The Giant Gila Monster (1959) [REVIEW] | Knee Deep On The Box

In a way i really had to do this one, after tackling The Killer Shrews, it’s only fair i review The Giant Gila Monster, to complete the Ray Kellogg double-feature, and they do feel cut from the same cloth, down to the similar – but very typical of the genre – intros.

And if anything, this sounds less of a joke, compared to the concept of “killer shrews”, just your regular 50s B-movie drive-in fair with giant reptiles, small town sheriffs and white bread teens played by people in their 30s, with a touch of rock n roll… incredibly regional, white rock n roll, but still, that penchant for music that will carry over into the 60s is typical and they even advertised some tracks on the poster itself, without irony, as that was a genuine selling point at the time.

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The Killer Shrews (1959) [REVIEW] | Dogs & Rugs

Since i’ve more than mentioned this movie during the review of Deadly Eyes/Night Eyes, what the hell, let’s pay some respects to what it’s now a cult classic, especially for the more seasoned cinema buffs from the U.S. Side, as the movie was featured on Mistery Science Theather 3000 (alongside his double-feature debut companion, The Giant Gila Monster, also directed by Ray Kellogg), becoming one of the favorite episodes from the fans, and it can’t be denied this movie had some impact, as it was also featured or referenced in some way in other shows about bad movies.

It also managed to spawn a direct sequel in 2012 (63 years after the original came out), Return Of The Killer Shrews later with James Best reprising the role of Thorne Sherman, and a remake/parody in 2016, Attack Of The Killer Shrews. A lot for a movie made on a very low budget and serving as a perfect example of the decline of the “nuclear era” monster movies, because even for the time the idea sounded silly, and showcased how desperate you must have been to go with “shrew” as the scary mutant killer animal for your monster movie.

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Fire Serpent (2007) [REVIEW] | … Of Known Origin

Now available for the Sega CD 32X

Another one for the ever increasing pile of movies i saved for later on Amazon Prime Video and ended up watching & reviewing before they get taken off or gated off another subscription service.

And yes, it’s a TV movie for Sci-Fi Channel, from before they just rebranded themselves as “SYFY”, but yeah, we’re going back yet again to the neverending well of trash, always flowing, always bursting and ripe for the picking by the cynical, the bored, and the masochist. And people like me, i guess.

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[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

Cells At Work – BLACK (2021) [REVIEW] | Defective Form

I planned to review this TV adaptation of the Cell At Work spin-off series Black Code, as i heard the second season was delayed to summer 2021…. but clearly i was wrong, as both the oddly short second season of the main series AND the spin-off series started airing back to back in early January… so that threw me a curveball, as i was planning to revisit the first season of Cells At Work before the second one hit, but still, i’m reviewing this in detail, i’ll get to the main series eventually.

Regardless, it’s even better, since using anime to guilt-trip people into having a more healthy lifestyle is a proper “thing”, and it’s beautiful.

I loved the first season, it was absurd but also a very fun way to combine the old french edutaiment series “Once Upon A Life…Time” (or Micro Patrol, if you lived in an European country in the 90s you mostly likely have seen or heard of it at some point, it’s quite famous even in Italy) into a shonen manga format, so your body is basically a city-temple where every cell exists for a purpose, be it carrying packages of oxygen to the lungs, keeping track of information, and each episode it faces a new treat, usually viruses that are quite stabbable by the white blood cells, as they lunge with knives at the bacteria like a fuckin Hellsing villain. Gotta love how the violence is basically pardoned by the educational facts about cells, how the body deals with extraneous material, etc.

And how you basically have plenty of antrophormic Amazon delivery people taking drinks from the vending machines that are inside of you. Lucky bastards?

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[EXPRESSO] Run Godzilla iOS | Tamakaiju

Toho plans to release not one, not two, but THREE Godzilla mobile games this year worlwide, and the first one is the already available Run Godzilla, which isn’t an endless runner (despite the title kinda implying it), but more a simulator-raising game where you take care of your very own kaiju in order to… make it run like a horse.

