Platformation Time Again #5: Yooka Laylee PS4

HISTORY

I’ve played Banjo Kazooie to completition. Twice.

Both on the N64 and the XBLA release pre-Rare Replay.

I’m prefacing this because i definitely fit the profile, i am the target demographic for retro plaftormers like Yooka Laylee, as i love the original Banjo Kazooie, like its sequel and even enjoyed that oversprawling excess that is Donkey Kong 64, and i love 3D collecthathon platformers from the early days of PS and Nintendo 64, especially if made by Rareware/Rare.

Heck, i love them so much i made this rubric. Twice.

When it was announced on Kickstarter, i was excited at the idea of a spiritual sequel to Banjo Kazooie, made by a team of ex-Rare employees, and they also got Grant Kirkhope back for the soundtrack. But i didn’t back it because the idea of Kickstarter and crowdfunding was still new to me, so i just waited for the game to come out.

Which eventually did, to mixed reception.

In hindsight, Yooka Laylee does deserve a spotlight and a place in the history of platforming games, but not for the reasons Playtonic might have liked.

To give some of the younger readers context, back then we were excited because Kickstarter projects would swoop in and serve a specific “niche” of games the big companies simply didn’t made anymore, as in they were chasing the more modern gaming trends of their time.

One of these “underserved niches” was definitely collecthaton platformer in the style of the late 90s and of the 3D kind, as 2D style retro platformer were already starting to get made for the audience that craved them, and aside from Nintendo franchises, 3D platformers as a whole were old hat, left behind by most of the industry as it hurled ever more into F2P monetization and “services”.

Continua a leggere “Platformation Time Again #5: Yooka Laylee PS4”

Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

Continua a leggere “Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA”

[EXPRESSO] Donkey Kong Bananza NSWITCH2 | Potassium Primus

Holy banana Batman, this is some primo 3D platformers with some bonkers mesh of a Red Faction style terrain-enviroment destructibility, an 3D DK platformer (with some stylings taken from both Mario Odyssey and Bowser Fury) that plays with the open world idea without being one for the sake of it, and often feels like the recent Zelda mainline games, with climbing, falling down and how it handles challenge rooms/levels.

The plot sees DK going on a island where they’re mining a new kind of banana-gem, encountering an odd talking rock, that (in a reverse Jojolion twist) turns out to be a very young Pauline, whom DK then travels with – Wreck It Ralph style – by exploring the many layes of an abyss leading to the planet core, where a special vein of “Banandium” is located, apparently able to grant any wish, which is why the greedy Void Kong and his underlings are also after it and want Pauline for unknown reasons..

Gameplay it’s a mesh of lot of things from DK games, Mario, other Nintendo games, and a lot more, but done in a way that is original, fresh, and unique, managing to feel and play new even when old time fans might see some crazy ideas as “remixes” of old DK staples (especially from the Country series), it looks great, runs mostly well, and it’s a treasure trove of stuff to find, all fun and constantly rewarding, it’s a massive world full of secrets to find, that is also constantly fun simply indulging how you can break almost everything in a level, even more with the weird “Bananza” transformations that go from “DK SSJ4” to weird hybrids.

I will have a proper review for it down the line, let’s just say this is a Switch 2 MUST HAVE.

Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

Continua a leggere “Halfway (?) through Donkey Kong Bananza”

Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

Continua a leggere “Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP”

Platformation Time Again #2 EXTEND: Asterix & Obelix: XXL (GBA)

Main Review

Asterix & Obelix: XXL

GAME BOY ADVANCE

As i said in the main article, dedicated portable versions of home console games were quite the norm back in the PS2 era, it was WAY before the Switch and hybrid consoles of its ilk were common places. Especially for (but not limited to) platform games, it was rarer NOT to see a Game Boy Color or Game Boy Advance version of a big budget multi platform IP on consoles and PC.

Heck, even that forgotten, pre-Lords Of The Rings film trilogy Hobbit game had one.

Had to cover all possible bases, squeeze out all the possible moolah, which Activision did to the extend of almost being an art form in itself, but indeed it was common to see a version sharing the same name and cover art of a console or PC platformer game but on a GBA cartridge.

Due to the system’ limitations, this usually meant basically doing either a redux version of the home console gameplay or an entirely new game also based on that specific license and idea, but in 2D, it was reasonable and expected, to a certain degree, to have the “dimensional downgrade”.

