The Cinema Show Experience Debate Cycle (2nd Round)

Told you we’re gonna do this dance again, and i feel now it’s the time to address some of the issues left unchallenged and unchanged, as anyone with any foresight could have told you before.

I guess the catalyst for new lamentations is the new blockbuster releases mostly doing very bad, regardless of quality or marketing employed, as even movies coming from recognizable and renowed studios and carrying recognized names and brands come out to basically big box office woes most of the time, in what most people have accetted as a “post-Covid 19” world, even in countries where it’s still far from over because reality and consequences and such.

Because i’m a dumbass, instead of making a thumbnail with a load of nonsensical buzzwords on it for a “video essay” (really, words mean nothing anymore to a certain subset of creatures) that’s somehow longer than the movie it discuss… i’m gonna say it’s obvious this wanna gonna happen.

Even if we collectively agreed to pretend the pandemic is over everywhere and forever, even pretending and disgarding the argument/issue as a thing of the past, this newly found “box office bombagery” should really not surprise anyone that has been to theathers more than once in recent years.

To avoid repeating what i said before, i’m just gonna link the previous editorial so you can check that out instead. Consider this an addendum more than a “follow up”.

Continua a leggere “The Cinema Show Experience Debate Cycle (2nd Round)”

Pirate Warriors 4… New DLC characters?

honestly can’t believe i’m talking about Pirate Warriors 4 again, but suddendly, out of nowhere, a week ago, there was a tweet announcing that One Piece Pirate Warriors 4 would receive more DLC characters in the near future, and info would be revealed during One Piece Day 2023, meaning the 22th of july, as in a couple days after the announcement was made.

I tuned it, and among other many announcements and stuff – including a new trailer with new footage for the Netflix live action One Piece series, which seems less awful than expected as we see more of it, but i’m reserving judgement for when the series drop at the end of August – and yep, it’s definitely what was reasonable to expect.

Yep, after 3 years of when the game launched (and all the DLC characters, which were released in 3 waves, the last one in December 2020), 3 years of what i guess now can be called “inactivity”, there’s new paid stuff coming for Pirate Warriors. As in a new Character Pass has been announced, with 9 new playable characters for PW 4 , divived in 3 packs that are gonna be released over time, each including 3 characters that are tied by a theme.

Continua a leggere “Pirate Warriors 4… New DLC characters?”

Future Shock: No Sleep From September (and Summer Plans) (UPDATED)

So, let’s not wait around more to lay out what’s coming in July and August for Wise Cafe International, and what will change from this September onwards.

July will have another round of killer croc AND killer sharks films, Sharks N Crocs Part Deux, alongside some timely videogame reviews to tie in with upcoming releases (aka – pardon me for the disgusting thing i’m about to say – trying to milk some “SEO juice” since this time i could plan ahead something reasonable).

August won’t have a One Piece retrospective per sè, but will have some One Piece videogames’ reviews, plus a newly written full lenght review of Film Red, and hopefully some fittingly summer themed posts about stuff that maritime or whatever.

From September instead – after thinking about it for months – i’ll have to slow down the posting significantly, so instead of a review or piece every 2 days, i opted for a weekly basis, since i will be taking a master’s degree this year, so yep, even less time on my hands since i will be hitting the books, attend and most likely still continue the dayjob.

So instead of shutting it down or opting for a “whenever i can” posting schedule, i feel this it’s a reasonable compromise, even more since i guarantee a review every 7 days, meaning there could be more if i can squeeze in some EXPRESSO reviews or something on the quick, i will try.

Meaning EXPRESSO won’t be retired, it never has been and that won’t change.

