure, Konga wasn’t great, and earlier this year we also spotlighted another King Kong rip-off, the italo-canadian Yeti: The Giant Of The 20th Centhury, which indeed is worthy of being called “craptacular”, as in it’s really bad but also frigging hilarious and with some odd innocence for italian exploitation cinema. Even if there’s a crime thriller subplot that almost kills off Lassie.

But we can go lower down the cinema alphabet, and for theatrically released feature lenght movies about giant apes, you can hardly go lower than the american-south korean A*P*E*, quickly put out to cash-in this wave of Kongsploitation, as it released the same year of the Dino DeLaurentis backed remake, with 3D effects because if we’re gonna do this, might as well make it gimmicky.

Yeah, i’m doing this one because i feel more people are at least aware of The Mighty Peaking Man, also made to cash-in the popularity of the 1976 DeLaurentis’ King Kong remake, but far better than most Kong rip-offs, definitely far better than A*P*E*.

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Notzilla (2020) [REVIEW] | The Cringe Is Approaching The Generators!

While parodies of giant monster movies aren’t that uncommon, rarely they are made as full lenght features, even more in the last decades, it’s easier to see movies about the making-of monster movies in the past, sometimes even going as far as narrating the circumstances (often a bit fictionalized) of movies that were never made, like Nezura from Daiei, which was canned and eventually led to the company creating Gamera, the fanged turtle friend of all children.

This is one of the more recent attempts, in this case lampooning the Showa era Godzilla films, and i’m surprised i had to discover this while surfing certain catalogues, you’d think more people would be covering a Godzilla parody made in the year the King Of Monster was supposed to fight King Kong again, but apparently no. Sure, it was an indie project made on a low budget, but still…

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King Kong VS Godzilla (1962) [REVIEW] | Kaiju Klassics

Finally, after years of rumors, delays, a new Godzilla VS Kong movie will hit theathers, and hopefully VOD because i can’t recommend getting the Coronavirus for the sake of seeing this one on the biggest screen possible. At the time of writing, i don’t know if i will able to see this is theathers or not, personally i would love to, but it appears this time we won’t have to wait much more for Godzilla to fight King Kong, as part of Legendary’s Monsterverse.

Like most monster movie fans known, this isn’t the first time the two titans clashed on the big screen, but it has been a while (almost 60 years), so it’s the perfect occasion for the youngins to hear if for the first time and for the old fans to have a refresher on the original King Kong VS Godzilla.

First, let’s go over the plot, before getting sidetracked with the plethora of production history facts you most likely have heard every time this movie is brought up.

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[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.

The Screaming Skull (1958) [REVIEW] | Sans Sense

Another classic stinker remembered today thanks in no small part to MST3K, you hardly can go lower than this independent cheesefest, which was originally released in the way most of this crap was back then, the old double-feature for the drive-in market, alongside either Earth VS The Spider or Terror From The Year 5000, both fittingly riffed by the Satellite Of Love’s crew of bots and men.

It’s technically based on the eponymous tale written by Francis Marion Crawford – which it’s quite good and can be found in The Complete Wandering Ghosts collection – itself based on a folk tale of a skull said to be that of a black slave, whose request for burial in his native country was denied following his death, and how it was subsequently followed by strange occurrences and unexplainable shrieking noises that emanated from the wooden box in which the skull was kept.

“Technically” as the movie doesn’t credit Crawford’s novel, and the plot follows a couple, Eric and Jenni, that moves to the house belonging to the husband’s late wife, Marion, which has been curated and cared for by Mickey, an odd gardener loyal to the late wife’s memory. Jenni witnesses some eerie events involving a skull around the house, and begins to think that she’s going insane..

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[EXPRESSO] Fox n Forests NNSWDDL | Wink Wink Nudge Nudge E.T. Atari Cartridges

One of the older “good children of Kickstarter”, a retro-styled 2D platformer made by nostalgic gaming enthusiast for the nostalgia crowd that loves 16-bit style platformers for the Super Nintendo and Sega Mega Drive/Genesis.

And before you ask, yes, there are “Metroidvania” elements, Kinda. As in you’ll have to revisit levels when you get an upgrade allowing you to reach new paths and collect more of the items necessary to unlock the other batch of levels. The music does remind one of Castlevania, though, like a lot.

You play as Rick the Fox, tasked by the ancient talking tree to recover sacred bark and repel the mysterious “Fifth Season”. You’re given a bow with sword for close combat, but the main gimmick of Fox n Forests is the ability to change the season in the level to affect the level design: freezing rivers in winter to walk on the icy surfaces, changing to autumnmakes vines grow, creating extra platforms, and so on.

It’s a good game held back by how on-point it recreates the 16-bit platformer experience, despite otherwise finding good compromises to mesh old and new sensibilities, like retain checkpoints but having you fork over cash to activate them. The main problem is having the fodder (and sometimes stronger) enemies respawning ad infinitum, making exploration more difficult and grating than needed, in a game that wants you to explore (and revisit) the few big levels available as throughly as possible. And it’s pointless since enemies always drop coins, not the more useful health items.

Also, most boss battles are downright obtuse and become piss easy once you realize what you were supposed to do, and the videogame references… the less said the better.

I really wanted to like this more, but it’s still slighly above just being “decent”.