[EXPRESSO] Black Parthenope (2022) | ♫ Goin’ Naples Underground ♫

Bringing you more new italian horror movies coverage, the new ones that just kinda “sprout” out of nowhere into the programming schedule of my local cinemas, with no fanfare and almost no national marketing budget to speak of.

And i guess this is the year of smaller italian horror movies like this that frustrate me, as they make good use of distinctive regional italian locations and have some potential, but kinda squander it or are afflicted by fairly big flaws.

Black Parthenope is a horror thriller set in the incredibly extensive set of underground catacombs and tunnels of Naples, the so called “Naples Underground”, where some business people met in order to sell the entire “underground city” to a company that’ll make parking lots out of it, but they get lost and haunted by the neopolitean folklore legend of the “Monaciello” (meaning “small monk”), a wronged soul that was shunned and then killed in the underground tunnels, forever seeking revenge on anyone that walks his haunting grounds.

The Neapolis Underground setting it’s great, some of the scenes manage to create a decent atmosphere, the cast it’s decent and it’s a well produced movie… but it’s almost brought down entirely by how shallow, grating and obnoxious the characters are, to say nothing of the aggressively awful dialogue, and how uneven and often middlesome direction can be, falling back to cliches in a way telling of this being a feature debut for the director in question.

While the final part partially redeems the movie from “proper bad” territory, the first act almost makes you wanna give up on it entirely, but at least you can tell that this movie was always meant to be a thriller-horror movie, unlike the previosly reviewed The Bunker Game.

Even so, it’s definitely not a bad effort!

[EXPRESSO] Rival Turf SNES | Dashing Beat

So, Nintendo opened its maw again to spit out another meager assortment of old titles for the NES and SNES Online services, but this time it did add Rival Turf, as in the localized version of the first Rushing Beat, so i guess it’s time to complete my trifecta of reviews for the Rushing Beat trilogy, with the others being localized as Brawl Brothers and The Peacekeepers respectively.

Like The Peacekeepers the throwing and suplex moves are so overpowered that you’ll rely too much on those, especially since the enemies knows this as well, and can deal way too much damage even without using throws, made worse by the fact this is the only beat ‘em up i know that has “recovery damage”, as in you lose life even by getting up from getting knocked down.

At least it works for both you and the enemies, but still, weird.

Everything else is crappy bootleg Final Fight, from the bootleg enemies with smaller sprites, the iffy collision detection, the punches and moves lacking much “oomph”. The only difference being the “run” button which allows to also execute dash moves, despite the hilarity of the character not so much running (there’s no running animation per se) but “walking-gliding” at a faster pace.

It’s also such a blatant rip-off of Final Fight you really have to compare it to that game, and its own only reason of being was the 2 player co-op mode that the SNES release of Final Fight lacked, but nowadays means squat.

It’s aged crap from Jaleco, and while the sequels – mostly – improved gameplay…. there’s very little reason to bother with the original Rival Turf/Rushing Beat, unless you’re a beat em up buff on a mission to play them all for fun, education and/or profit. There’s worse.

Ninety Nine Nights X360 [REVIEW] | #musoumay

In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.

But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.

One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.

A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.

Continua a leggere “Ninety Nine Nights X360 [REVIEW] | #musoumay”

[EXPRESSO] Warped Kart Racers iOS | Dang it Dale, You’re A Genius!

Yep, i eventually decided to play and review this once i saw it advertised as “coming soon” on Apple Arcade’s homepage because i’m pretty sure this is the first time Hank Hill was featured in a kart racer, i do love me some King Of The Hill.

That and it’s been a while since i played a kart racer on mobile that wasn’t Mario Kart Tour… or good, for that matter. And i do understand it’s kinda hard to sell people (or investors) on idea of a lawnmower racing game with only KOTH characters.

Even if you call it Pro-Pain.

So begrudginly i have to say the game also represents Family Guy, American Dad and Solar Opposites (which i haven’t seen, btw), but i’m choosing to believe this is a KOTH only game.

Joking aside, the gameplay it’s basically Mario Kart 7, there’s even the paragliders, the virtual controls are quite good and intuitive, the right amount of complex needed for a mobile title (it also supports gamepads), there are both normal races and MK style arena battles, the IA is surprisingly competent even in the beginner tier of races.