Continua a leggere “Future Shock: No Sleep From September (and Summer Plans) (UPDATED)”

[EXPRESSO] Kirby Tilt N Tumble GBC | Gyro Kirby

Yep, Nintendo remembered it has the NSO console applications on the Switch, so a new dripfeed, which includes Kirby Tilt N Tumble, a Kirby game that might as well be new to European gamers, as its original GBC release was never brought in PAL territories (probably for the same stupid reasons we never got Drill Dozer or Wario Ware Twisted, BUT Yoshi’s Universal Gravitation, we did got that), it was never released on any Virtual Console iterations, most likely as it one requires gyroscopic controls… and the Wii U VC did have only GBA titles.

So, the idea is that Kirby Tilt N Tumble it’s an action puzzle game where you control Kirby in its ball form, collecting stars, entering holes, smashing against pinball-style bumpers, etc, all with gyroscopic controls, meaning it’s like one of those analogic marble games where you tilted the wooden table/plank to direct a silver ball into a goal.

I’m so old i’ve actual memories of playing that.

Plus you can make Kirby jump by shaking/jolting the console…. which is where you can tell this worked fine when played on a Game Boy, less so with the Switch in handheld mode, as you might need time to work out how to make Kirby jump and actually control it mid-air.

This might have been mitigated with an optional “Tate mode”, if the game didn’t use A and B to activate some contraptions and the game menus.

BUT it can be played in docked mode with a Pro Controller (and non-Nintendo branded equivalents), i guess), which helps remedy this otherwise kinda unfixable, unexpected issue, because the game itself it’s quite fun, gimmicky but with a well executed, fun gimmick at its core, and with plenty of fun minigames, showing the kind of quality you’d expect from Hal Laboratory.

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

Continua a leggere “12 Hours Into The Legend Of Zelda: Tears Of The Kingdom”

Pokemon Scarlet/Violet is broken again, so its’ DLC review might arrive quite late

(the scheduled review for Giant Monster March will arrive tomorrow due to complications)

Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.

But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.

Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.

And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).

But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.

So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?

Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it

Taking the post-Christmas break now instead of never

Since i couldn’t take the break post-12 Days Of Dino Dicember as usual (due to some releases i wanted to cover before they could be “forgotten” or whatever), i’m… taking it now before the chance slips aways entirely.

From today until (and including) the 20th of January , the blog will take a complete break, with even EXPRESSO going on a hiatus in the meantime.

Dead Island 2 got delayed (again) and what it means for the #deadislandretrospective

So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.

Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.

Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.

Hoping i don’t have to do another of these post by then, who the hell knows.

The (New) Super Mario Animated Movie Trailer Reaction Post For Blogs

I was about to just don’t bother, but since Nintendo decided this warranted a specific 15 minutes Direct to show the first actual teaser trailer for its Illumination produced animated Super Mario movie… whatever, have another pointless hot take, since this thing it’s gonna make gagagorillions of money either way.

I’ll be brief and start with some actual criticism.

As in, the movie looks pretty okay overall judging from what the trailer showed, Illumination isn’t the choice of animation studio i would have preferred, at all, but i get why a company like Nintendo would, especially as they already had ties with other french companies like Ubisoft in terms of collaborations between various IPs.

But honestly it’s look alright, could be fun.

In terms of the english voice acting, i don’t have the same amount of vitriol to spout, mostly because i live in Italy, and like in most european contries, we’re gonna get a localized dub that’s often better than the original, because… it will involve actual voice actors, and not just random ass Hollywood actors that are popular but are some voice actors in the sense that i am one because i can speaketh da english.

Heck, the french dub already sounds better, quite good.

So no real surprise to hear Chris Pratt not even bothering to do a “naw yark” accent, but as expected Jack Black is great as Bowser, and Keegan Micheal Key sounds good as Toad, so yeah, Mario doesn’t sound like Mario as it’s just Chris Pratt talking, but who knows, this dog’s breakfast of a voice cast could work.

We’ll see next year, as it’s slated for a worlwide release April 7 2023.

In the meantime, you could actually watch the original Mario anime movie, 1986’s Super Mario: The Great Mission to Save Princess Peach!, as it received a 4K HD fan restoration that you can find online, even on Youtube.

Just sayin’.