King Kong VS Godzilla (1962) [REVIEW] | Kaiju Klassics

Finally, after years of rumors, delays, a new Godzilla VS Kong movie will hit theathers, and hopefully VOD because i can’t recommend getting the Coronavirus for the sake of seeing this one on the biggest screen possible. At the time of writing, i don’t know if i will able to see this is theathers or not, personally i would love to, but it appears this time we won’t have to wait much more for Godzilla to fight King Kong, as part of Legendary’s Monsterverse.

Like most monster movie fans known, this isn’t the first time the two titans clashed on the big screen, but it has been a while (almost 60 years), so it’s the perfect occasion for the youngins to hear if for the first time and for the old fans to have a refresher on the original King Kong VS Godzilla.

First, let’s go over the plot, before getting sidetracked with the plethora of production history facts you most likely have heard every time this movie is brought up.

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[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.

The Screaming Skull (1958) [REVIEW] | Sans Sense

Another classic stinker remembered today thanks in no small part to MST3K, you hardly can go lower than this independent cheesefest, which was originally released in the way most of this crap was back then, the old double-feature for the drive-in market, alongside either Earth VS The Spider or Terror From The Year 5000, both fittingly riffed by the Satellite Of Love’s crew of bots and men.

It’s technically based on the eponymous tale written by Francis Marion Crawford – which it’s quite good and can be found in The Complete Wandering Ghosts collection – itself based on a folk tale of a skull said to be that of a black slave, whose request for burial in his native country was denied following his death, and how it was subsequently followed by strange occurrences and unexplainable shrieking noises that emanated from the wooden box in which the skull was kept.

“Technically” as the movie doesn’t credit Crawford’s novel, and the plot follows a couple, Eric and Jenni, that moves to the house belonging to the husband’s late wife, Marion, which has been curated and cared for by Mickey, an odd gardener loyal to the late wife’s memory. Jenni witnesses some eerie events involving a skull around the house, and begins to think that she’s going insane..

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[EXPRESSO] Fox n Forests NNSWDDL | Wink Wink Nudge Nudge E.T. Atari Cartridges

One of the older “good children of Kickstarter”, a retro-styled 2D platformer made by nostalgic gaming enthusiast for the nostalgia crowd that loves 16-bit style platformers for the Super Nintendo and Sega Mega Drive/Genesis.

And before you ask, yes, there are “Metroidvania” elements, Kinda. As in you’ll have to revisit levels when you get an upgrade allowing you to reach new paths and collect more of the items necessary to unlock the other batch of levels. The music does remind one of Castlevania, though, like a lot.

You play as Rick the Fox, tasked by the ancient talking tree to recover sacred bark and repel the mysterious “Fifth Season”. You’re given a bow with sword for close combat, but the main gimmick of Fox n Forests is the ability to change the season in the level to affect the level design: freezing rivers in winter to walk on the icy surfaces, changing to autumnmakes vines grow, creating extra platforms, and so on.

It’s a good game held back by how on-point it recreates the 16-bit platformer experience, despite otherwise finding good compromises to mesh old and new sensibilities, like retain checkpoints but having you fork over cash to activate them. The main problem is having the fodder (and sometimes stronger) enemies respawning ad infinitum, making exploration more difficult and grating than needed, in a game that wants you to explore (and revisit) the few big levels available as throughly as possible. And it’s pointless since enemies always drop coins, not the more useful health items.

Also, most boss battles are downright obtuse and become piss easy once you realize what you were supposed to do, and the videogame references… the less said the better.

I really wanted to like this more, but it’s still slighly above just being “decent”.

2021 World Wishlist

Yeah, i’m not asking Saint Nick (as i wouldn’t like to overburden the fella even further and its past-Christmas anyway) but the – JOJO MEME – itself what i would pleasantly welcome in this brave new year of real life, disgusting cyberpunk dystopia.

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[EXPRESSO] Sly Spy/Secret Agent NSWDDL | Rolling Thunderball

Another Switch eShop sale on old arcade games from Data East (as part of the Johnny Turbo’s Arcade releases), another EXPRESSO review.

This time i picked up Sly Spy… never even heard of it before, but it look like it’s gonna be heavy on spy movie cliches and Bond references…for 2 bucks, sure,

And my intuition was spot on, alongside plenty of posters in the background, bearing titles or characters from other Data East games, like Karnov or Bad Dudes, there are plenty of Bond references in it. I was also right in guessing it being a fairly transparent Rolling Thunder rip-off, from the screenshots and description.

While it’s totally that, the game tries to disguise it a bit byt adding some variety, since it opens on a sky.-diving level, has a driving section on a bike with built-in machinegun and a couple of underwater levels where you harpoon sharks avoiding scuba enemies and mines.

The variety isn’t bad at all, but the main bulk is still on-foot levels and it’s basically Rolling Thunder, with a limited amount of ammo for the gun and the deliberate inability to just shoot upwards. Same sidescroller formula, plus the ability to shoot while jumping, use fists and kicks when you’re out of bullets, minus the ability to enter doors to replenish ammo. You can also fire a powerful golden gun-rifle when you get all pieces from fallen enemies.

