[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)

“Funny” story: this is actually the second RE movie i watched, and the only one i ever watched in theathers. I wasn’t that interested at the time in the film series, so i just picked up on DVD years later the first Resident Evil movie, but didn’t bother with the sequels.

But since it was gonna be the final installment, i was a bit curious, so i went to see at one of my local cinemas, and turns out it wouldn’t have really mattered much if you saw all the sequels or none at all, because The Final Chapter will forever remain in my head as one of the most embarassing final bouts for a film series, or movies that somehow end up being distributed to big cinema chains.

An istance where i could realistically see people asking for their money back at the end of the movie, where i would agree with their anger and supplement them with rotten vegetables, so they could aim for the distributors and anyone involved outside of the poor employees, because it’s not their fault, so instead of littering the floors, give them a rotten leek so we can all stick it up Sony’s picture (via their Screen Gems’ hole, specifically), or throw a tomato at the HQ of Costantine Films.

Jesting aside, i’d be embarassed to release a movie like this, personally, even if – truth to be told – it’s not as bad as i remember it being, not “if your eyes could puke” bad, it’s still incredibly badly edited, so choppy that it’s a miracle you can actually tell what’s going on in almost half of the action scenes that involve melee fights (and some others too), where you can barely see things happening, mostly thanks to some occasional slow mo, but still, it’s almost a “blink and you missed it” type of deal, so badly edited is more than a good 40 % of the action scenes.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)”

[Resident Evil Live Action Film Retrospective] #5: Resident Evil: Retribution (2012)

Not even waiting the 3 years between sequels anymore, as the well is running dry and instead of filling it with blood of the scribe, we’re making these even faster as we approach the penultimate chapter, with Retribution following upon the twist reveal at the end of Afterlife, with the Arcadia surrounded by a lot of black Umbrella helicopters that captures the original Alice and brings her to a remote underwater location in the Extreme North section of Russia, used for testing the T-Virus, from where she has to escape alongside both old and new faces, including many other characters from the videogames that Paul W.S. Anderson couldn’t cram in the previous script, like the fan favourites Leon Kennedy, Ada Wong and Barry Burton.

So, if the keyword of Afterlife was “clonatron and mind control robo-scarabs taken from RE 5”, Retribution also adds to the vocabulary salad “simulation” and “diorama”, showing off obvious inspiration from Westworld with Umbrella creating sets and clones to populate it before they die in it, because fuck any attempt of constructing more setpieces when we can literally redo the previous ones like it’s a rematch of previously beaten bosses in an older Zelda game.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #5: Resident Evil: Retribution (2012)”

[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)

By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.

And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.

We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.

Continua a leggere “[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)”

[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)

3 years after Apocalypse, we’re back with the Adventures of Alice in Resident Evil spin-off cinema land… but she wakes up as she did in the first movie, has some flashbacks, faces some traps, then dies and she’s retrieved by scientists?

Yep, considering the finale of Apocalypse and the opening act leading to a reveal of a mass grave of Alices, it’s not that surprising that we would eventually see the series go hard on the clonatron, upping the ante by explaining that Umbrella didn’t contain shit, and the epidemic spred all over the world, eventually turning the globe into a post-apocalyptic barren, withered zombie wasteland.

The Alice clone that survived/was let go now roams on a motorbike, alongside other survivors as they try to escape the zombies by moving to Alaska through the Mojave desert.

And stopping by Las Vegas, nominally for fuel, factually because its Las Vegas, where they don’t actually stay much, despite the marketing for the movie emphasizing the “Vegas trip”.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)”

[Resident Evil Live Action Film Retrospective] #2: Resident Evil Apocalypse (2004)

Last time we left Alice waking up in the hospital of a zombie infested Raccoon City, grabbing a shotgun and heading for the ruined streets for sequels’ sake.

So obviously this was setup to loosely mirror the plot and setting of Resident Evil 2, while keeping the Alice and Red Queen subplots, meaning you could expect Alice to wander around Raccon City and tag along canon named characters called to intervene on the pandemic situation of the city and trying to escape it when they hear of Umbrella’s plan to just nuke it all.

And you would assume correctly, though it’s made a bit confusing as she’s instead joined by Jill Valentine and Carlos Olivera, the protagonists of RE 3, and they’re followed by the Nemesis mutant of RE 3 as well, which is even odder when you remember RE 3 is basically taking place at the same time of RE 2, let alone that RE 3 was originally conceived as a spin-off entry.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #2: Resident Evil Apocalypse (2004)”

[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)

Its 2002. The latest mainline Resident Evil games are RE Zero and Code Veronica (plus Gun Survivor 2 released the previous year), and the remake of the first RE game was coming a week later, but something else related debuts, and it’s the first feature lenght, live action film adaptation of the franchise, produced by Constantin Films via Sony’s Screen Gems label, with direction and script by Paul W.S. Anderson, previously known for the 1995 live action Mortal Kombat movie, and cult sci fi horror film Event Horizon.

So he already dabbled in the early wave of videogames films for the big screen, and fittingly enough the Resident Evil live action film would be his legacy, for the most part anyway, enough that eventually Capcom would collaborate with him again to make another film based on one of their IP, in this case one that started as a niche title but launched the popularity of “hunting games” and eventually became one of their biggest franchises, Monster Hunter.

But back to the zombies with what is now the first of the Resident Evil live action film series, and not even the only RE film series, as we looked upon the CG animated one some years ago.

