
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
So, there will be less reviews on the site this november, nothing that drastic, but due to personal issues and the other thing i’m working on for this coming season, i won’t be able to guarantee a constant (or semi-constant) stream of content, so… it’s a bummer, but we’ll celebrate soon enough and “make amends”!

Mobile games get a bad wrap, and while the industry itself is guilty as hell for it…eventually you get a mobile game that actually wants to be just a game, made for enjoyment instead of retention (followed by the game testing your resolve against your wallet)… which you probably didn’t even knew exist until it gets a PC and/or console port.
Yeah, Goblin Sword is a mobile game that found its way to the Switch’s eShop earlier this year, and despite some asset flips (and similar crap from malingering homunculi) from Steam starting to surface here as well, you can still get proper esposure on it, especially since it’s a 2D retro styled Metroidvania-sidescroller hybrid……lacking the random ass rape in the beginning, now we have to warn people of that due to a certain series with “goblin” in the title.
Then again, there isn’t much of a plot, it’s basically you against an evil wizard that wants the titular “goblin sword”. And… that’s it. Gameplay itself it’s a basic sidescroller with a Metroidvania twist, as in you get power-up needed to reach previously unaccessible areas, but progressing in the levels it’s done in a traditional side-scroller gameplay, go right until you reach the end of the level, with double jump being the fancier ability available, and collect all treasure chests and crystals you can.
Gelato Games (oddly not an indie italian videogame studios, despite the name) did cook up a good sidescroller, with a pleasant but a bit generic art direction, and you can still kinda tell this was made for mobile first, but you’ll soon forget that, thank to good level design, the tight controls, the great difficulty curve, a good amount of content and replayability.
I’m glad this one was ported to Switch, because it deserves more attention.


Played in the Konami Arcade Classic Anniversary Collection on PS4.
In this fairly good collection (thankfully Konami tasked the Arcade Archives team to do this one, and this one has a regular Arcade Archives release as well), there is something that will stick out from the many old shoot em ups that make up this collection, and that made Konami a premier videogame company, once upon a very long time ago.
Is the spooktacular arcade version… kinda of the original Castlevania title on NES, released in the west as “Haunted Castle”. And when i mean “arcade version”, i mean this isn’t a conversion, but a completely different game that uses different hardware and graphics, but still adapts the first Castlevania in gameplay and premise, the stages being original but also drawing comparisons to the NES game. To make things even odder, this isn’t even the first title in the series to do that.
Continua a leggere “Haunted Castle PSN [REVIEW] | That Dastardly Dracula”
Quietly put out as a sequel to the 2016 Ghostbusters movie (the mediocre one people went on harassment campaigns for), this is a budget release through and through, but it’s Activision publishing it, so of course they sold for 60 bucks as its MRSP. Must squeeze all the money out of this licensed cash grab shit-turnip as we can before people notice or stop caring about Ghostbusters.
Or until we release a remaster of the WAAY better (flawed, but still WAY better) Ghostbusters game on PS3/X360/PC. Which just happens to be free on the Epic Store, i didn’t even plan this, but at the time of posting, it’s still given away for free on that platform/store, so i’d recommend nabbing it.
Continua a leggere “Ghostbusters PS4 [REVIEW] | Bustin’ One Out”
Since i got this on the Halloween PSN sale, why not?
And i mean it, sure, it’s based on 2017’s “The Mummy”, that turd of a movie that was supposed to be the “real” launchpad for Universal’s MCU horror equivalent, the Dark Universe.. after trying and failing with Dracula Untold just 3 years earlier.
But it’s also developed by Wayforward, who notoriously built their reputation by actually doing good tie-in licensed videogames (and kickstarting their original series, Shantae), so they could manage to actually do some good with the abysmal source material. And they did.
It’s nothing original, but it’s also a good little Metroidvania title, who puts you in control of a soldier working for Prodigium, the secret company dedicated to defend the world from monsters, tasked by the face of Russel Crowe (who plays Doctor Jekyll in the movie) with defeating the freshly resurrected mummy princess Ahmamet. The plot is basically a side-sequel, as its events run alongside the ones in the movie, so no digitized retro-Tom Cruise to see here. Still, the plot is better narrated here than in the movie, and it’s told almost completely via exposition dumps.
The 16-bit styled retro graphics and the synthwave music are quite good, and while the game doesn’t try to change much of the typical Metroidvania trappings, it’s far from uninspired. Actually, it’s well done, and it also has a touch of “Zombi U”, as when you die you restart at the last save point, taking control of another Prodigium soldier and having to retrieve your equipment and upgrades from the other soldier, now zombified, but still weapon savvy.
It’s also fairly well paced, a bit on the short side, but, enjoyable all the way, and fairly well balanced, not easy but also not impossible. Or too challenging overall.


So yeah, this demo dropped kinda out of nowhere (i say “kinda” because a listing on a Soutch Corean site basically gave it away) during yesterday’s Mini Nintendo Direct, and since i’m clamoring to play a new Hyrule Warriors, you bet i’m gonna sink me teeth into it, and write a quick hands-on.
The demo is basically the first chapter of the game, and it will let you use the saved data in the full game. So already it sounds a bit more meaty than the demo they put out for the 3DS port-expansion Hyrule Warriors Legends. And it is.
Continua a leggere “Hyrule Warriors: Age Of Calamity (DEMO) NSWITCH [Hands-On]”
Today Oneechanbara Origins, the remake of the first two titles in the series, launches officially on PS4 and Steam, so let’s rivisit that spin-off of sorts Tamsoft made in 2017, branded as “Zombie Panic Shooting Action”, happening in the Oneechanbara universe. Kinda. Maybe.
Yes, the retail PAL version does exist, i have it!
But it’s also available digital for PS4 and Steam.
Continua a leggere “School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD”
As i said in the review of Bikini Samurai Squad, D3 Publisher released that and this Wii exclusive the same year in western territories. Aside being a fairly logical choice to do a “double feature” with games clearly drawing heavily from exploitation cinema of the 70s, these two games happen to be sequels, main installments in the Oneechanbara, as Bikini Zombie Slayers (“Oneechanbara 4”) is set after Bikini Samurai Squad (“Oneechanbara 3”), and features all characters from that game.
The story itself… it’s hard to say it has a plot. I played it years ago and completely forgot anything about the plot, so i had to google it and even that didn’t yield any synopsis, so i had to bust out the game’s physical manual, the old, old school way. One that would never fail… if they actually print any kind of story in the booklet to begin with.
They didn’t in this case.
Continua a leggere “Oneechanbara: Bikini Zombie Slayers WII [REVIEW] | Carpal Zombie Syndrome”
Lippert can even direct anime girls from the grave, how amazing!
I usually wait for the first three episodes of an anime series to do a first impressions, but due to time costraints i won’t this time (by the time i wrote and edited this, the second episode is out already, but i can’t afford to delay the post), just talking about the first episode and how it presents the series.
Continua a leggere “Iwa Kakeru – Sports Climbing Girls [FIRST EPISODE IMPRESSIONS] | Rock Climbing, Joel”