So yeah, color me surprised because it’s actually a good kart racer, looks and runs pretty well, and already at launch it’s a complete package, with online multiplayer, a decent amount of single player content, and the various unlocks of characters, kart parts and skins are made fun since it’s not a free to play release, so you just play the darn thing. For fun. Remember that?

Yeah, there’s nothing new here in any shape or form, but it’s kinda baffling that this licensed quadriple biscuit tie-in mobile kart racer with Peter Griffin and Hank Hill it’s honestly way better than the actual, official Mario Kart game available for smarthphones.

[EXPRESSO] Top Gun: Maverick (2022) | The other kind of “dogfighting”

Guess i’m really showing my age in saying i never saw Top Gun in “my days”, but i didn’t, so i simply watched the 1986 movie literal hours before going at the cinema to see this legacy sequel.

And honestly it’s good, it’s a pretty loyal follow up that feels like a proper continuation of where we left off 36 years ago, and while of course the movie has nostalgic moments harking to the original movie, they do serve a purpose as they directly affect some of the events in this sequel, so it ain’t a naked cynical attempt at milking the feels, because the movie honestly earns it.

The plot sees Captain Pete Mitchell basically dragged back by the military to serve as a Top Gun instructor (recommended by Colonel Tom “Iceman” Kazinsky), to prepare new cadets for a secret stealth operation involving the destruction of a soon to be operative uranium refinery captured by a “bandit force”. All made more complicated as among the cadets he sees the son of his old fallen co-pilot “Goose”.

Aside from some modern technological and the more vague identity of the enemy force, it’s pretty much the same formula, where character drama and “military slice of life elements” are the main trust, with a slower pace to compliment that, and the action scenes – despite what you might remember – aren’t the main focus, while they’re important, spectacular, and quite fun, with that level of hollywood bombast allowed by the pseudo-realistic approach.

For better or worse (like it being Air Force advertising), it’s definitely Top Gun.

This sequel also has more actual plot for the narrative to “stand on”, and the slightly longer runtime is mostly to add more action scenes of aerial combat, so overall it’s solid good blockbuster fun.

Fate EXTELLA: Link PS4 [REVIEW] | #musoumay

3 years after putting out Fate Extella: The Umbral Star, Marvelous followed up with the sequel, Fate EXTELLA: Link.

And yes, it’s a sequel, taking place after the “true/actual ending” of The Umbral Star, where the protagonist and “child Altera” are suddendly approached by attack programs, only to be saved by a new Servant of the Saber class, identifiying itself as Charlemagne.

He then explains that within SE.RA.PH a new threat has arisen, with a self-dubbed “Conquering Emperor” that’s bent on controlling all the digital created world by a mind control/brain wash process he dubs “Oraclization”. The protagonist, with his/her Servants Nero Claudius and Tamamo are then helped further by this new ally, as Charlemagne gifts them a new flying fortress where to organize the counter-offensive and figure out how to stop the plans of this mysterious “Emperor”.

And no, it’s not Caligula. Gotta specify that, it’s Fate we’re talking about, that could have been a honestly sensible guess.

Continua a leggere “Fate EXTELLA: Link PS4 [REVIEW] | #musoumay”

[EXPRESSO] Fortune Favors Lady Nikuko (2021) | Niku Niku Ni!

Anime cinema time!

Finally arriving here as a 3 days only event screening, Fortune Favours Lady Nikuko (based on a novel of the same name by Kanako Nishi) is the latest feature film from director Ayumu Watanabe (Children Of The Sea, Space Brothers) and once again animated by Studio 4C.

A more straightforward tale than Children Of The Sea, the movie tells the story of the titular Nikuko, an easy going, cheerful, incredibly passionate and gluttonous woman who falls for crappy men that swindle her, forcing to continuously move elsewhere with her 11 yo girl, Kikuko, whom is unsurprisingly embarassed by her mother penchant for eating, her goofy demeanours and naivetè. Despite having nothing in common, they settled in living on a boat in a small port town.

Incredible animation, realistic portrayal and characterization of kids that age, a good balance between drama and comedy, some effective emotional moments, great characterization, there’s pretty much everything that makes a good film… and this is a good film, flawed but still good.

Despite being the title character, this is the story of her child, Kikuko, while Ninuko feels like a support comic relief, as she’s animated differently for that very purpose, and while you can’t really hate her, it’s frustrating how she ultimately lacks the proper nuance as a character to be more than a butt for the many visual fat jokes.