I’ve seen people describe it as basically Uma Musume but with kaijus instead of horse girls… and it’s not that far off. And by that i mean it’s basically a stat building game where you increase the stats of the monster before taking on races, where you can just tap a button to encourage the monster to go faster, but that’s about it, you don’t control the kaiju directly.

Strenghtening the monster is done via a typical idle game setup, as you juggle resources to have enough people praying for the monster to grow, extend the time they will stay in the group, pick up apples and gems to recruit more people, and change weather to influence the growth of a some stats over others. The kaiju itself has an “expiration date” which can’t be extended, but the following generation/monster will inherit some experience points, and the loop repeats.

It’s more complex to look at than to actually play, just a thing you’re supposed to tinker with on a somewhat regular base, as timers keep running regardless, so you might come back to find the your digital “pet kaiju” (one you don’t have to feed or “poopscoop”) already dead/expired.

It’s a thing to thinker with more than play, and while it’s very honest about it, outside of the initial novelty it’s hard to care for long if you have at least another free-to-play game/app you keep coming back to regularly.

Happy Easter

I guess, here in Italy we’re still knee deep in quarantine, so much theathers didn’t even re-open, and we still have no dates for when some of the hot new movies will hit streaming services here, so that’s why i haven’t posted a review of Godzilla Vs King Kong, i simply have yet to see. And boy i do wanna see it BADLY, even if i really wanted to see in theathers…. it’s not gonna happen this year where i live.

So look forward to some more anime reviews from last season (i do plan to see and review Godzilla Singularity Point, though), and MAYBE an EXPRESSO review of the Snyder Cut of Justice League. MAYBE because i really don’t care about it to be honest, but i did watch the theathrical cut back then, which gives somewhat of a limp excuse and – regardless – is more than i can say for Man Of Steel.

I probably won’t, because it’s 4 frigging hours, but who knows.

[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.

Gappa The Triphibian Monsters (1967) [REVIEW] | ♫ It’s The True Mystery of The Universe ♫

Yes, with a “G”.

One of the minor, less known giant monster, and the only kaiju eiga ever made by Nikkatsu (which almost went bankrupt after releasing it), also known under the mystifing title “Monster From Another Planet” in the US, and directed by Hiroshi Noguchi, better known for the Cat Girls Gambler yakuza series and the Ginza Mighty Guy/Ginza Whirlwind series.

Oddly, the plot is virtually identical to the one seen in Gorgo (hi again), with a grouple of people (in this case a group of reporters and scientists instead of a salvage crew) capturing and bringing a monster from its island (here a place called Obelisk Island) to “civilization” in order to become a media attraction. But this also angers the natives of the island and – more importantly – the parents of the infant Gappa monster, who head to Japan and cause huge havoc in their wake.

If japanese monster movies taught me anything, it’s to never steal children, especially those of literal giant monsters. Just don’t. Or stop.

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Garuda (2004) [REVIEW] | Harvey Birdmon

Sometimes it’s hard to forget that neither Japan or the United States have an exclusivity on making giant monster movies, even if often we still end up in the vague “asian sphere of influence” one way or another. This one as well, but it’s from Thailand, not a country you immediately associate with giant monsters, but it doesn’t matter, and director/producer/writer Monthon Arayangkoon tapped from thai folklore for the monster, the titular Garuda, originated from Hindu mithology as a legendary bird-like creature aligned with the element of wind, serving as a steed to the god Vishnu, and depicted as either a giant bird with half-open wings or an humanoid with bird features.

He’s usually depicted as a protector figure, always ready to fight the serpent enemies (which means the naga), but in this case he’s depicted as a bloody rampaging monster, but i guess being trapped into the concrete under Bangkok for thousand of years will make anyone snap into a rampage.

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