Sometimes they tried to “compromise” and opted for the ol’ “faux 3D on budget” choice of being isometric, like the first two GBA Spyro titles and the Banjo Kazooie: Grunty’s Revenge, to name the first ones that come to mind.

Continua a leggere “Platformation Time Again #2 EXTEND: Asterix & Obelix: XXL (GBA)”

Platformation Time Again #2: Asterix & Obelix XXL Romastered PS4

I originally reviewed this game to celebrate the release of the latest Asterix & Obelix live action film at the time, that being Asterix & Obelix: The Middle Kingdom, but it was before i fully decided to reboot this rubric, and since i was gonna cover Asterix & Obelix XXL 2, i’d figured i would “remaster/remake” the old review, thought it’s so expanded and has more than enough and more in-depth writing it’s almost new one, BUT since the old review it’s quite recent, i didn’t feel the need to completely throw out everything, i’m pointing this out if this feels like deja-vu.

It is. Kinda.

Also, FIY, i will try to use both original and localized names for the characters, for clarity.

HISTORY

This is one of those series that is huge in many regions but since it never properly took off in North America, it may look like it’s a thing that’s “huge in Europe but nowhere else” (especially given how the perception skewed the US as the only place where things happen or matter), but Asterix & Obelix is one of the longest running comic book series and one of the most popular of all time, to the point its being only outsold and out-translated by One Piece, worlwide.

I grew up with these, as it was hugely popular in Italy as well (irony noted) as France, Belgium, the UK, and basically anywhere that wasn’t America, even though most of the later animated films did see some kind of US release (of the live actions one i think only Asterix And The Middle Kingdom, the most recent one, saw a Netflix release in US territories), and there’s a Netflix exclusive animated series adaptation of Asterix The Big Fight coming later this year, in the hope of feeding a US fanbase of the series that i’m sure is there and its fuckin starved in terms of official releases.

Just in case, let’s go over the basic premise.

Continua a leggere “Platformation Time Again #2: Asterix & Obelix XXL Romastered PS4”

Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

Continua a leggere “Medievil PS4 [REVIEW] | Re-re-remaking The Past”

Do NOT buy the Kao The Kangaroo Trilogy on GOG

Yeah, this article isn’t timely, but i wanted to get around to it eventually, and eventually here we are.

Earlier this year, GOG re-released all the original Kao The Kangaroo games as bundle for 6 bucks, and since i was actually waiting for a re-release of the first and third games, as i’m a platformer buff and these are getting hard to find, i immediatly bought them, especially with a small discount to 5 bucks.

But sadly GOG really dropped the ball on this re-release of a niche and forgotten platformer series from polish developer Tate Interactive, especially as it wasn’t released before in its enterity. Kao 2 is basically the same as the enhanced Steam release, and it was also released on PS2, so there’s really not much to say.

The problems come with the other two games, the ones most people bought the collection to play because they didn’t before. The original Kao The Kangaroo game was released on both Dreamcast and PC at the time, so of course the GOG release ignored the version WITHOUT tank controls, and released the PC one.

Good idea for a 3D platformer game, good idea.

Continua a leggere “Do NOT buy the Kao The Kangaroo Trilogy on GOG”

The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]

To be honest, while i knew of this title since it was announced… i also kinda forgot about it, knew was coming out, but i didn’t particularly care, even if did look like Nights Into Dreams platformer, fairly obvious since this was from Yuji Naka and Naoto Ohshima’s new company, formed specifically to make this new title, the aptly titled Balan Company. It looked a bit cheapish, but whatever, could be fun, though i wondered why we didn’t see reviews already out for it.

Then i saw people in the internet calling it a “dumpster fire”, the press giving it low scores (very low scores), the fact that the demo could accidentally cause seizures due to an unforeseen bug, that Square Enix (who published the title) didn’t actually give out review codes for it, and then this week Square Enix removed the demo with just a couple of days notice before doing it, so people that want to see for themselves if the game it’s as bad as they heard now will have to pay the full 60 bucks. Or pirate it.

Thankfully i downloaded the demo on PS4 (and Switch and PC just for kicks) long before, so i was able to play that… and even from that you can get a grip of many problems pointed out in reviews for the full game.

And i really feel like i should say SOMETHING, because this is kinda tragic.

Continua a leggere “The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]”