Alligator (1980) [REVIEW] | Don’t flush the reaper

Ah yes, Wally Gator’s origin story. Or maybe not.

This one actually has sort of faded into obscurity, but it shouldn’t because it’s arguably one of the better “killer animals” film of the 70/80s, and also is a “Jaws rip-off” of sorts, in the same way as the original Piranha, to be precise, since the script is also written by John Sayles, and it’s a good combination of straight killer animal flick and light-hearted, affectionate satire of the B-movie clichès. It definitely has a sense of humour, not just by downright having P.O.V. shots of the gator with the soundtrack playing almost the Jaws theme, by having people selling merchandise of the “monster”, but also by basing an entire movie about that urban legend. 🙂

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[EXPRESSO] Ape VS Monster (2021) | Cranky Kong VS Zilla

Maybe it’s the pandemic and all, but i kinda missed having the Asylum pop-up to do their mockbuster version of whatever Hollywood blockbuster came out.

There’s something oddly comforting, almost reassuring in that.

And given how much Godzilla VS Kong was delayed even before the pandemic, you’d think they would have used this unexpected advantage to make the mockbuster come out earlier, but nope, so only now it’s time for the off-brand, million times cheaper Asylum offering, with Ape VS Monster.

In mockbuster tradition, the plot actually doesn’t have much to do with the movie/s “mockbustered”, and this time it’s about an ape that comes back to earth from a space pod launched decades before, crashing and releasing an alien substance, accidentally making the ape itself and a passing Gila monster grow into giant size. Eventually they fight, after the faffing about of the human characters, mostly good for old Cold War cliches, and so Eric Roberts doesn’t have to leave his war desk too much, while the main protagonist tries to save the simian, Abraham, whom she shares a special bond with.

Of course they copied that here too.

Considering everything, like not having the backing of the Monsterverse narratives, the budget, and… The Asylum being The Asylum….i will admit they really tried with this one, even if the monsters – mostly – looks about as “good” as you would expect, the production values are slightly better than i expected (cinematography is also a tad better), and there’s a bit more to the plot and to the characters (mostly), direction is fine, making for an entertaining 90 minutes low budget flick.

I have more to say (and we’ll talk about this one in more detail eventually), but for what it is, it’s actually alright, honestly surprised it ain’t worse.

Soon Back To The Theathers

So, in a matter of weeks most cinemas in Italy plan to re-open for real (even more since they already planned summer releases for movies like A Quiet Place Part II), which gives me great joy, and also means i’ll eventually cover more recent releases after watching them in theathers, instead of waiting for months to dribble on some streaming services here in Italy, if at all.

I still have a shark month (and something else One Piece related) planned, i enjoy reviewing b-movies, shlock, etc, but i also like to cover the recent releases, you know?

So, fingers crossed i don’t have to write another post where i say i will not be able to cover theathrical releases (as soon as they get here) because of another lockdown.

[EXPRESSO] Homunculus (2021) | A Man In Your Head

Did you know they made a live-action adaptation of Hideo Yamamoto’s beloved cult manga … no, not Ichi The Killer, Homunculus, directed by Ju-On/The Grudge creator Takashi Shimizu, and it just released internationally at the end of april as a Netflix esclusive?

I didn’t, had to find out via good ol’ FreddyInSpace via twitter, and he himself didn’t notice earlier, because this is indeed one of the downsides of the “content machine” streaming service model.

Homunculus is about Susumu Nakoshi, an amnesiac and emotionally stunted clochard who decides to be the guinea pig for the rich medical student Manabu Ito, interested in experimenting to see if drilling the skull of a man could awaken otherwise unaccessible or dormant senses, as well as recoving memories or activate esp powers.

The experiment goes well, too well, as Susumu is now able to see – while covering his right eye – the titular homonculi, possibly physical manifestations of the human mind’s most intimate and recondite desires, traumas and symbolic projections of selves (a man split in two halves walking side by side, a sand girl, etc).

While it retains most elements from manga and for the first half it’s fairly faithful adaptation, halfway through it strays further and further, as things take a twist for the mundane, squandering the potential given by the source material on generic drama, making for less interesting characters and events. Even the borrowed odd visuals feel underwhelming or underused.

It’s not a bad movie or a complete failure, but it’s a really disappointing adaptation (especially because this could actually have worked in a live-action context), and worse, even taken on its own it’s just a movie unable to do or properly develop pretty much anything of substance in its 2 hours run, leading to a fittingly unsatisfactory ending.

