Dino Dicember #16: The Valley Of Gwangi (1969)

While this one slipped into obscurity (and the fact Warner Brothers made few copies means this is one hard to find even as an UK import, and it’s oddly pricey, same as for 50’s stinker From Hell It Came), there’s an interesting production history to tell with The Valley Of Gwangi, so gather round the fire, grill some ‘saurus and listen close.

The film was originally conceived by special effect legend Willis O’ Brien (yes “the King Kong guy”), and was basically a mash-up of Arthur Conan Doyle’s The Lost World, with the added “Kong flavor” of having the creature captured, brought into civilization only to escape, and was known as “ Valley Of The Mists”, where cowboys discovered and captured an Allosaurus – dubbed “Gwangi” – in the Grand Canyon, brought it to a Wild West show, and having it fight with lions (so much for the Wild West theme), until it breaks free, runs amok and is driven off a cliff by a truck.

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[EXPRESSO] Bleed PSN | All The Shakespearoes

You’re not a hero. You’re a girl with magenta hair, Wryn, and you do have pen and paper, so it’s time to write and draw yourself into a story where heroes aren’t relevant anymore, and you twin-stick shoot your way through the random cabal of ex-heroes, from the alien defender, the “Astrogirlie” robot, the dragon, etc. so you can indict yourself to the Hall Of Heroes in the story you insert youself in. And maybe think what would Travis Touchdown would do.

The story is non-sensical meta-narration there just to “excuse” the kitchen sink approach to enemies and bosses, complete with passable 2D retro style graphics and characters that remind one of early 2000’s webcomics. Here it’s cute because it doesn’t hide itself under some “high pretense”, and because it focuses on what it wants, gameplay, and to be honest it delivers, combining side scrolling action in a twin stick shooter style,with emphasis on style, since you’ll have to master the triple jump dash and a bullet time bar to avoid the fairly challenging patterns of enemies and bosses.

Controls fairly well, shooting is satisfying, it’s quite challenging even on the standard setting without feeling impossible and so becoming just pure frustration. It’s good fun, but it’s fairly short lived fun, by design drawing in from the arcade era with just 6 stages. This isn’t necessary an issue, since it is a small indie title sold for relatively cheap, but i can’t say it has as much replayability as it parades, as aside from harder difficulties and trophies/achievements, the extra modes are kinda lousy, and there isn’t much that much to unlock or upgrade.

I’d still recommend pickin it up for fans of the twin stick shooters and sidescrollers, especially when it’s bundled on sale with the sequel, Bleed 2.

Dino December #15: The Ghost Of Slumber Mountain (1918)

Let’s do something a bit different, and fitting, not only because this is one of the older movies i’ve ever spotlighted, it’s a silent film and it’s in the public domain (at least for the US), but it’s also a partially lost film as well.

As in we know the original runtime was 40 minutes, but for years the only surviving version clocked at 12 minutes, until a print of the film running 19 minutes was found. As for why half of the movie’s is still missing, Christopher Workman (citing a scene in the restored footage where Joe tries to convince Jack to take off his clothers and pose as a faun) suggested it was due to the homosexual subtext. Probably naming the hermit’s ghost “Mad Dick” didn’t help.

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Dino Dicember #14: GON (manga)

Today we’re doing something quite good and that could use more coverage, as the days of having him as a guest star fighter in Tekken 3 are long gone. Pun not intended.

Yeah, while it has a cult following and it’s revered by many manga (and comic book) fans, GON today is mostly forgotten, and the title will more likely make Gon Freeks, the protagonist of Hunter X Hunter come to mind in manga/anime circles.

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Dino Dicember #13: Jurassic Attack / Rise Of The Dinosaurs (2013)

Quite the functional, generic-ass title, i must say.

This one has TV movie and genre actor Corin Nemec of Stargate SG-1 and Beverly Hills 90210‘s fame, whom also was in Dragonwasps, Sand Sharks, Dracano/Dragon Apocalypse, and many more, including… Robocroc, which it’s exactly what it sounds. And will be quite likely reviewed here in a double feature with Roboshark. Eventually.

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Kemurikusa (2019) [REVIEW] | Leaves Of Tree

After the Kemono Friends anime made a fairly forgotten (and at the time even freshly axed) free-to-play thing become one of the biggest sensations of that year…. Kadokawa fucked the series director over, basically, and in a way of karmic retribution, many resented the second season when it came around, both out of spite for Kadokawa’s behaviour. And because the Kemono Friends gravy train was gone by then.

