Hyrule Warriors: Age Of Calamity (DEMO) NSWITCH [Hands-On]

So yeah, this demo dropped kinda out of nowhere (i say “kinda” because a listing on a Soutch Corean site basically gave it away) during yesterday’s Mini Nintendo Direct, and since i’m clamoring to play a new Hyrule Warriors, you bet i’m gonna sink me teeth into it, and write a quick hands-on.

The demo is basically the first chapter of the game, and it will let you use the saved data in the full game. So already it sounds a bit more meaty than the demo they put out for the 3DS port-expansion Hyrule Warriors Legends. And it is.

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School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD

Today Oneechanbara Origins, the remake of the first two titles in the series, launches officially on PS4 and Steam, so let’s rivisit that spin-off of sorts Tamsoft made in 2017, branded as “Zombie Panic Shooting Action”, happening in the Oneechanbara universe. Kinda. Maybe.

Yes, the retail PAL version does exist, i have it!

But it’s also available digital for PS4 and Steam.

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Oneechanbara: Bikini Zombie Slayers WII [REVIEW] | Carpal Zombie Syndrome

As i said in the review of Bikini Samurai Squad, D3 Publisher released that and this Wii exclusive the same year in western territories. Aside being a fairly logical choice to do a “double feature” with games clearly drawing heavily from exploitation cinema of the 70s, these two games happen to be sequels, main installments in the Oneechanbara, as Bikini Zombie Slayers (“Oneechanbara 4”) is set after Bikini Samurai Squad (“Oneechanbara 3”), and features all characters from that game.

The story itself… it’s hard to say it has a plot. I played it years ago and completely forgot anything about the plot, so i had to google it and even that didn’t yield any synopsis, so i had to bust out the game’s physical manual, the old, old school way. One that would never fail… if they actually print any kind of story in the booklet to begin with.

They didn’t in this case.

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Iwa Kakeru – Sports Climbing Girls [FIRST EPISODE IMPRESSIONS] | Rock Climbing, Joel

Lippert can even direct anime girls from the grave, how amazing!

I usually wait for the first three episodes of an anime series to do a first impressions, but due to time costraints i won’t this time (by the time i wrote and edited this, the second episode is out already, but i can’t afford to delay the post), just talking about the first episode and how it presents the series.

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[EXPRESSO] Creators – The Past (2019) | Star Odissey Barbarian Italian Gods Of Space Magick

You might be wondering what the hell is this.

I did too, until i remembered the name from 2019’s edition of the Lucca Comic & Games convention in Italy, but i never “investigated” and i….completely forgot about it.

Then again, they didn’t market it AT ALL, despite being an italian production with William Shatner and Gérard Depardieu, alongside a cast mostly made by americans, italian actors at their first role and italian musician Angelo Minoli.

The year is 2012, and an extraordinary planetary aligment is about to happen. The eight members of the Galactic Council (each governing their own planet as a “Creator”) meet to discuss of the coming events, but following an incident they lose an essential artifact, and task a human girl to retrieve it before the planets disalign.

This is the basic gist… the movie itself it’s INSANE, it really lives up to the “colossal” monicker, as they basically threw together 3-4 movies. And – as you would expect – it gets confusing, as the sub-plots splinter into smaller sub-plots, each of the Creators has their hidden agenda, and the movie just keep throwing things at the viewer, like Jesus Christ, aliens abductions, conspiracies, sword and sorcery bits with scorpion-men, the very specifically italian “battle of the oranges”, etc.

And YES, all these things are connected together. The drawback is that with that many subplots and a runtime under 2 hours, some are abruptly resolved in seconds. Often because the movie just makes up new bullshit rules to do so. It’s anything but boring or stale, it’s visually intriguing, there is definitely dedication and ambition here, alongside a lot of money for an italian production of this type.

It tries to set-up sequels.

… I really wouldn’t mind, at all, but i “feel” they ain’t gonna happen.

Oneechanbara: Bikini Samurai Squad X360 [REVIEW] | I Spindle On Your Grave

To celebrate the western release of Oneechanbara Origins coming October 14th, let’s look back at a couple more titles from the series (i have already reviewed the first 2 games, if you’re interested). Due to even more atrocious time costraints, i won’t be reviewing Oneechanbara Z or it’s sequel, not this year.

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[EXPRESSO] Super Mario 35 NSWDDL | Mario Royale

Ah, the Mario battle royale game nobody asked for, but it’s here regardless to celebrate the series 35th anniversary, and like the Super Mario 3D All Stars collection, it will be only available until the 31th of March 2021.

That’s… a way to make people excited about investing time in a thing it will die by design in 6 months. Also, it’s an exclusive for Nintendo Switch Online subscribers, available for “free” in the same way Tetris 99 was.