And like Rolling Thunder, while there is some challenge involved, it’s way more about memorization of the often unfair level design through multiple quarters inserted into the machine and out of your pockets.

It’s alright, all things considered, but i don’t recommend spending more than 2 bucks on it, since it’s a very short experience from an era of design best left in the past.

Dino Dicember #21: Tammy And The T-Rex (1994)

As pointed out in the Super Mario Bros The Movie review, the 90s had a fascination with anything dinosaur related, and this is definitely another testament to that, a more obscure – not that obscure – comedy horror film that’s still kinda unique, and became a cult sensation, enough to warrant a 2019 uncut, restored to 4K re-release on Blu-Ray.. only in the U.S. Yeah, there’s no cheap UK DVD release for this one, and apparently the italian VHS version is rare as hell… and i draw the line at collecting VHS tapes. I’m sorry, i have to draw the line somewhere, for my own sake.

And yes, that title screen is correct, since the uncut edition has the movie’s original title, “Tanny and the Teenage T-Rex”. Regardless of what title you see, it’s both explicit and incredibly vague, as in, would you expect a teen drama that turns into horror, with a mad scientist transplating the brain of Tammy’s deceased boyfriend into a robot dinosaur, whom then goes around killing Tammy’s jealous ex-boyfriend and his thugs, as they are responsable for his death? No you wouldn’t.

And i gotta admit, i’ve never heard a plot like this.

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[EXPRESSO] Super Star Path NSWDDL | Match-3 Shooter Mess

After quite enjoying Bot Vice, i decided to check out the others games the spanish DYA Games had on the Switch eShop, and this one got my attention, especially because of the concept, a mixture of puzzle game and 2D spaceship shooter.

And it was on sale for 1 buck.

Basically, it plays like a standard 2D spaceship shooter (down to the vertical scrolling), but the aliens and obstacles are placed in a still grid like they’re puzzle pieces, so shooting a row of aliens of the same color triggers a chain reaction, making nearby aliens of different colors crystalize into unbreakable blocks. Defeated aliens also leave behind gems, emeralds (3 for stage to collect) and upgrades, which can be used to buy more spaceships and upgrade their stats.

This… until you reach the level’s boss, then the pace speeds up considerably, the puzzle elements are thrown away all together, and you can use autofire. You’ll need it, since the bosses are fast and hit hard even at the beginning, throwing bullet hell style projectile patterns, quite jarring, even when you know it’s coming and you bought/upgraded better ships…it just feels like a different game, and i feel it’s done to just pad the longevity out a bit, as you have only 6 levels, each longer and featuring some specific obstacle/damage.

Problem is arriving to the bosses themselves it’s more a matter of luck than anything else, due to badly randomized level layouts, which result in many runs where you simply can’t do anything to avoid dying, trapped by the enemies patterns to be crushed by the scrolling in a way or another.

Shame, because the idea is nice, but for how short lived this game is, it’s mostly a frustrating, unbalanced pile of aggravation more than anything else. Disappointing.

P.S.: Also, don’t bother tackling the final mission unless you have ALL the emeralds, because even if you manage to kill the boss… you will die anyway if you don’t already have all the emeralds. No, the game doesn’t make it clear you NEED to get them all to even finish the game, it just says that you need to get them all, implying they’re important to the story and in general to the game, in the How To Play section.

Fuck you too, Super Star Path.

Please never pull shit like this again. Just don’t.

[EXPRESSO] Bot Vice NSWDDL | Cyberpop Lane Cabal

Bot Vice’s story is basically a nostalgic mash up of 80 and 90s, with the animesque character designs, the heroine sporting a tank top, attitude and a bionic arm with weapons (heck, the application’s icon is a reference to Alita Battle Angel), as she fights an army of animal themed cyborgs at the orders of the villain, ready to blow up the Nakatomi Building (and quote Terminator, Robocop, AND Beavis And Butthead, because), symbol of the decadent cyberpunk Bot City.

Surprisingly, alongside a nice retrostyled soundtrack you get voice acting for the cutscenes (which could have been shortene), and decent voice acting as well, fitting the whole “self-aware, shameless reference spouting” glut so typical of this sub-set of retro indie games. It comes off as cute, but thankfully Bot Vice it’s also a very tough “gallery shooter” in the style of Cabal and Wild Guns, as in you move around the bottom of the screen, shooting and rolling to avoid enemy fire, collecting special weapons with limited ammo and also using taking cover, which can be destroyed.

And it is tough, quite merciless, even at the beginning, so you’ll need to master moving around, rolling and using cover, as each level is a short but intense battle arena, culminanting in a boss fight. Oddly, the game puts an overall time limit for you to finish all stages in, despite the stages being short and not that numerous, even more as the game doesn’t detract the time spent re-trying stages.

The developer Dya Games managed to do a lot with the “gallery shooter” setup, making for an intense, short but sweet experience, quite challenging and with enough replay value, thanks to its arcade perfect setup, extra difficulties and a bunch of extra missions.

Recommended, even more when it goes on sale.