In terms of what “Resident Evil 2002” it plucks from the games…. let’s consider the first one for reference, and it clearly a case where people from Capcom had a list of things that had to be in the movie to make it Resident Evil”, but never specified how and why these things should exist in this new continuity, because Paul W.S. Anderson clearly had little interest in making faithful adaptations of the games’ plot, and did its own thing, playing fairly loose with the videogame canon, which was reviled as it’s often now but was less lamented upon, at least compared to modern standards of backlash, “outrage” and rampant reactions from the internets.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)”

[EXPRESSO] Gamera: Rebirth (2023) | Stand By My Gamera

Lil G is back after 15 years of official silence… and it’s a Netflix animated series by the co-director of the Godzilla anime film trilogy, with similar 3D CG animation, despite being handled by ENGI (Kemono Michi, Uzaki-chan Wants To Hang Out) and not Polygon Pictures.

We’re not starting on the right foot, but it’s not like Gamera fans can be picky, this is the first official anything since 2006’s Gamera The Brave, though the premise gave me ‘Nam flashbacks of Gamera Super Monster, since it has my boy face off against 5 old foes, including his arch nemesis Gyaos, over the course of 40 minutes long 6 episodes.

The series is set in the summer of 1989′ Japan, with a group of young boys (six-graders) that have their savings stolen by a bully nicknamed “Brody”, the son of an American army commander, confront him, then a giant monster, Gyaos, attacks Tokyo, but the children are saved by another giant monster, dubbed Gamera.

It’s basically a kaiju gauntlet of sorts, with the human side of the story feeling very Stand By Me-ish but also fitting in theme of Gamera being linked to children, proposing a reinvention of the character and franchise that mixes elements from the old Showa era films with the beloved Heisei trilogy, meaning it’s not actually intended for kids at all, as the plot unfolds more in the ways of conspiracies and dark secrets.

And both the plot and characters are surprisingly compelling, making for a good series in spite of studio ENGI trying to emulate Godzilla Singularity Point’s animation as well… but with lesser results of awkard, stiff looking animated 3D CG humans, when the monsters do look good, sport some great redesigns, and their fights – even if often brief – are indeed quite good.

[EXPRESSO] Snowbreak Containment Zone iOS/PC | TOF: The Trinity

Despite every reason not to, let’s brave the gacha waves once again in search of some new distraction that may or may not be the time investment, let alone the monetary one.

Today we have another anime styled gacha free to play game that seems like a proper TPS action-rpg or something along those lines, from chinese developer Seasun Games (also behind Girls Gun Cafè and Dawnlands), let’s give it a punt.

The plot starts vague enough, set in a dystopic ice & snow world where you play as an Adjutant to the Heimdall Force, the first assault group created to fight the Titans in the snow ridden and polluted Contaiment Zones that were formed after the mysterious cataclysm know as The Descent.

A lot of borrowing from Norse mythology for the names and the various boss enemies, designs of the ever popular “sci fi anime cyberpunk-esque” ilk with side of post-pandemic apocalypse and grim overtones, but still, the art direction (alongside the icy setting) is strong enough to make it a bit more distinguishable from its peers.

In terms of gameplay, it’s a cover based third person shooter affair, and while the virtual controls schemes available can fiddled with to and can be usable… i’d honestly recommend syncing a PS4 controller anyway (or playing it on PC via the dedicated client), since, while functional, the virtual controls are a bit too clunky to be optimal for a third person shooter.

That aside, gunplay is quite satisfying, designs are nice if a bit “tame”, the levels are short but keep introducing new enemies and obstacles at a decent rate, presentation and technical performance are rock solid, and honestly i do think it’s pretty good, still a gacha but monetizion is not particularly aggressive or manipulative, so it’s worth a try.

[EXPRESSO] Oppenheimer (2023) | Quantum Step

Not seen in IMAX because i couldn’t buy even a single goddamn seat, but i’m sure Christopher Nolan will forgive me, specifically.

Jesting aside, his latest film, the long awaited historical biopic about the inventor of the atomic bomb, Oppenheimer, is finally in theathers here as well, and what do you know, it’s pretty good, as most would expect…. if you actually know what the film is about, you’d think it wouldn’t be that hard since the title is literally “Oppenheimer”, but that won’t stop people pontificating on subjects that this movie was never gonna realistically touch, like the atrocities behind Los Alamos’ birth.

I mean, this is about Robert Oppenheimer, the father of the atomic bomb, which obviously encompasses more than his mortal life, but he is an unvoidable central figure in this chapter of history, and this biopic it’s as far as it can from a flattering portrait of the man, as it should be, given the heavy themes at play and the many struggles for power and political dominance that surround him and other scientists tasked by the military during WW II, Oppenheimer’s personal life, his rise to fame and political oppression during McChartyism due to his left-leaning tendencies…

It’s typical Nolan as it goes for the kind of non-linear narrative the director revels in, starting with a senate hearing, then digressing back and forth from Oppenheimer being put in a shame trial, and various events of his life during and after the conceptualization, creation and usage of the bomb (shown in frightinly realistic terms), all eventually coming together with precision, and constantly engaging, regardless if it’s engineering fission, waiting for the bomb’s test countdown, or following the compelling court drama sequences, which it’s already quite impressive for a movie sporting the behemoth runtime of 3 hours.

Final Verdict: Expresso