Pirate Warriors 4 and the sudden DLC deluge (extended bitchin’ edition) (UPDATED)

So, after i discussed Namco Bandai announcing a new Character Pass of 9 playable characters to be added as paid DLC over time, we now know the first DLC pack of characters (aptly titled The Battle Of Onigashima) will include Gear 5 Luffy, Kaido in his hybrid humanoid dragon form, and Yamato.

Which is a bit iffy since 2 of the 3 characters are just variants of previously existing characters that most likely won’t have a completely different moveset, but no, i didn’t write this article just to bitch more about Tecmo Koei and Namco Bandai DLC practices, even though i never get tired of it and it’s always right, especially when talking Tecmo Koei DLC bullshit.

Aside from this info and a glimpse of how Yamato will play, the trailer also included the announcement of a different DLC pack split into 3 parts meant to release piece-meal over time as well, called the Additional Episode pack, as in new actual content to play through, with the first one we know being about Yamato travelling through various stages (including Big Mom’s kingdom, as the first and only image – included below and taken from Gematsu article about the news- about the episode shows), and this one will also include a new power up map to learn new skills, increase stats and skill levels even further, and shit like that.

I feel like a stepped on a monkey’s paw, because YES, finally, new meat for the meat god, actually new episodes/missions/stages to play, BUT it’s paid DLC yet again, for a game that – as good as it is, and it’s a very good Warriors title – could have used some actual longtime support and some free content via update, like they did with Hyrule Warriors, even the base release on Wii U, especially due to its decision to cover less of the story arcs and hence do less unique maps/level.

I don’t need TK to also join the fuckin bandwagon and make “work in progress free to play but 60 bucks to enter” games that change over time, but you know, some support and little things or a clearer declaration of how/when the game will have new content arrived to it would have been better.

Honestly, i’d prefer they actually did a proper Xtreme Legends style expansion pak, but they make more money like this, so they won’t.

As previously said, i will be reviewing the new DLC Character Packs as they are released, with the Battle For Onigashima one still having a generic “September 2023” release window despite the fact we’re almost half-way through the frigging month,while the Additional Episodes Packs have a TBA release date as of now, but yes, i guess i’ll review them as well, why not at this point?

POST SCRIPTUM: Both the Battle Of Onigashima DLC Pack and the first Episode Pack (or whatever they’re gonna call it) of the Additional Episodes Pack will be available from the 14th of September (source: Gematsu)

That’s on me for not checking again before publication, i will take the blame for that because i really should have checked, and i do apologize for this.

September to Dicember, the decisive schedule of things to come (final cut)

As previously said before the mid-August break, due to me also going back to the uni for a master’s degree, i had to made some decisions for the blog, the rate of posting, and so on.

Basically from today onwards, i can guarantee a weekly article/review here, and some monthly rubrics will either go away or remain in downsized version, while i also plan some new rubrics altogether.

On the upside, EXPRESSO reviews will now NOT be bound to any schedule, so they will happen on a “as soon – and if – i can make them” base, which will result in most scheduled reviews being extended or not short one. Maybe.

In terms of what’s gonna happen and what exceptions to the rules will happen, here’s the lowdown:

September will have a weekly guaranteed post schedule.

October will have a review/post every 3 days, usually for The Spooktacular Eight, which will still be around indefinitely… but not this October, as we have a retrospective pretty much already done.

November will have a regular guaranteed review every 7 days, the new standard.

Dicember will have yet again a weekly posting base…. until the 24th as while Dino Dicember is NOT coming back yet, 12 Days Of Dino Dicember IS, so from the 25th up to the 5th of January (included), we’ll have a daily review about dinosaur movies.

For the other rubrics, here’s the plan so far.

Monster March will be back.

Musou May will remain.

Pinocchiorama will proceed with a monthly pick all the way through 2023 as previously planned, though December’s entry might arrive earlier than the last day of the month due to the 12 Days Of Dino Dicember post cavalcade.

One of the new rubrics will debut in February or later.

In case of changing schedules or relevant changes i’ll have to make, i’ll update you as soon as i can.

Later for a “back to school” review!

The Cinema Show Experience Debate Cycle (2nd Round)

Told you we’re gonna do this dance again, and i feel now it’s the time to address some of the issues left unchallenged and unchanged, as anyone with any foresight could have told you before.

I guess the catalyst for new lamentations is the new blockbuster releases mostly doing very bad, regardless of quality or marketing employed, as even movies coming from recognizable and renowed studios and carrying recognized names and brands come out to basically big box office woes most of the time, in what most people have accetted as a “post-Covid 19” world, even in countries where it’s still far from over because reality and consequences and such.

Because i’m a dumbass, instead of making a thumbnail with a load of nonsensical buzzwords on it for a “video essay” (really, words mean nothing anymore to a certain subset of creatures) that’s somehow longer than the movie it discuss… i’m gonna say it’s obvious this wanna gonna happen.

