[One Piece Film Retrospective] #2: Clockwork Island Adventure (2001)

Remember when Luffy had to fight the Trumps before facing off against Gruntilda?

It was a weird crossover, almost as weird as having a Shintaro Katsu look-alike character, but it is One Piece, it’s hard to say what doesn’t exist or did happen.

Oh wait, this film is from 2001, so scratch that. Aside from the “Trump” part.

Like “One Piece The Movie: Adventure In Search Of A Proper Title Card”, it was released during 2001’s Toei Spring Fair as a double bill with another Toei produced Digimon anime, Digimon Adventure 02: Diaboromon Strikes Back, a trend that will continue in future releases.

It was also shown alongside a featurette, Jango’s Dance Carnival, which we already discussed a couple years before, and this too would turn out to be a trend for future One Piece movies.

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[One Piece Film Retrospective] #1: One Piece The Movie

Using the cover of the Japanese Blu-Ray release because the movie itself doesn’t even have a title card or a proper title. Just the default “One Piece” title card the TV series used at the times.

After the One Piece TV series started airing and proved to be successful, a movie was bound to be made sooner or later.

And this is… sure it’s called a movie, and i’m willing to call it as such, but it was clearly early in the series’ history, as Toei’s anime adaptation only started airing in 1999 (an year after Production IG’s One Piece OVA: Defeat The Pirate Ganzack), so i guess they figured out it was better to not go all the way immediatly, and made this medium-lenght, so it could be released alongside the even shorter Digimon film “Digimon Adventure: Our War Game” during the 2000’s Toei Anime fair.

Those are a lot of words to say that Toei kinda cheaped out and compromised, and honestly i can’t really say that’s unfair, as this movie feels less like a movie and more like two episodes of the TV series superglued together.

And not interesting episodes either, but first, the plot.

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A quick ramble about the Klonoa Phantom Reverie Series collection

Klonoa has been one of my favourite series since a decade or plus ago i discovered it… as a teen by playing the second game, Klonoa 2: Lunatea’s Veil, on the old “fat” PS2 model. Yep, this isn’t a childhood fascination, i just loved the frigging series since i stumbled upon it, so thanks to some handy “gift money” i pre-ordered this new collection… one that Namco Bandai just kinda put out there without much marketing and fanfare, aside from revealing it in a Nintendo Direct.

I got the PS4 version for performance’s sake, and because i wanted something good to keep on the shelf – alphabetically -before Knack, so let’s just give a quick overview of this collection after spending a couple hours or so with it.

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[EXPRESSO] Thor: Love And Thunder (2022) | “Bi” from “Bifrost”

After being pleasantly surprised by Thor Ragnarok (which i quite liked), i was cautiously optimistic about this one, since we have Taika Waltiti back in the director chair, and two Thors, why not?

The plot sees Thor cruising the galaxy on a quest for his own inner peace, after basically handing to others his expected status and obligations of a god. But his hippish voyage for love and identity is cut short by an intergalactic killer known as “Gorr The God Butcher”, forcing the son of Odin to request the aid of Valkyrie and even his ex, Jane Foster, who now can wield the mighty Mjolnir as “Mighty Thor”, on an adventure to find out Gorr’s motives and stop him before he can bring his godslaying crusade to the next level.

More than previous installment, this one leans into the comedic aspect that ran through the Thor series to make it more distinct from Ragnarok, especially by “leaning” heavily into romantic comedy territory, and aside from a similar-esque scene, the movie feel like a continuation of the previous one but not a redo, and it manages to fully give Thor a proper character arc.

Problem is that tonal unconsistency rears its ugly head here, as the “eros and thanatos” combo never fully finds a proper balance, so while the film works, it does feel kinda disjointed and in turn it’s hard to fully engage with what’s going on, even if funny, entertaining or emotional. Some tired comedy beats and some (arguably inevitable) franchise fatigue only exacerbate things further.

A shame, because the villain it’s pretty decent, Waltiti flair is still in full force here, but i also can’t deny that Thor: Love And Thunder feels messy, at times unfocused and ultimately it’s decent fun but kinda disappointing and oddly forgettable.

The not review of The Deer King not coming soon at all

So, i honestly kinda forgot The Deer King was a thing, but i still wanna kick myself for missing the 3-days only theathrical screenings it had… and i will reserve a good kick in the nuts for whoever thought to really NOT market it AT ALL. Absolute zero marketing.

Heck, i even saw Jujutsu Kaisen 0: The Movie in theathers last week, not a single trailer for this movie not even for that screening, not even a newsletter from a partner anime or streaming related site about animation to remind one that this thing was coming to theathers and i should totally preorder my ticker, like it’s a Marvel movie or something.

So much i learned about the movie playing his 3 days run by pure habit of checking my local cinema’s upcoming slate of releases (and of course was stealthly added to the list too), when i couldn’t organize myself to even catch it at the very last minute.

Aside from missing the chance to review it on EXPRESSO, i’m also angry at the distributor, are you insane to NOT publicize a new animated movie by ex-Ghibli (a name which is extremely well known as Disney here in Italy as well) staff outside of a single trailer and just vague entries on anime news sites? I know you are, because they also decided to bring back to cinemas older Ghibli movies without zero fanfare.

I don’t mind the latter at all, mind you, but i feel like i’ve been bamboozled.

What the fuck is this non-marketing bullshit for Ghibli and Glibli-tied movies coming to cinemas?

Not that the movie it’s getting that warm a reception here as well, pretty lukewarm, but still, i wanted to see it on the big screen for myself, which i feel i won’t get to do, i really don’t expect to see the distributors give the movie back in theathers for some more days, given how it was quietly released.

Guess i’ll wait for the Blu Ray to dribble into existence later, or for it to appear on streaming services.

Hope you enjoyed this ramble for what it was, because there’s no surprise announcement or meaning or secret logic behind this post.

See you later for some sharks and crocs.

Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

Continua a leggere “Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem”

[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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Dynasty Warriors (2021) [REVIEW] | Wuxia Warriors Of The Three Kingdoms

One last review to end this year’s Musou May (and yes i want to make this a regular column) proper, and it couldn’t be anything else than the Dynasty Warriors live-action film that came out last year in Chinese territories and has landed on Netflix pretty much everywhere. In 2021.

I genuinely did not knew it arrived last summer, and somehow Netflix forgot to tell me they even had it, shocking given my cronology, and due to me genuinely looking forward more to the movie than to mainline Dynasty Warriors games, as i’ve lamented before.

Though it’s one that both leaves you with a lot and very little to talk about, at least in terms of plot, since the series it’s one of the many adaptations of the Romance Of The Three Kingdoms novel, and despite their over the top nature, the games stayed fairly loyal to the source material in terms of characters and events, heck, even on stuff like the sparing supernatural-magic elements.

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Ninety Nine Nights X360 [REVIEW] | #musoumay

In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.

But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.

One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.

A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.

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