[EXPRESSO] Godzilla VS Kong (2021) | MONSTERS, FIGHT!

This review is out only now because we didn’t fuckin get the movie (officially, anyway) here in Italy until now. Streaming only, due to cinemas just now preparing to re-open in some capacity.

So, after some delays and a wait that consumed me, the monster RE-match of the millennium has finally happened, as part of Legendary’s Monsterverse.

And it delivers, it does, even though there are caveats, ones that most people already know and are willing to ignore, especially because Godzilla II: King of The Monsters already had these issues.

Plot sees Godzilla rampage in New York for unknown reasons, and the Monarch company is basically engaged to use Kong as a guide to reach his ancestral home located inside the “Hollow Earth”, supposedly common origin to all the giant monsters. This because they sensed a huge energy source there and plan to use it in order to power up a weapon capable of stopping Godzilla.

The effects are top notch, the monster fights incredibly satisfying, there’s actually a bit of personality to the monsters (even if Godzilla – by Toho’s strict decree – doesn’t talk in any way) the Hollow Earth scenario is actually quite a spectacle and interesting, even if the plot is a bit there to justify the monster fighting and not the other way around, combined with the human characters really being… just kinda there to be there, mostly coming off as annoying, stupid or a bit douchy.

And i’m “sorry”, but we spend a lot of time with them as well, they’re played by good actors, we can have better scripts and better human characters for monster movies, even by just looking at MonsterVerse’s own Kong: Skull Island.

Could have been better, but overall it’s still a blast to see, especially on the big screen.

[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.

The Giant Gila Monster (1959) [REVIEW] | Knee Deep On The Box

In a way i really had to do this one, after tackling The Killer Shrews, it’s only fair i review The Giant Gila Monster, to complete the Ray Kellogg double-feature, and they do feel cut from the same cloth, down to the similar – but very typical of the genre – intros.

And if anything, this sounds less of a joke, compared to the concept of “killer shrews”, just your regular 50s B-movie drive-in fair with giant reptiles, small town sheriffs and white bread teens played by people in their 30s, with a touch of rock n roll… incredibly regional, white rock n roll, but still, that penchant for music that will carry over into the 60s is typical and they even advertised some tracks on the poster itself, without irony, as that was a genuine selling point at the time.

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The Killer Shrews (1959) [REVIEW] | Dogs & Rugs

Since i’ve more than mentioned this movie during the review of Deadly Eyes/Night Eyes, what the hell, let’s pay some respects to what it’s now a cult classic, especially for the more seasoned cinema buffs from the U.S. Side, as the movie was featured on Mistery Science Theather 3000 (alongside his double-feature debut companion, The Giant Gila Monster, also directed by Ray Kellogg), becoming one of the favorite episodes from the fans, and it can’t be denied this movie had some impact, as it was also featured or referenced in some way in other shows about bad movies.

It also managed to spawn a direct sequel in 2012 (63 years after the original came out), Return Of The Killer Shrews later with James Best reprising the role of Thorne Sherman, and a remake/parody in 2016, Attack Of The Killer Shrews. A lot for a movie made on a very low budget and serving as a perfect example of the decline of the “nuclear era” monster movies, because even for the time the idea sounded silly, and showcased how desperate you must have been to go with “shrew” as the scary mutant killer animal for your monster movie.

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Deadly Eyes (1982) [REVIEW] | Game Of Rats

I would like to thank Canada for asking the question: can we remake The Killer Shrews and make it less crap, despite also making it about rats?

I mean, especially if you’re a fan of MST3K it’s hard not to think of that, not because the mutated animals are shrews, but because they did the same trick of dressing up dogs (daschunds here) with special effects to make the rats, alongside some puppet props.

To be fair, of course this movie was bound to have a bigger budget and be better given how notoriusly low the budget was for The Killer Shrews, how it was pretty much a “regional” drive-in flick with actors that were hard to understand due to the accents and dialect… and it’s a better movie all around. The old trick of using dogs masquerading as rats actually works here, because they do have better budgets for the effects, instead of just putting moss and bad wigs on the poor canines, so you don’t really notice they’re dogs while watching, and the rats puppets and props are actually decent-to-good in quality, so the answer to the question posed at the beginning is already “yes”.

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[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.