12 Days Of Dino Dicember #39: Dinosaur From The Deep (1993)

Don’t worry, this one has dinosaurs in it.

Most likely, anyway.

Didn’t think about that being a required feature, but that’s why you should do some research first, just in case, otherwise you get duped into watching a cannibal movie, somehow.

No my friends, this time we’re in for some semi-notorious lower case Z-grade filet from France, with Norbert Moutier’s Dinosaur From The Deep.

After all, the success of Jurassic Park wasn’t an USA thing only, at all, so here comes a low budget film done to capitalize on Spielberg’s dino opus and hopefully trick enough people (especially younger dinosaur enthusiasts) into renting or buying it on VHS, only to realize it’s basically a “shot in shitteo”/”home video film” of French people with no budget.

What were they gonna in 1993/4, look up the metascore on sites that didn’t exist yet, or required anyone in the household NOT to use the phone?

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[EXPRESSO] Alien: Romulus (2024) | Karmacomalion

After the…something that Alien Covenant was, the series is back, with Fede Alvarez (Don’t Breathe, Evil Dead 2013) in the directing chair, though not with a direct sequel to Alien Covenant, since this one is set between Alien and Aliens.

The plot concerns a group of young adults living on a miner colony controlled by the Wayland-Utani corporation that learn of a dismissed, apparently abandoned cargo ship floating just above their planet, and try to board it so they can raid of resources in order to reach a new, more liveable planet and escape their fate of dying in the mines for the company.

The abandoned spaceship (divived into twins modules named after the legendary founders of Rome, the bothers Romulus and Remus) hides more than precious resource, as in some really hostile – and disgusting – form of alien life…

It’s basically a back to basics affair, but it’s executed incredibly well, especially as it manages to blend elements not only from the first two Alien films, but also from all the others ones, with some notable elegance and in a way that feels (and is) familiar, yes, but in a good way, as in this is what people know and want from an Alien film, and Romulus delivers in spades, with excellent effects, creepy ambiancè, disgusting and fearsome alien creatures, explosive action setpieces, likeable characters you’ve grown attached to, graphic gore, amazing set design, etc..

There’s technically nothing really new, nothing to “push forward” (whatever that means in this case) the series, if you will, but if you’re interested more in having a good-great movie, one that – as a nice “bonus”- actually knows what it wants to be, then Alien Romulus is just that.

Honestly might be the best movie in the series since Alien and Aliens.

Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

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Roboshark (2015) [REVIEW] | Livetweeting The Shark #sharksncrocspartdeux

Robocroc left me feeling very meh and mildly bored, so Roboshark would have to pick up any pace in order to better. Or worse.

Regardless, it was originally one of the many shark movies making their debut on SyFy during the second annual Sharkenado Week of 2015 on the channel, and like most of you would have already guessed, indeed, it’s not a sequel at all, just shares the concept of something cybernetic getting into contact with predator animals and turning them into robotic-cyborg version of themselves.

But honestly the circumstances of the movie’s release it’s a perfect framing in what climate Roboshark came out, because it was indeed a time where everyone wanted to be in on the joke, ride the meta self-awareness sea train but deliberately doing it WITHOUT a “Don!”, engineering itself to be made fun of, to have people online live-tweet the shit out of it, to make you look at the freak, hoping that word of mouth and horrible reviews would make for unorthodox promotional material, because making that view counter go up is the only reason to make the thing in the first place.

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Kraa! The Sea Monster (1998) [REVIEW] | Pizza Sentai Aliens To The Rescue!!!

Last year we ended Giant Monster March with Zarkorr!! The Invader, so it’s only right to end this year’s run with the other direct-to-video giant monster movie produced by Full Moon Entertaiment (under their Monster Island Entertaiment label) and directed by Aaron Osborne, Kraa! The Sea Monster.

Always gotta scream your title, to be sure.

The plot sees the intergalactic overlord Lord Doom, master of the Dark Planet, Proyas (likely still salty over Gods of Egypt’s reception), send the giant monster known as Kraa on Earth in order to destroy and conquer it. A squad of the intergalactic teen guardians known as Planet Patrol tries to intervene, but it’s attacked by Lord Doom and so they enlist the only available agent, Mogyar, to reach Earth and destroy Kraa at all cost, even with the help of the planet’s inhabitants if need be.

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Dino Dicember #12: Terrordactyl / Jurassic Wars (2016)

“Pteranoperil” was too bland, i guess, but feel free to use that one, if you want.

So yeah, i got this while hunting for dinosaur flicks on Amazon, and the UK DVD copy goes under the “Jurassic Wars” title, but at least the cover promises pterodactyls… and the movie is about pterodactyls. Checks out, not always a given with these kind of movie covers that promise more than the movie can actually deliver.

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[EXPRESSO] They Came From The Sky NSWITCHDDL | Beam It Up

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After debutting last year on Steam, FobTi Interactive’s “flying saucer 2D abduction simulator is now also available on Nintendo Switch, where it honestly feels more at home, given it’s designed primarly for quick runs, and oddly it’s NOT a mobile port.

They Came From The Sky (not to be confused with “They Came From The Skies” on PS2) definitely delivers on its title, since it’s a 2D arcade style game, with pixel art to match the premise of playing as an alien saucer, attacking the 50s with a simple goal: to abduct humans (animals as well) and make delicious smoothies with them. So the premise goes anyway, you won’t see any retro, faux 8-bit pixel gore in any detail.

Gameplay is simple, as the ufo scrolls automatically in the sky, and when you use the beam to capture humans and collect power-ups, you also change in which direction the ufo is gonna move, so timing is essential to avoid rockets or bullets from the human opposition (unless you manage to collect enough energy for a warp drive), and at the same time to keep the combo going, because it’s either a high score race in a limited time, o a survival run. Either case, you’ll see and hear Godzilla in the background.

Admittely, there isn’t much in the way of stuff to unlock (with in-game coins ONLY obtained via playing) in any “long term”, outside of 5 extra ufos with different stats, there are 3 background/cities to play in, there’s local multiplayer for max 4 players, but it definitely nails the arcade formula of simple control scheme but far from immediate (and potentially quite addictive) mastery of the combo system.

Perfect for coffee breaks, honestly. And for 3 bucks (full price), this is a no brainer if the premise intrigues your high score brain.

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