Resident Evil: The Series (2022) [REVIEW] Teens & Weskers

Oh boy. This one.

So good a couple of months after its release Netflix cancelled the series all together.

Exactly like it did for its Cowboy Bebop’s live action series, but i doubt this will be the last time we see this treatment, as Netflix is committed to bring more live action crap into its folds, especially by picking a “random” videogame or anime/manga license.

But that discussion will have to wait for when the One Piece live-action series (also by Netflix and also handled by the same production team behind the aforementioned live-action Cowboy Bebop), for this is a Resident Evil affair, and the series already had its own spotted history of adaptations.

I was gonna review this thing anyway, but cancelling any further seasons it’s definitely a move that appeals to my vulturine tendencies, and also means i hopefully won’t have to talk about it again at a later date. Hopefully, who the hell knows with Netflix nowadays, since not even instant super mega hits that are well received by most people like The Sandman (adapted from Neil Gaiman’s book of the same name)… aren’t guaranteed a second season, as the very people making it explained.

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[EXPRESSO] Resident Evil: Welcome To Raccoon City (2021) | Herbal Bundle

Finally time to review this one, the first reboot movie for the Resident Evil film series, distancing itself from the previous films by Paul W. Anderson in order to make a more faithful adaptation.

Helmed by 47 Meters Down director Johannes Roberts, Resident Evil Welcome To Raccoon City basically provides an abridged retelling combining the plot of Resident Evil and Resident Evil 2 into a single one. Not completely random as both games’ plot take place in Raccon City, where in 1998 the farmaceutical megacorporation Umbrella Corporation had basically withdraw from operating, leaving the city to wither.

After an epidemic turns people and animals into undead monsters, a squad of local police officers is sent to investigate the Spencer Mansion in the nearby mountain area, while other survivors rally to survive the horrors left by Umbrella.

There are various changes and differences, often kinda necessary due to the merging of the two plots, which leads to the movie feeling rushed, as i feared. Aside from some hamfisted (but still cute) references, the movie actually captures pretty well the horror B-movie spirit of the games, and actually wants to be a horror film.

And it succeds, the atmosphere is nice and creepy, there’s a lot of practical effects, the characters are mostly quite accurate, and most of the elements from the games are used with sense in-context.

It’s not perfect, the cast is decent but there is some questionable acting and the “plot mix” it’s a source of other issues, but overall it’s actually quite solid and enjoyable.

Shame because this is arguably the better, more faithful RE live action adaptation… but it’s shaping up to be a box office bomb, not surprising since it was released in late November, and the “Thanksgiving holiday weekend” window makes sense only for Americans.

Resident Evil Vendetta (2017) [REVIEW] | Remote Zombies

As Resident Evil: Welcome To Raccoon City was released in theathers earlier this week (in most countries), let’s take a look at the final Resident Evil CG animated film, Vendetta, which is also technically the last of the “CG trilogy”, as in all three movies have Leon Kennedy as the main character and are set in the same universe of the Resident Evil games, to contrast with the live action film series (as previously said).

The biggest change – but not the most noticeable – is the animation, with this film produced by Marza Animation Planet instead of Digital Frontier, the studio behind all previous Resident Evil CG movies and even the short film Biohazard 4D Executer that we started this little retrospective with.

The name might not say much, but it’s actually a studio that started by providing CGI cutscenes for the Sonic The Hedgehog games, and eventually for both anime TV series and even full lenght features, working alongside japanese animation titans like Toei for the 2012 3D CG Space Captain Harlock movies, even Lupin III The First, and more recently being one of the production companies for the new Sonic The Hedgehog movies, in a kinda poetic turn of events.

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Resident Evil Damnation (2012) [REVIEW] | Slavic Struggle

4 years after Degeneration, Capcom followed it up with Damnation (i would wager they didn’t plan the titles beforehand, at all), made mostly to promote Resident Evil 6, released in Japan roughly 3 weeks before, as it acts as a prequel to that game’s storyline.

So yeah, it’s not really a sequel to Degeneration as there are no returning characters from that movie aside from Leon S. Kennedy and Hunnigan, and the events from that film don’t really ever get brought up or serve any purpose to the story of Damnation.

They just don’t.

Which i understand from a functional standpoint, you don’t wanna have people lost if they didn’t watch Degeneration, that movies was released 4 years prior and these CG movies didn’t exactly make people and fans drool over them en masse. But you could have tried to make some fuckin connections happen and try to build an overarching plot of sorts, if nothing else to artificially make the various plots seem more important and better due to the interconnection.