Even if we collectively agreed to pretend the pandemic is over everywhere and forever, even pretending and disgarding the argument/issue as a thing of the past, this newly found “box office bombagery” should really not surprise anyone that has been to theathers more than once in recent years.

To avoid repeating what i said before, i’m just gonna link the previous editorial so you can check that out instead. Consider this an addendum more than a “follow up”.

Continua a leggere “The Cinema Show Experience Debate Cycle (2nd Round)”

Pirate Warriors 4… New DLC characters?

honestly can’t believe i’m talking about Pirate Warriors 4 again, but suddendly, out of nowhere, a week ago, there was a tweet announcing that One Piece Pirate Warriors 4 would receive more DLC characters in the near future, and info would be revealed during One Piece Day 2023, meaning the 22th of july, as in a couple days after the announcement was made.

I tuned it, and among other many announcements and stuff – including a new trailer with new footage for the Netflix live action One Piece series, which seems less awful than expected as we see more of it, but i’m reserving judgement for when the series drop at the end of August – and yep, it’s definitely what was reasonable to expect.

Yep, after 3 years of when the game launched (and all the DLC characters, which were released in 3 waves, the last one in December 2020), 3 years of what i guess now can be called “inactivity”, there’s new paid stuff coming for Pirate Warriors. As in a new Character Pass has been announced, with 9 new playable characters for PW 4 , divived in 3 packs that are gonna be released over time, each including 3 characters that are tied by a theme.

Continua a leggere “Pirate Warriors 4… New DLC characters?”

Future Shock: No Sleep From September (and Summer Plans) (UPDATED)

So, let’s not wait around more to lay out what’s coming in July and August for Wise Cafe International, and what will change from this September onwards.

July will have another round of killer croc AND killer sharks films, Sharks N Crocs Part Deux, alongside some timely videogame reviews to tie in with upcoming releases (aka – pardon me for the disgusting thing i’m about to say – trying to milk some “SEO juice” since this time i could plan ahead something reasonable).

August won’t have a One Piece retrospective per sè, but will have some One Piece videogames’ reviews, plus a newly written full lenght review of Film Red, and hopefully some fittingly summer themed posts about stuff that maritime or whatever.

From September instead – after thinking about it for months – i’ll have to slow down the posting significantly, so instead of a review or piece every 2 days, i opted for a weekly basis, since i will be taking a master’s degree this year, so yep, even less time on my hands since i will be hitting the books, attend and most likely still continue the dayjob.

So instead of shutting it down or opting for a “whenever i can” posting schedule, i feel this it’s a reasonable compromise, even more since i guarantee a review every 7 days, meaning there could be more if i can squeeze in some EXPRESSO reviews or something on the quick, i will try.

Meaning EXPRESSO won’t be retired, it never has been and that won’t change.

Continua a leggere “Future Shock: No Sleep From September (and Summer Plans) (UPDATED)”

[EXPRESSO] Kirby Tilt N Tumble GBC | Gyro Kirby

Yep, Nintendo remembered it has the NSO console applications on the Switch, so a new dripfeed, which includes Kirby Tilt N Tumble, a Kirby game that might as well be new to European gamers, as its original GBC release was never brought in PAL territories (probably for the same stupid reasons we never got Drill Dozer or Wario Ware Twisted, BUT Yoshi’s Universal Gravitation, we did got that), it was never released on any Virtual Console iterations, most likely as it one requires gyroscopic controls… and the Wii U VC did have only GBA titles.

So, the idea is that Kirby Tilt N Tumble it’s an action puzzle game where you control Kirby in its ball form, collecting stars, entering holes, smashing against pinball-style bumpers, etc, all with gyroscopic controls, meaning it’s like one of those analogic marble games where you tilted the wooden table/plank to direct a silver ball into a goal.

I’m so old i’ve actual memories of playing that.

Plus you can make Kirby jump by shaking/jolting the console…. which is where you can tell this worked fine when played on a Game Boy, less so with the Switch in handheld mode, as you might need time to work out how to make Kirby jump and actually control it mid-air.

This might have been mitigated with an optional “Tate mode”, if the game didn’t use A and B to activate some contraptions and the game menus.

BUT it can be played in docked mode with a Pro Controller (and non-Nintendo branded equivalents), i guess), which helps remedy this otherwise kinda unfixable, unexpected issue, because the game itself it’s quite fun, gimmicky but with a well executed, fun gimmick at its core, and with plenty of fun minigames, showing the kind of quality you’d expect from Hal Laboratory.

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

Continua a leggere “12 Hours Into The Legend Of Zelda: Tears Of The Kingdom”

Pokemon Scarlet/Violet is broken again, so its’ DLC review might arrive quite late

(the scheduled review for Giant Monster March will arrive tomorrow due to complications)

Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.

But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.

Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.

And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).

But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.

So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?

Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it