And the game it structured in a similar fashion, just applying it to 35 players with the gameplay of Super Mario Bros on the NES, so everyone starts from a SMB stage with 35 seconds on the timer and can hinder the other players by defeating enemies, which get you extra seconds and sends the defeated goons to appear and try to hamper the other players. Coins can be stored and used to purchase power-ups before, or get power-ups from a “?” block if you get at least 20 coins on that run.

There are timed special challenges, a training mode and a standard ranking system that give you more icons for the profile, but not much else.

And it’s… ok, i guess? I don’t hate it, but it’s not that compelling either, after some matches you feel kinda done already, frankly. There is something to it, not that much, and while it’s clear players that already have amassed enough coins can use that to keep an advantage, you can still win and use some strategies like in Tetris 99, especially when you unlock the later levels (with tougher enemies) of SMB.

Cute idea to celebrate the 35th Mario anniversary, yes, but it won’t keep your attention up for long, almost by design, given it will become useless in 6 months.

[EXPRESSO] Brawl Brothers SNES | OH, Maize!

Played via the SNES – Nintendo Switch Online’s service.

Since i reviewed the last game in the Rushing Beat trilogy (as in, what became of it when Jaleco brought it over as The Peace Keepers), might as well do the second one, or – more appropriately – the western release of Rushing Beat Ran. But since it’s an emulated game, the old code for playing the japanese version works here as well.

And if you go to The Peace Keepers back to Brawl Brothers, you’ll find it hard to believe this one came before, because it’s noticeably the better game, right away it’s obvious, as absurd as it is.

That said, while the gameplay is decent, it apes Final Fight , yes, it also has 4 stages, each being twice as long than usual, long for the sake of it, without the enemy variety to fully sustain it (even for the era)… AND if the pacing wasn’t hampered by the maze-like sections. On paper they should spice things up, make the game less mindless, but they are just obtuse and stupid, as the level design doesn’t comunicate or hints at the “right way”, but its quite happy to still tell you to “GO=>” even when it will lead you into looping into the same ¾ nearly identical corridors.

So 15 minutes in and you will have to either keep trying to access the sewer’s doors in random order or go look up a guide if you wanna save some time. More baffling, this “maze crap”, while it bogs down an other decent – if flawed – game for the time, isn’t even a complete deal breaker, as it applies to just 2 specific sections of the whole game … and it wasn’t even in the Japanese version to begin with.

[EXPRESSO] The Peace Keepers SNES | The Suplexing Complex

Played via the SNES- Nintendo Switch Online’s service.

And i gotta say, despite Nintendo handling this service.. in a totally Nintendo way, sometimes there are surprises, like this forgotten SNES beat em up by Jaleco, actually the third of the Rushing Beat trilogy (which also includes Rival Turf and Brawl Brothers, the latter already released on the service), at least it was originally. I’d say this is a fairly obscure release, as i never even heard of its existence, even by name.

Playing it, i realized why it slipped into obscurity so easily. Just plain ol’ crap in a market – at the time – saturated with tons of titles like that, often better.

It’s hard to say The Peace Keepers is “bad”, as it pretty much plays like Final Fight (aside from a plot that throws movie clichès AND literary references into the pot, with mutants, villains named Iago and places called Ozymandias Island), but it’s not a fast paced affair. Also, the combination of slightly stiff controls and the screen never scrolling properly to the right leads to you dashing into enemies’ fists, not that the game really ever throws tons of foes at you. Which is “good” because each takes more hits than it should to go down in a game like this, making the throws (already a bit too efficient than punches, in a brawler) pretty much mandatory to get anywhere.

Branching paths leading to different bosses and endings are nice but aren’t enough to make the story seems more than a jumbled sequence of scenes. And for some stupid reason the game by default just has the sound effects and ambient noises, i almost went the whole game wondering if the game had no actual music. It does, but you have to change a setting in the options.

One Piece Pirate Warriors 4 – DLC Pack 2 PS4 [REVIEW]

Another season, another DLC Pack for Pirate Warriors 4, the game that keeps in making you wish there was more of it, not only for what concerns the roster of characters.

But i did that mini-essay for the review of the first Character Pack, and then a full-on editorial about the state of the musou sub-genre as a whole.

So i’m gonna keep this and the next one shorter.

This time the theme is “Worst Generation”, referring to 12 characters belonging to the so called “worst generation” of pirates (and Blackbeard), 11 of which come from nine top pirates crew, and firstly referred to as the Eleven Supernovas, the notable rising pirates from that generation that caught the attention of the World Nobles, and one of them is speculated will become the next Pirate King.

Compared to the first pack, this one was far easier to guess once the theme became clear, because most of the “Worst Generation” pirates were already playable in the base PW 4, some had been since Pirate Warriors 2, even.

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