Also, while you get invested in the events, there’s barely a plot at all, more like a collage of slice life sequences focused on character study, which is fine but there’s also not much even in terms of overarching conflicts, so it’s kinda hard to stay invested all the way through.

Even so, it’s still a good film…. you most likely will not fall in love with at first watch.

[EXPRESSO] Ghost In The Shell -Stand Alone Complex 2045: Sustainable Warfare (2022) | Cyborg Cut

I’ve reviewed the first season of Stand Alone Complex 2045 before in detail, but as a refresher for season 2 finally arriving (2 years after the first one, dang) later this month, i’d figured i watch the film-like compilation cut of Season 1, titled Substainable Warfare, recently arrived on Netflix.

Btw, yes, this actually follows the continuity from the older Stand Alone Complex series, being set 11 years after the event of the movie Solid State Society, BUT, in typical GITS fashion, it’s also a separate entity that can be enjoyed on its own… even though in this case you really need to have some familiarity with the Stand Alone Complex series to get the most out of it.

As a very quick primer, GITS it’s about an unit of elite special agents, Section 9, led by Motoko Kusanagi abd working for the Japanese goverment, with its members having various degrees of cybernetic implants and specialized skills used to deal in terrorist attacks, infiltrations, hacking incident, and all that cyberpunk jazz.

Here we have the group mostly disbanded and acting as a mercenary unit in America, until the rise of the so-called “Post Humans” leds to Section 9 being re-formed to deal with the issue.

The recut itself it’s well done (though it does away completely with the “geezers bank heist” episode, shame), in terms of the material… well, it’s still better than Arise, though it tries a bit too hard to update/modernize the cyberpunk themes, and this first part/season ends on a cliffhanger when it starts getting good.

Then there’s the okay but kinda questionable choice of artstyle, going for a fairly good 3D CG that sadly doesn’t feel THAT much improved upon, 11 years after the same animation studio (Sola Digital Arts) curated Applesee Alpha in similar fashion.

Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay

Ah yes, the Fate musous. Yes, Plural.

One that took surprisingly long, despite being one of the more requested crossovers with the formula, according to many japanese surveys results.

And oddly wasn’t snapped up by Tecmo Koei, but by Marvelous, which is both a good and a bad thing, for reasons we’re gonna get into later. But regardless, it’s nice to be reminded that these kind of games aren’t actually a patented formula…. at least i don’t think anymore, but still, this game is another proof that you can attempt a similar formula and Koei won’t sue off the back of their old, very vague patent.

I mean, they did make a “sequel” after this, so i’d think it’s safe to say that at least you can make “musou-likes”, if you so desire. And if the company that owns Senran Kagura can have more than a crack at it, you know the “low budget” excuse doesn’t quite hold as you’d expect and/or hope.

Continua a leggere “Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay”

[EXPRESSO] Tutankhamun: The Last Exhibition (2022) | Here Comes The Centhury Boy

Docufilm time!

This one is an italian production directed by Ernesto Pagano, with some narration by Manuel Agnelli in the original italian release, and by Iggy Pop in the english/international one.

The documentary goes into the early discovery of the tomb of pharaoh Tutankhamun in 1922 by english aristocrat Howard Carver, talking about the impact on western popular culture the discovery had (including popularizing the “pharaoh’s curse” in various medias) and showing the preparations made for a London based exhibition that started in 2019 to put on the display the many treasures and relics found inside.

All with commentaries by various “talking heads” from the egyptian, italian and british side of things.

It’s not a bad documentary, necessarily, but it’s one that feels like it has to appeal to everyone, so it doesn’t quite committ to a certain direction nor goes into any detail. For example, in a docufilm about Tutankhamun you don’t learn much that wasn’t already common knowledge, you’d think they took the opportunity to actually go further and try to depict who this young pharaoh was a person (more than in a couple of passing lines, anyway), his lineage, the historical background he lived in…

Heck, i would have preferred some more footage of the exhibition itself (since due to COVID pandemic the tour stopped and Egypt decided not to move the artifacts out of the Giza museum), but nope, we have a cool narrating voice trying to fashion some kind of fictionalized “epic” scenes… only to then move to scenes of people slowly misuring, cataloguing and inspecting the artifacts.

It’s not “offensive” nor a complete bore, and it’s short, just 80 minutes long, but that exacerbates the feel this was made just to have something out celebrating the 100th anniversary of “King Tut”’s tomb being discovered.