In hindsight it’s not a problem, so let’s talk about the plot of Resident Evil Damnation.

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Resident Evil: Degeneration (2008) [REVIEW] | Airport Outbreak

While not the first CG Resident Evil movie ever (that “honor” goes to the previously feautured “Biohazard 4D Executer”), Degeneration is arguably the first proper full lenght animated feature based on the Capcom series, intended as an opposite entity to the live action movie series, as those followed the plots of the game very, very loosely, but Degeneration clearly sets itself within the universe of the games, set sometimes after Resident Evil 4 and before Resident Evil 5.

Why it is this film (and the following sequels) kinda ignored, you may ask.

The answer i feel it’s pretty much as obvious as kinda inevitable, and can be really summed up with “motion capture based 3D CG animation”, which has never been too popular among either hardcore or casual fans of the franchise, or self-proclaimed “animation lovers” for that matter.

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Biohazard: 4D Executer (2000) [REVIEW] | Parasite Evil

While we wait for the new Resident Evil film reboot, i’d figure we’d take a look at the other forgotten Resident Evil film series, the CG animated one that basically most people don’t remember, know or care to do any of that.

But before tackling the movies you’ve might actually vaguely heard about, we need to go deeper and unearth the first actual 3D animated Resident Evil movie, 4D Executer, so unknown and so “important” it never got the Resident Evil title, so it still uses the japanese title for the series.

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Resident Evil Umbrella Corps PS4 [REVIEW] | Dead On Arrival

Yeah, since the recent trailer for the new Resident Evil film reboot came out recently, it would be fine to look at something that even the most hardcore contrarian fans would agree upon, aka the deliberately forgotten Umbrella Corps, so bad Capcom didn’t even use the Resident Evil name on it.

I picked it up years later, for 3 bucks on the PSN, since the game received a physical release on consoles only in Japan, as in they sold a box with a manual, the OST on 2 CDS, but no disk, so there’s no point in importing it from Japan, even for collectors of retail releases, not that we’re gonna lose much when it’ll get unvailable to purchase.

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Resident Evil: Welcome To Raccoon City trailer dropped, words and reaction ensue, etc.

Yesterday we finally got to see the first trailer for the Resident Evil film reboot, known as Resident Evil Welcome To Raccon City for a while, and people aren’t exactly going gaga for it.

Color me not surprised, since fanbases are notoriously both easy and fickle to please, and years of Paul W.S. Anderson brand of action have clearly rotted some people’s brain overtime, i haven’t seen them all, but i did witness the vomit inducing unwatchable mess of Resident Evil The Final Chapter in theathers, and that already should set the stage for things to go inevitably up. Or at least avoid triggering motion sickness in moviegoers.

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[EXPRESSO] Resident Evil: Infinite Darkness (2021) | Monstrum Abruptum

So, this review wasn’t planned at all, not so soon anyway.

I was aware of the Resident Evil CG films going back from the early 2000s, but i never cared to check them out. This one just came out on Netflix as an exclusive, i decided to watch some episodes… and i have the suspicion this first “season” was originally a short movie, as it’s incredibly short and a bit too much “definitive” in its resolution than expected, let’s say that.

I guess Capcom went for the “Castlevania” approach, with a first season only lasting 4 standard lenght episodes to test the waters, and plans to eventually make more and longer seasons, but this doesn’t change that this thing isn’t exactly mindblowing. Again, at the time of writing (and posting) i haven’t seen the previous CG films, so i can’t compare to that.

But i can say that the dialogue isn’t good, often cringey and redundant. While the 3D CG looks honestly quite good, despite still feeling like a big budget long ensemble of cutscenes from a videogame… this first season barely does anything with the set-up, one oddly located in an early 2000s America where Leon has to stop a conspiracy involving a foreign nation and avoid that the US President (father of Ashley from RE 4) sets on the path of war against China.

It’s just so underwhelming AND short, not really an inspired or surprising script, even the action scenes and the monsters leave a bit to be desired. It’s not completely awful, it’s mildly entertaining, but it’s just so generic, uninspired and forgettable, even as a “foundation”. There IS something to work with, sure, but judging by this, i would expect more stories that barely interconnect and are resolved too quickly to create anything.

We’ll see.