Regardless, TATSUKI continued to work on other projects (see Keifuku-san and Hentatsu, which i already reviewed), and in 2019 he decided to adapted an older work of his, an original net animation called Kemurikusa (released between 2010 and 2012), into a TV anime series (which so far only streaming on Amazon Video), once again tasking the same animation studio of Kemono Friends (studio Irodori, which he was part of) and the same production company (Yaoyoruzu), culminating into a project that didn’t seem raise much interest online.

People knew the director of Kemono Friends was behind it, definitely, but i guess it wasn’t enough, so the Kemurikusa TV adaptation came out without causing much clamor (outside of some circles) or attracting much attention even from dedicated outlets or anime enthusiasts who knew it existed. At least i got that impression.

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Don’t expect an early review of Hyrule Warriors: Age Of Calamity

As much as i loved the demo of the game to bits, as much as i frigging love Hyrule Warriors… i’m not gonna review it just after launch. It’s not that i couldn’t, more a combination of “budget constraints” hitting hard this month (as for many, given the circumstances) and… the fact i really got around to get and play Breath Of The Wild in the last months (i held off for years hoping in a GOTY re-release of sorts), and i took my time with it, quite, so much i clearly won’t be able to finish it in time to review Age Of Calamity at the end of november. I just won’t.

Doesn’t help this has been clearly designed as a prequel instead of a spin-off where the story is the usual “portal bonanza” so we can have multiple characters and locations from different installments (and/or different timelines) of a series in Warriors style hack n slash format, and be enjoyed on its own, like Fire Emblem Warriors… even if that did casually drop some spoilers from FE Awakening. Just saying.

And even less reason to pre-order it since this time they didn’t bother to make any sort of Limited Edition with some tat. Boggles the mind why don’t bother to bring the Treasure Box limited edition outside of Japan, they did it before, hell, not even a nerfed version with just the scarf like we got with the first Hyrule Warriors in PAL territories.

So… have fun if you pre-ordered or are gonna get it on launch, the demo i feel it’s telling of the complete base game, we will soon find out!

It’s on my priority list, rest assured, i’m always planning more Warriors and musou games reviews, and something special is coming next month, so… look forward to it!

Knack II [PS4] [REVIEW] | Knack Me Twice

Developed By: Japan Studio

Players: 1-2

The very existence of this game is big “?”, not only because it came out 4 years after the first Knack, bamboozling the gaming community at large, given how widely hated and reviled the first game and its titular protagonist were. Again, it’s worth remembering that the fist Knack was both a critical and a financial failure, and didn’t do worse in revenue because it was a launch title, so there wasn’t much else to play at the time on the newborne console.

In a way, i can understand why someone at Sony did ultimately greenlit this, as an underdog story for this pitiable franchise (and main characters) would have been nice, and proof you can turn thing around with a sequel; it has been done before, after all, so why can’t Knack be redeemed of his sins?

There are many reasons for that, but let’s start from the beginning, meaning the story.

(review based on a playthrough on Normal, for review purposes)

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[EXPRESSO] Goblin Sword NSWDDL | Good Mobile Sorcery

Mobile games get a bad wrap, and while the industry itself is guilty as hell for it…eventually you get a mobile game that actually wants to be just a game, made for enjoyment instead of retention (followed by the game testing your resolve against your wallet)… which you probably didn’t even knew exist until it gets a PC and/or console port.

Yeah, Goblin Sword is a mobile game that found its way to the Switch’s eShop earlier this year, and despite some asset flips (and similar crap from malingering homunculi) from Steam starting to surface here as well, you can still get proper esposure on it, especially since it’s a 2D retro styled Metroidvania-sidescroller hybrid……lacking the random ass rape in the beginning, now we have to warn people of that due to a certain series with “goblin” in the title.

Then again, there isn’t much of a plot, it’s basically you against an evil wizard that wants the titular “goblin sword”. And… that’s it. Gameplay itself it’s a basic sidescroller with a Metroidvania twist, as in you get power-up needed to reach previously unaccessible areas, but progressing in the levels it’s done in a traditional side-scroller gameplay, go right until you reach the end of the level, with double jump being the fancier ability available, and collect all treasure chests and crystals you can.

Gelato Games (oddly not an indie italian videogame studios, despite the name) did cook up a good sidescroller, with a pleasant but a bit generic art direction, and you can still kinda tell this was made for mobile first, but you’ll soon forget that, thank to good level design, the tight controls, the great difficulty curve, a good amount of content and replayability.

I’m glad this one was ported to Switch, because it deserves more attention.